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  • 绘制图形与3D增强技巧(二)----直线图元之点画

    一.直线的点画模式:即并不完全填充所有像素来画一条直线,而是用点画的形式,间隔地画一条直线

    首先启用点画模式:

    glEnable(GL_LINE_STIPPLE);

    然后自定义创建自己的点画模式

    glLineStipple(GLlint factor,GLushort pattern);

    其中第一个参数factor为乘法因子,第二个参数pattern为自定义的点画模式:一个16位的值,每个位表示线段的一部分状态为打开或者关闭,采用16进制,例如:0x5555

    直线点画的实例程序:

    // STIPPLE.cpp : 定义控制台应用程序的入口点。
    //
    #include "stdafx.h"
    #include<GLglut.h>
    void Init()
    {
        glClearColor(0.0f,0.0f,0.0f,0.0f);
    
    
    }
    
    void MyDisplay()
    {
        glClear(GL_COLOR_BUFFER_BIT);
    
        GLint factor=1;
        GLushort pattern=0x5555;
        GLfloat y;
        glEnable(GL_LINE_STIPPLE);
        
        
    
        glColor3f(0.0,1.0f,0.0f);
    
        
        for ( y = -80.0f; y < 80.0f; y+=20.0f)
        {
        glLineStipple(factor,pattern);
        glBegin(GL_LINES);
        glVertex2f(-80.0f,y);
        glVertex2f(80.0,y);
        factor++;
        glEnd();
        
        }
        
        glutSwapBuffers();
    
    }
    void ChangeSize(int w,int h)
    {
        if (h==0)
        {
            h=1;
        }
        glViewport(0,0,w,h);
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        if (w<=h)
        {
            gluOrtho2D(-100.0,100.0,-100.0*(GLfloat)h/(GLfloat)w,100.0*(GLfloat)h/(GLfloat)w);
        }
        else
        {
            gluOrtho2D(-100.0*(GLfloat)w/(GLfloat)h,100.0*(GLfloat)w/(GLfloat)h,-100.0,100.0);
        }
        glMatrixMode(GL_MODELVIEW);
        glLoadIdentity();
        
    
    }
    int main(int argc, char ** argv)
    {
        glutInit(&argc,argv);
        glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE);
        glutInitWindowPosition(500,300);
        glutInitWindowSize(500,500);
        glutCreateWindow("Line_STIPPLE");
    
        Init();
        glutDisplayFunc(MyDisplay);
        glutReshapeFunc(ChangeSize);
        
        glutMainLoop();
    
    
    
    }
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  • 原文地址:https://www.cnblogs.com/YTYMblog/p/5699438.html
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