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  • 使用Socket通信--测试叫号

    服务端程序:

    using System;
    using System.Net;
    using System.Net.Sockets;
    using System.Speech.Synthesis;
    using System.Text;
    using System.Threading;
    using System.Windows.Forms;
    
    namespace CallServer
    {
        public partial class Form1 : Form
        {
            public Form1()
            {
                InitializeComponent();
    
                Control.CheckForIllegalCrossThreadCalls = false;
            }
    
            /// <summary>
            /// 等待客户端的连接 并且创建与之通信的Socket
            /// </summary>
            Socket socketSend;
            void Listen(object o)
            {
                try
                {
                    Socket socketWatch = o as Socket;
                    while (true)
                    {
                        socketSend = socketWatch.Accept();//等待接收客户端连接
                        ShowMsg(socketSend.RemoteEndPoint.ToString() + ":" + "连接成功!");
                        //开启一个新线程,执行接收消息方法
                        Thread r_thread = new Thread(Received);
                        r_thread.IsBackground = true;
                        r_thread.Start(socketSend);
                    }
                }
                catch { }
            }
            /// <summary>
            /// 服务器端不停的接收客户端发来的消息
            /// </summary>
            /// <param name="o"></param>
            void Received(object o)
            {
                try
                {
                    Socket socketSend = o as Socket;
                    while (true)
                    {
                        //客户端连接服务器成功后,服务器接收客户端发送的消息
                        byte[] buffer = new byte[1024 * 1024 * 3];
                        //实际接收到的有效字节数
                        int len = socketSend.Receive(buffer);
                        if (len == 0)
                        {
                            break;
                        }
                        string str = Encoding.UTF8.GetString(buffer, 0, len);
                        ShowMsg(socketSend.RemoteEndPoint + ":" + str);
                        //叫号
                        SpeakStr(str);
                    }
                }
                catch { }
            }
            /// <summary>
            /// 服务器向客户端发送消息
            /// </summary>
            /// <param name="str"></param>
            void Send(string str)
            {
                byte[] buffer = Encoding.UTF8.GetBytes(str);
                socketSend.Send(buffer);
            }
    
            StringBuilder buf = new StringBuilder();
            void ShowMsg(string msg)
             {
                buf.Append(msg);
                buf.Append("
    
    ");
                this.txtContent.Text = buf.ToString();
             }
    
            private void SpeakStr(string content)
            {
                //方式一
                //SpeechVoiceSpeakFlags flag = SpeechVoiceSpeakFlags.SVSFlagsAsync;
                //SpVoice voice = new SpVoice();
                //var aa = voice.GetVoices(string.Empty, string.Empty);
                //voice.Voice = voice.GetVoices(string.Empty, string.Empty).Item(0);
                //voice.Rate = 1;//阅读速度
                //方式二
                SpeechSynthesizer hello = new SpeechSynthesizer();
                //string str = "请A001号到第一检查室检查";
                hello.Volume = 10;
                hello.Rate = -5;//-10-10,值越小,语速越慢
                hello.Speak(content);  //Speak(string),Speak加上字符串类型的参数
    
                //Item(0)单词男声Sam
                //Item(1)单词男声Mike
                //Item(2)单词女声Mary
                //Item(3)中文发音,如果是英文,就依单词字母一个一个发音
                //voice.Speak(content, flag);
            }
    
            private void btnSend_Click(object sender, EventArgs e)
            {
                Send(this.txtSendMessage.Text.Trim()+"
    ");
            }
    
            private void btnStartListener_Click(object sender, EventArgs e)
            {
                CreateListener();
            }
    
            private void CreateListener()
            {
                try
                {
                    //点击开始监听时 在服务端创建一个负责监听IP和端口号的Socket
                    Socket socketWatch = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                    IPAddress ip = IPAddress.Any;
                    //创建对象端口
                    IPEndPoint point = new IPEndPoint(ip, Convert.ToInt32(txtPort.Text));
    
                    socketWatch.Bind(point);//绑定端口号
                    ShowMsg("监听成功!");
                    socketWatch.Listen(10);//设置监听
    
                    //创建监听线程
                    Thread thread = new Thread(Listen);
                    thread.IsBackground = true;
                    thread.Start(socketWatch);
                }
                catch { }
            }
    
        }
    }
    

    客户端程序:

    using System;
    using System.Net;
    using System.Net.Sockets;
    using System.Text;
    using System.Threading;
    using System.Windows.Forms;
    
    namespace CallClient
    {
        public partial class Form1 : Form
        {
            public Form1()
            {
                InitializeComponent();
                Control.CheckForIllegalCrossThreadCalls = false;
            }
    
            Socket socketSend;
            private void btnStartListener_Click(object sender, EventArgs e)
            {
                try
                {
                    //创建客户端Socket,获得远程ip和端口号
                    socketSend = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                    IPAddress ip = IPAddress.Parse(this.txtIP.Text);
                    IPEndPoint point = new IPEndPoint(ip, Convert.ToInt32(this.txtPort.Text));
    
                    socketSend.Connect(point);
                    ShowMsg("连接成功!");
                    //开启新的线程,不停的接收服务器发来的消息
                    Thread c_thread = new Thread(Received);
                    c_thread.IsBackground = true;
                    c_thread.Start();
                }
                catch (Exception)
                {
                    ShowMsg("IP或者端口号错误...");
                }
            }
    
            void ShowMsg(string str)
            {
                this.txtContent.AppendText(str + "
    ");
            }
    
            /// <summary>
            /// 接收服务端返回的消息
            /// </summary>
            void Received()
            {
                while (true)
                {
                    try
                    {
                        byte[] buffer = new byte[1024 * 1024 * 3];
                        //实际接收到的有效字节数
                        int len = socketSend.Receive(buffer);
                        if (len == 0)
                        {
                            break;
                        }
                        string str = Encoding.UTF8.GetString(buffer, 0, len);
                        ShowMsg(socketSend.RemoteEndPoint + ":" + str);
                    }
                    catch { }
                }
            }
    
            private void btnSend_Click(object sender, EventArgs e)
            {
                try
                 {
                     string msg = this.txtSendMessage.Text.Trim()+"
    
    ";
                     byte[] buffer = new byte[1024 * 1024 * 3];
                     buffer = Encoding.UTF8.GetBytes(msg);
                     socketSend.Send(buffer);
                 }
                 catch { }
            }
    
        }
    }
    

    注:需先启动服务端程序,客户端程序发送消息时,需和服务端进行一次握手(个人理解)---确认连接成功......

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  • 原文地址:https://www.cnblogs.com/YYkun/p/9481232.html
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