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  • 梦幻星空动画

    梦幻星空动画

    http://code4app.com/ios/%E6%A2%A6%E5%B9%BB%E6%98%9F%E7%A9%BA%E5%8A%A8%E7%94%BB/53a52747933bf051468b5b51

    效果如下图:

    效果是别人做的,非本人所写,本人只是分析下实现原理而已:)

    代码原理:

    1. 所有的View都将backedLayer替换成了粒子Layer

    2. 粒子随着路径运动的动画代码如下,keyPath很少见哦,粒子的位置,学习了.

    3. 爆炸效果如何产生的?

    LYFireworksView.m

    附录:

    CAEmitterCell的一些可以动画的属性:

    这么多可供动画用参数,应该可以实现非常复杂的效果吧.

    /* The name of the cell. Used to construct key paths. Defaults to nil. */

    @property(copy) NSString *name;

    /* Controls whether or not cells from this emitter are rendered. */

    @property(getter=isEnabled) BOOL enabled;

    /* The number of emitted objects created every second. Default value is
     * zero. Animatable. */

    @property float birthRate;

    /* The lifetime of each emitted object in seconds, specified as a mean
     * value and a range about the mean. Both values default to zero.
     * Animatable. */

    @property float lifetime, lifetimeRange;

    /* The orientation of the emission angle in radians, relative to the
     * natural orientation angle of the emission shape. Note that latitude
     * here is what is typically called colatitude, the zenith or phi, the
     * angle from the z-axis. Similarly longitude is the angle in the
     * xy-plane from the x-axis, often referred to as the azimuth or
     * theta. Both values default to zero, which translates to no change
     * relative to the emission shape's direction. Both values are
     * animatable. */

    @property CGFloat emissionLatitude, emissionLongitude;

    /* An angle (in radians) defining a cone around the emission angle.
     * Emitted objects are uniformly distributed across this cone. Defaults
     * to zero.  Animatable. */

    @property CGFloat emissionRange;

    /* The initial mean velocity of each emitted object, and its range. Both
     * values default to zero. Animatable. */

    @property CGFloat velocity, velocityRange;

    /* The acceleration vector applied to emitted objects. Defaults to
     * (0, 0, 0). Animatable. */

    @property CGFloat xAcceleration, yAcceleration, zAcceleration;

    /* The scale factor applied to each emitted object, defined as mean and
     * range about the mean. Scale defaults to one, range to zero.
     * Animatable. */

    @property CGFloat scale, scaleRange, scaleSpeed;

    /* The rotation speed applied to each emitted object, defined as mean
     * and range about the mean. Defaults to zero. Animatable. */

    @property CGFloat spin, spinRange;

    /* The mean color of each emitted object, and the range from that mean
     * color. `color' defaults to opaque white, `colorRange' to (0, 0, 0,
     * 0). Animatable. */

    @property CGColorRef color;

    @property float redRange, greenRange, blueRange, alphaRange;

    /* The speed at which color components of emitted objects change over
     * their lifetime, defined as the rate of change per second. Defaults
     * to (0, 0, 0, 0). Animatable. */

    @property float redSpeed, greenSpeed, blueSpeed, alphaSpeed;

    /* The cell contents, typically a CGImageRef. Defaults to nil.
     * Animatable. */

    @property(retain) id contents;

    /* The sub-rectangle of the contents image that will be drawn. See
     * CALayer.h for more details. Defaults to the unit rectangle [0 0 1 1].
     * Animatable. */

    @property CGRect contentsRect;

    /* The filter parameters used when rendering the `contents' image. See
     * CALayer.h for more details. */

    @property(copy) NSString *minificationFilter, *magnificationFilter;
    @property float minificationFilterBias;

    /* An array containing the sub-cells of this cell, or nil (the default
     * value). When non-nil each particle emitted by the cell will act as
     * an emitter for each of the cell's sub-cells. The emission point is
     * the current particle position and the emission angle is relative to
     * the current direction of the particle. Animatable. */

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  • 原文地址:https://www.cnblogs.com/YouXianMing/p/3807378.html
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