int width, height;
unsigned char *data = SOIL_load_image("06a03.jpg", &width, &height, 0, SOIL_LOAD_RGBA);
Image *image = new Image();
//cocos2d::Texture2D::PixelFormat::RGBA8888
image->initWithRawData(data,width * height,width,height, 2);
image->setPNGPremultipliedAlphaEnabled(true);
SOIL_free_image_data(data);
auto so = Sprite::createWithTexture(Director::getInstance()->getTextureCache()->addImage(image,"key"));
so->setPosition(display / 2);
delete image;
this->addChild(so);