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  • maskView遮罩中多张图片的动画

    maskView遮罩中多张图片的动画

    说明

    用多张图片做遮罩效率极高,非常好理解,而且极其美观!

    效果图

    素材

    源码

    //
    //  ViewController.m
    //  FeedBack
    //
    //  Created by YouXianMing on 15/5/6.
    //  Copyright (c) 2015年 YouXianMing. All rights reserved.
    //
    
    #import "ViewController.h"
    #import "UIView+SetRect.h"
    
    @interface ViewController ()
    
    @end
    
    @implementation ViewController
    
    - (void)viewDidLoad {
        [super viewDidLoad];
        
        
        // 前景图
        UIImageView *background = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 200, 200)];
        background.image        = [UIImage imageNamed:@"base"];
        background.center       = self.view.center;
        [self.view addSubview:background];
        
        
        // 背景图
        UIImageView *upGround = [[UIImageView alloc] initWithFrame:background.frame];
        upGround.image        = [UIImage imageNamed:@"background"];
        [self.view addSubview:upGround];
        
        
        // maskView
        UIView *mask      = [[UIView alloc] initWithFrame:upGround.bounds];
        upGround.maskView = mask;
        
        
        // 图片1
        UIImageView *picOne = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 100, 400)];
        picOne.image        = [UIImage imageNamed:@"1"];
        [mask addSubview:picOne];
        
        
        // 图片2
        UIImageView *picTwo = [[UIImageView alloc] initWithFrame:CGRectMake(100, -200, 100, 400)];
        picTwo.image        = [UIImage imageNamed:@"2"];
        [mask addSubview:picTwo];
        
        
        // 动画
        [UIView animateWithDuration:4.f delay:5.f options:0 animations:^{
            picOne.y -= 400;
            picTwo.y += 400;
        } completion:^(BOOL finished) {
            
        }];
    }
    
    @end
    //
    //  UIView+SetRect.h
    //  TestPch
    //
    //  Created by YouXianMing on 14-9-26.
    //  Copyright (c) 2014年 YouXianMing. All rights reserved.
    //
    
    #import <UIKit/UIKit.h>
    
    @interface UIView (SetRect)
    
    // Frame
    @property (nonatomic) CGPoint viewOrigin;
    @property (nonatomic) CGSize  viewSize;
    
    // Frame Origin
    @property (nonatomic) CGFloat x;
    @property (nonatomic) CGFloat y;
    
    // Frame Size
    @property (nonatomic) CGFloat width;
    @property (nonatomic) CGFloat height;
    
    // Frame Borders
    @property (nonatomic) CGFloat top;
    @property (nonatomic) CGFloat left;
    @property (nonatomic) CGFloat bottom;
    @property (nonatomic) CGFloat right;
    
    // Center Point
    #if !IS_IOS_DEVICE
    @property (nonatomic) CGPoint center;
    #endif
    @property (nonatomic) CGFloat centerX;
    @property (nonatomic) CGFloat centerY;
    
    // Middle Point
    @property (nonatomic, readonly) CGPoint middlePoint;
    @property (nonatomic, readonly) CGFloat middleX;
    @property (nonatomic, readonly) CGFloat middleY;
    @end
    //
    //  UIView+SetRect.m
    //  TestPch
    //
    //  Created by YouXianMing on 14-9-26.
    //  Copyright (c) 2014年 YouXianMing. All rights reserved.
    //
    
    #import "UIView+SetRect.h"
    
    @implementation UIView (SetRect)
    
    #pragma mark Frame
    
    - (CGPoint)viewOrigin
    {
        return self.frame.origin;
    }
    
    - (void)setViewOrigin:(CGPoint)newOrigin
    {
        CGRect newFrame = self.frame;
        newFrame.origin = newOrigin;
        self.frame = newFrame;
    }
    
    - (CGSize)viewSize
    {
        return self.frame.size;
    }
    
    - (void)setViewSize:(CGSize)newSize
    {
        CGRect newFrame = self.frame;
        newFrame.size = newSize;
        self.frame = newFrame;
    }
    
    
    #pragma mark Frame Origin
    
    - (CGFloat)x
    {
        return self.frame.origin.x;
    }
    
    - (void)setX:(CGFloat)newX
    {
        CGRect newFrame = self.frame;
        newFrame.origin.x = newX;
        self.frame = newFrame;
    }
    
    - (CGFloat)y
    {
        return self.frame.origin.y;
    }
    
    - (void)setY:(CGFloat)newY
    {
        CGRect newFrame = self.frame;
        newFrame.origin.y = newY;
        self.frame = newFrame;
    }
    
    
    #pragma mark Frame Size
    
    - (CGFloat)height
    {
        return self.frame.size.height;
    }
    
    - (void)setHeight:(CGFloat)newHeight
    {
        CGRect newFrame = self.frame;
        newFrame.size.height = newHeight;
        self.frame = newFrame;
    }
    
    - (CGFloat)width
    {
        return self.frame.size.width;
    }
    
    - (void)setWidth:(CGFloat)newWidth
    {
        CGRect newFrame = self.frame;
        newFrame.size.width = newWidth;
        self.frame = newFrame;
    }
    
    
    #pragma mark Frame Borders
    
    - (CGFloat)left
    {
        return self.x;
    }
    
    - (void)setLeft:(CGFloat)left
    {
        self.x = left;
    }
    
    - (CGFloat)right
    {
        return self.frame.origin.x + self.frame.size.width;
    }
    
    - (void)setRight:(CGFloat)right
    {
        self.x = right - self.width;
    }
    
    - (CGFloat)top
    {
        return self.y;
    }
    
    - (void)setTop:(CGFloat)top
    {
        self.y = top;
    }
    
    - (CGFloat)bottom
    {
        return self.frame.origin.y + self.frame.size.height;
    }
    
    - (void)setBottom:(CGFloat)bottom
    {
        self.y = bottom - self.height;
    }
    
    
    #pragma mark Center Point
    
    #if !IS_IOS_DEVICE
    - (CGPoint)center
    {
        return CGPointMake(self.left + self.middleX, self.top + self.middleY);
    }
    
    - (void)setCenter:(CGPoint)newCenter
    {
        self.left = newCenter.x - self.middleX;
        self.top = newCenter.y - self.middleY;
    }
    #endif
    
    - (CGFloat)centerX
    {
        return self.center.x;
    }
    
    - (void)setCenterX:(CGFloat)newCenterX
    {
        self.center = CGPointMake(newCenterX, self.center.y);
    }
    
    - (CGFloat)centerY
    {
        return self.center.y;
    }
    
    - (void)setCenterY:(CGFloat)newCenterY
    {
        self.center = CGPointMake(self.center.x, newCenterY);
    }
    
    
    #pragma mark Middle Point
    
    - (CGPoint)middlePoint
    {
        return CGPointMake(self.middleX, self.middleY);
    }
    
    - (CGFloat)middleX
    {
        return self.width / 2;
    }
    
    - (CGFloat)middleY
    {
        return self.height / 2;
    }
    
    @end
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  • 原文地址:https://www.cnblogs.com/YouXianMing/p/4483095.html
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