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  • GDI_图片半透明效果示例

    using System;
    using System.Drawing;
    using System.Drawing.Imaging;
    using System.Drawing.Drawing2D;
    namespace Tutorial
    {
    class WaterMark
    {
    [STAThread]
    static void Main(string[] args)
    {
    //set a working directory
    string WorkingDirectory = @"C:\Documents and Settings\administrator.JAZZMINE\My Documents\Projects\Tutorials\WaterMark";
    //define a string of text to use as the Copyright message
    string Copyright = "Copyright ?2002 - AP Photo/David Zalubowski";
    //create a image object containing the photograph to watermark
    Image imgPhoto = Image.FromFile(WorkingDirectory + "\\watermark_photo.jpg");
    int phWidth = imgPhoto.Width;
    int phHeight = imgPhoto.Height;
    //create a Bitmap the Size of the original photograph
    Bitmap bmPhoto = new Bitmap(phWidth, phHeight, PixelFormat.Format24bppRgb);
    bmPhoto.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);
    //load the Bitmap into a Graphics object 
    Graphics grPhoto = Graphics.FromImage(bmPhoto);
    //create a image object containing the watermark
    Image imgWatermark = new Bitmap(WorkingDirectory + "\\watermark.bmp");
    int wmWidth = imgWatermark.Width;
    int wmHeight = imgWatermark.Height;
    //------------------------------------------------------------
    //Step #1 - Insert Copyright message
    //------------------------------------------------------------
    //Set the rendering quality for this Graphics object
    grPhoto.SmoothingMode = SmoothingMode.AntiAlias;
    //Draws the photo Image object at original size to the graphics object.
    grPhoto.DrawImage(
    imgPhoto,                               // Photo Image object
    new Rectangle(0, 0, phWidth, phHeight), // Rectangle structure
    0,                                      // x-coordinate of the portion of the source image to draw. 
    0,                                      // y-coordinate of the portion of the source image to draw. 
    phWidth,                                // Width of the portion of the source image to draw. 
    phHeight,                               // Height of the portion of the source image to draw. 
    GraphicsUnit.Pixel);                    // Units of measure 
    //-------------------------------------------------------
    //to maximize the size of the Copyright message we will 
    //test multiple Font sizes to determine the largest posible 
    //font we can use for the width of the Photograph
    //define an array of point sizes you would like to consider as possiblities
    //-------------------------------------------------------
    int[] sizes = new int[]{16,14,12,10,8,6,4};
    Font crFont = null;
    SizeF crSize = new SizeF();
    //Loop through the defined sizes checking the length of the Copyright string
    //If its length in pixles is less then the image width choose this Font size.
    for (int i=0 ;i<7; i++)
    {
    //set a Font object to Arial (i)pt, Bold
    crFont = new Font("arial", sizes[i], FontStyle.Bold);
    //Measure the Copyright string in this Font
    crSize = grPhoto.MeasureString(Copyright, crFont);
    if((ushort)crSize.Width < (ushort)phWidth)
    break;
    }
    //Since all photographs will have varying heights, determine a 
    //position 5% from the bottom of the image
    int yPixlesFromBottom = (int)(phHeight *.05);
    //Now that we have a point size use the Copyrights string height 
    //to determine a y-coordinate to draw the string of the photograph
    float yPosFromBottom = ((phHeight - yPixlesFromBottom)-(crSize.Height/2));
    //Determine its x-coordinate by calculating the center of the width of the image
    float xCenterOfImg = (phWidth/2);
    //Define the text layout by setting the text alignment to centered
    StringFormat StrFormat = new StringFormat();
    StrFormat.Alignment = StringAlignment.Center;
    //define a Brush which is semi trasparent black (Alpha set to 153)
    SolidBrush semiTransBrush2 = new SolidBrush(Color.FromArgb(153, 0, 0, 0));
    //Draw the Copyright string
    grPhoto.DrawString(Copyright,                 //string of text
    crFont,                                   //font
    semiTransBrush2,                           //Brush
    new PointF(xCenterOfImg+1,yPosFromBottom+1),  //Position
    StrFormat);
    //define a Brush which is semi trasparent white (Alpha set to 153)
    SolidBrush semiTransBrush = new SolidBrush(Color.FromArgb(153, 255, 255, 255));
    //Draw the Copyright string a second time to create a shadow effect
    //Make sure to move this text 1 pixel to the right and down 1 pixel
    grPhoto.DrawString(Copyright,                 //string of text
    crFont,                                   //font
    semiTransBrush,                           //Brush
    new PointF(xCenterOfImg,yPosFromBottom),  //Position
    StrFormat);                               //Text alignment
    //------------------------------------------------------------
    //Step #2 - Insert Watermark image
    //------------------------------------------------------------
    //Create a Bitmap based on the previously modified photograph Bitmap
    Bitmap bmWatermark = new Bitmap(bmPhoto);
    bmWatermark.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);
    //Load this Bitmap into a new Graphic Object
    Graphics grWatermark = Graphics.FromImage(bmWatermark);
    //To achieve a transulcent watermark we will apply (2) color 
    //manipulations by defineing a ImageAttributes object and 
    //seting (2) of its properties.
