zoukankan      html  css  js  c++  java
  • Android中的bitmap,drawable,canvas以及paint

    一,相关概念

    1,Bitmap,位图也就是位的数组,扩展名为.bmp的不带压缩的点阵图,也就是一种图片信息存储对象。

    2,Drawable,就是一个可画的对象,其可能是一张位图(BitmapDrawable),也可能是一个图形(ShapeDrawable),还有可能是一个图层(LayerDrawable),我们根据画图的需求,创建相应的可画对象。实际上它是android平台的通用对象,用来装载png,jpg,gif,bmp等各种常见的图片资源。

    3,Canvas,绘图的目的区域,任何要展现的形状或效果都需要它作为背景。可以通过它来对bitmap进行裁剪转化等操作。一般draw这个动作由canvas发起:canvas.drawCircle

    4,Paint,画笔,设置颜色抗锯齿什么的。

    二,Bitmap

    1,从资源中获取bitmap

    Resources res = getResources();
    Bitmap bmp = BitmapFactory.decodeResource(res, R.drawable.ic_launcher);

    2,bitmap -> byte[]

    public byte[] BitmapToBytes(Bitmap bitmap) {
    		ByteArrayOutputStream  mByteArrayOutputStream= new ByteArrayOutputStream();
    		bitmap.compress(Bitmap.CompressFormat.PNG, 100, mByteArrayOutputStream);
    		return mByteArrayOutputStream.toByteArray();
    	}
    

    3,byte[] -> bitmap

    public Bitmap BytesToBimap(byte[] b) {
    		if (b.length != 0) {
    			return BitmapFactory.decodeByteArray(b, 0, b.length);
    		} else {
    			return null;
    		}
    	}

    4,bitmap缩放

    public static Bitmap zoomBitmap(Bitmap bitmap, int width, int height) {
    		int w = bitmap.getWidth();
    		int h = bitmap.getHeight();
    		Matrix matrix = new Matrix();
    		float scaleWidth = ((float) width / w);
    		float scaleHeight = ((float) height / h);
    		matrix.postScale(scaleWidth, scaleHeight);
    		Bitmap newbmp = Bitmap.createBitmap(bitmap, 0, 0, w, h, matrix, true);
    		return newbmp;
    	}

    5,drawable -> bitmap

    public static Bitmap drawableToBitmap(Drawable drawable) {
    		// 取 drawable 的长宽
    		int w = drawable.getIntrinsicWidth();
    		int h = drawable.getIntrinsicHeight();
    
    		// 取 drawable 的颜色格式
    		Bitmap.Config config = drawable.getOpacity() != PixelFormat.OPAQUE ? Bitmap.Config.ARGB_8888
    				: Bitmap.Config.RGB_565;
    		// 建立对应 bitmap
    		Bitmap bitmap = Bitmap.createBitmap(w, h, config);
    		// 建立对应 bitmap 的画布
    		Canvas canvas = new Canvas(bitmap);
    		drawable.setBounds(0, 0, w, h);
    		// 把 drawable 内容画到画布中
    		drawable.draw(canvas);
    		return bitmap;
    	}


    6,获得圆角图片

    public static Bitmap getRoundedCornerBitmap(Bitmap bitmap, float roundPx) {
    		int w = bitmap.getWidth();
    		int h = bitmap.getHeight();
    		Bitmap output = Bitmap.createBitmap(w, h, Config.ARGB_8888);
    		Canvas canvas = new Canvas(output);
    		final int color = 0xff424242;
    		final Paint paint = new Paint();
    		final Rect rect = new Rect(0, 0, w, h);
    		final RectF rectF = new RectF(rect);
    		paint.setAntiAlias(true);
    		canvas.drawARGB(0, 0, 0, 0);
    		paint.setColor(color);
    		canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
    		paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
    		canvas.drawBitmap(bitmap, rect, rect, paint);
    
    		return output;
    	}


    7,获得带倒影图片

    public static Bitmap createReflectionImageWithOrigin(Bitmap bitmap) {
    		final int reflectionGap = 4;
    		int w = bitmap.getWidth();
    		int h = bitmap.getHeight();
    
    		Matrix matrix = new Matrix();
    		matrix.preScale(1, -1);
    
    		Bitmap reflectionImage = Bitmap.createBitmap(bitmap, 0, h / 2, w,
    				h / 2, matrix, false);
    
    		Bitmap bitmapWithReflection = Bitmap.createBitmap(w, (h + h / 2),
    				Config.ARGB_8888);
    
    		Canvas canvas = new Canvas(bitmapWithReflection);
    		canvas.drawBitmap(bitmap, 0, 0, null);
    		Paint deafalutPaint = new Paint();
    		canvas.drawRect(0, h, w, h + reflectionGap, deafalutPaint);
    
    		canvas.drawBitmap(reflectionImage, 0, h + reflectionGap, null);
    
    		Paint paint = new Paint();
    		LinearGradient shader = new LinearGradient(0, bitmap.getHeight(), 0,
    				bitmapWithReflection.getHeight() + reflectionGap, 0x70ffffff,
    				0x00ffffff, TileMode.CLAMP);
    		paint.setShader(shader);
    		// Set the Transfer mode to be porter duff and destination in
    		paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
    		// Draw a rectangle using the paint with our linear gradient
    		canvas.drawRect(0, h, w, bitmapWithReflection.getHeight()
    				+ reflectionGap, paint);
    
    		return bitmapWithReflection;
    	}

    三,Drawable

    1,bitmap -> drawable

    Bitmap bm=xxx; //xxx根据你的情况获取
    BitmapDrawable bd= new BitmapDrawable(getResource(), bm); 
    因为BtimapDrawable是Drawable的子类,最终直接使用bd对象即可。

    2,drawable缩放

    public static Drawable zoomDrawable(Drawable drawable, int w, int h) {
    		int width = drawable.getIntrinsicWidth();
    		int height = drawable.getIntrinsicHeight();
    		// drawable转换成bitmap
    		Bitmap oldbmp = drawableToBitmap(drawable);
    		// 创建操作图片用的Matrix对象
    		Matrix matrix = new Matrix();
    		// 计算缩放比例
    		float sx = ((float) w / width);
    		float sy = ((float) h / height);
    		// 设置缩放比例
    		matrix.postScale(sx, sy);
    		// 建立新的bitmap,其内容是对原bitmap的缩放后的图
    		Bitmap newbmp = Bitmap.createBitmap(oldbmp, 0, 0, width, height,
    				matrix, true);
    		return new BitmapDrawable(newbmp);
    	}


  • 相关阅读:
    vue.js多选列表(绑定到一个数组)
    vue.js选择列表
    vue.js单选按钮
    Vue.js逆转消息
    TTL
    [转]为何需要调用“super viewDidLoad
    Tomcat 发布war包提示war包超出大小修改
    【转】 MySQL与PostgreSQL:该选择哪个开源数据库?哪一个更好?
    【转】 #1451
    【转】互联网网页响应速度测试标准
  • 原文地址:https://www.cnblogs.com/aaa2832/p/3594753.html
Copyright © 2011-2022 走看看