实现方式一:
const int HTLEFT = 10; const int HTRIGHT = 11; const int HTTOP = 12; const int HTTOPLEFT = 13; const int HTTOPRIGHT = 14; const int HTBOTTOM = 15; const int HTBOTTOMLEFT = 0x10; const int HTBOTTOMRIGHT = 17; protected override void WndProc(ref Message m) { switch (m.Msg) { case 0x0084: base.WndProc(ref m); Point vPoint = new Point((int)m.LParam & 0xFFFF, (int)m.LParam >> 16 & 0xFFFF); vPoint = PointToClient(vPoint); if (vPoint.X <= 5) if (vPoint.Y <= 5) m.Result = (IntPtr)HTTOPLEFT; else if (vPoint.Y >= ClientSize.Height - 5) m.Result = (IntPtr)HTBOTTOMLEFT; else m.Result = (IntPtr)HTLEFT; else if (vPoint.X >= ClientSize.Width - 5) if (vPoint.Y <= 5) m.Result = (IntPtr)HTTOPRIGHT; else if (vPoint.Y >= ClientSize.Height - 5) m.Result = (IntPtr)HTBOTTOMRIGHT; else m.Result = (IntPtr)HTRIGHT; else if (vPoint.Y <= 5) m.Result = (IntPtr)HTTOP; else if (vPoint.Y >= ClientSize.Height - 5) m.Result = (IntPtr)HTBOTTOM; break; case 0x0201://鼠标左键按下的消息 m.Msg = 0x00A1;//更改消息为非客户区按下鼠标 m.LParam = IntPtr.Zero;//默认值 m.WParam = new IntPtr(2);//鼠标放在标题栏内 base.WndProc(ref m); break; default: base.WndProc(ref m); break; } }
实现方式二:
#region 更改窗体大小 private bool isMouseDown = false; //表示鼠标当前是否处于按下状态,初始值为否 private MouseDirection direction = MouseDirection.None;//表示拖动的方向,起始为None,表示不拖动 private void QueueForm_MouseDown(object sender, MouseEventArgs e) { isMouseDown = true;//鼠标按下 } private void QueueForm_MouseUp(object sender, MouseEventArgs e) { isMouseDown = false;// 鼠标弹起, direction = MouseDirection.None; //既然鼠标弹起了,那么就不能再改变窗体尺寸,拖拽方向置 none } private void QueueForm_MouseMove(object sender, MouseEventArgs e) { //鼠标移动过程中,坐标时刻在改变 //当鼠标移动时横坐标距离窗体右边缘5像素以内且纵坐标距离下边缘也在5像素以内时,要将光标变为倾斜的箭头形状,同时拖拽方向direction置为MouseDirection.Declining if (e.Location.X >= this.Width - 5 && e.Location.Y > this.Height - 5) { this.Cursor = Cursors.SizeNWSE; direction = MouseDirection.Declining; } //当鼠标移动时横坐标距离窗体右边缘5像素以内时,要将光标变为倾斜的箭头形状,同时拖拽方向direction置为MouseDirection.Herizontal else if (e.Location.X >= this.Width - 5) { this.Cursor = Cursors.SizeWE; direction = MouseDirection.Herizontal; } //同理当鼠标移动时纵坐标距离窗体下边缘5像素以内时,要将光标变为倾斜的箭头形状,同时拖拽方向direction置为MouseDirection.Vertical else if (e.Location.Y >= this.Height - 5) { this.Cursor = Cursors.SizeNS; direction = MouseDirection.Vertical; } //否则,以外的窗体区域,鼠标星座均为单向箭头(默认) else this.Cursor = Cursors.Arrow; //设定好方向后,调用下面方法,改变窗体大小 ResizeWindow(); } private void ResizeWindow() { //这个判断很重要,只有在鼠标按下时才能拖拽改变窗体大小,如果不作判断,那么鼠标弹起和按下时,窗体都可以改变 if (!isMouseDown) return; //MousePosition的参考点是屏幕的左上角,表示鼠标当前相对于屏幕左上角的坐标this.left和this.top的参考点也是屏幕,属性MousePosition是该程序的重点 if (direction == MouseDirection.Declining) { //此行代码在mousemove事件中已经写过,在此再写一遍,并不多余,一定要写 this.Cursor = Cursors.SizeNWSE; //下面是改变窗体宽和高的代码,不明白的可以仔细思考一下 this.Width = MousePosition.X - this.Left; this.Height = MousePosition.Y - this.Top; } //以下同理 if (direction == MouseDirection.Herizontal) { this.Cursor = Cursors.SizeWE; this.Width = MousePosition.X - this.Left; } else if (direction == MouseDirection.Vertical) { this.Cursor = Cursors.SizeNS; this.Height = MousePosition.Y - this.Top; } //即使鼠标按下,但是不在窗口右和下边缘,那么也不能改变窗口大小 else this.Cursor = Cursors.Arrow; } #endregion } /// <summary> /// 定义一个枚举,表示拖动方向 /// </summary> public enum MouseDirection { Herizontal,//水平方向拖动,只改变窗体的宽度 Vertical,//垂直方向拖动,只改变窗体的高度 Declining,//倾斜方向,同时改变窗体的宽度和高度 None//不做标志,即不拖动窗体改变大小 }