    ImageAttributes imageAttributes = new ImageAttributes();
    //The first step in manipulating the watermark image is to replace 
    //the background color with one that is trasparent (Alpha=0, R=0, G=0, B=0)
    //to do this we will use a Colormap and use this to define a RemapTable
    ColorMap colorMap = new ColorMap();
    //My watermark was defined with a background of 100% Green this will
    //be the color we search for and replace with transparency
    colorMap.OldColor = Color.FromArgb(255, 0, 255, 0);
    colorMap.NewColor = Color.FromArgb(0, 0, 0, 0); 
    ColorMap[] remapTable = {colorMap};
    imageAttributes.SetRemapTable(remapTable, ColorAdjustType.Bitmap);
    //The second color manipulation is used to change the opacity of the 
    //watermark.  This is done by applying a 5x5 matrix that contains the 
    //coordinates for the RGBA space.  By setting the 3rd row and 3rd column 
    //to 0.3f we achive a level of opacity
    float[][] colorMatrixElements = { 
    new float[] {1.0f,  0.0f,  0.0f,  0.0f, 0.0f},       
    new float[] {0.0f,  1.0f,  0.0f,  0.0f, 0.0f},        
    new float[] {0.0f,  0.0f,  1.0f,  0.0f, 0.0f},        
    new float[] {0.0f,  0.0f,  0.0f,  0.3f, 0.0f},        
    new float[] {0.0f,  0.0f,  0.0f,  0.0f, 1.0f}}; 
    ColorMatrix wmColorMatrix = new ColorMatrix(colorMatrixElements);
    imageAttributes.SetColorMatrix(wmColorMatrix, ColorMatrixFlag.Default,
    ColorAdjustType.Bitmap);
    //For this example we will place the watermark in the upper right
    //hand corner of the photograph. offset down 10 pixels and to the 
    //left 10 pixles
    int xPosOfWm = ((phWidth - wmWidth)-10);
    int yPosOfWm = 10;
    grWatermark.DrawImage(imgWatermark, 
    new Rectangle(xPosOfWm,yPosOfWm,wmWidth,wmHeight),  //Set the detination Position
    0,                  // x-coordinate of the portion of the source image to draw. 
    0,                  // y-coordinate of the portion of the source image to draw. 
    wmWidth,            // Watermark Width
    wmHeight,    // Watermark Height
    GraphicsUnit.Pixel, // Unit of measurment
    imageAttributes);   //ImageAttributes Object
    //Replace the original photgraphs bitmap with the new Bitmap
    imgPhoto = bmWatermark;
    grPhoto.Dispose();
    grWatermark.Dispose();
    //save new image to file system.
    imgPhoto.Save(WorkingDirectory + "\\watermark_final.jpg", ImageFormat.Jpeg);
    imgPhoto.Dispose();
    imgWatermark.Dispose();
    }
    }
    }
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  • 原文地址:https://www.cnblogs.com/Yjianyong/p/2742968.html
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