缓动公式
效果:
- Linear:无缓动效果
- Quadratic:二次方的缓动(t^2)
- Cubic:三次方的缓动(t^3)
- Quartic:四次方的缓动(t^4)
- Quintic:五次方的缓动(t^5)
- Sinusoidal:正弦曲线的缓动(sin(t))
- Exponential:指数曲线的缓动(2^t)
- Circular:圆形曲线的缓动(sqrt(1-t^2))
- Elastic:指数衰减的正弦曲线缓动
- 超过范围的三次方缓动((s+1)t^3 – st^2)
- 指数衰减的反弹缓动
/*
* Tween.js
* t: current time(当前时间)
* b: beginning value(初始值)
* c: change in value(变化量)
* d: duration(持续时间)
*/
var Tween = {
Linear: function(t, b, c, d) { return c*t/d + b; },
Quad: {
easeIn: function(t, b, c, d) {
return c * (t /= d) * t + b;
},
easeOut: function(t, b, c, d) {
return -c *(t /= d)*(t-2) + b;
},
easeInOut: function(t, b, c, d) {
if ((t /= d / 2) < 1) return c / 2 * t * t + b;
return -c / 2 * ((--t) * (t-2) - 1) + b;
}
},
Cubic: {
easeIn: function(t, b, c, d) {
return c * (t /= d) * t * t + b;
},
easeOut: function(t, b, c, d) {
return c * ((t = t/d - 1) * t * t + 1) + b;
},
easeInOut: function(t, b, c, d) {
if ((t /= d / 2) < 1) return c / 2 * t * t*t + b;
return c / 2*((t -= 2) * t * t + 2) + b;
}
},
Quart: {
easeIn: function(t, b, c, d) {
return c * (t /= d) * t * t*t + b;
},
easeOut: function(t, b, c, d) {
return -c * ((t = t/d - 1) * t * t*t - 1) + b;
},
easeInOut: function(t, b, c, d) {
if ((t /= d / 2) < 1) return c / 2 * t * t * t * t + b;
return -c / 2 * ((t -= 2) * t * t*t - 2) + b;
}
},
Quint: {
easeIn: function(t, b, c, d) {
return c * (t /= d) * t * t * t * t + b;
},
easeOut: function(t, b, c, d) {
return c * ((t = t/d - 1) * t * t * t * t + 1) + b;
},
easeInOut: function(t, b, c, d) {
if ((t /= d / 2) < 1) return c / 2 * t * t * t * t * t + b;
return c / 2*((t -= 2) * t * t * t * t + 2) + b;
}
},
Sine: {
easeIn: function(t, b, c, d) {
return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
},
easeOut: function(t, b, c, d) {
return c * Math.sin(t/d * (Math.PI/2)) + b;
},
easeInOut: function(t, b, c, d) {
return -c / 2 * (Math.cos(Math.PI * t/d) - 1) + b;
}
},
Expo: {
easeIn: function(t, b, c, d) {
return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
},
easeOut: function(t, b, c, d) {
return (t==d) ? b + c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
},
easeInOut: function(t, b, c, d) {
if (t==0) return b;
if (t==d) return b+c;
if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b;
return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b;
}
},
Circ: {
easeIn: function(t, b, c, d) {
return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;
},
easeOut: function(t, b, c, d) {
return c * Math.sqrt(1 - (t = t/d - 1) * t) + b;
},
easeInOut: function(t, b, c, d) {
if ((t /= d / 2) < 1) return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b;
return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;
}
},
Elastic: {
easeIn: function(t, b, c, d, a, p) {
var s;
if (t==0) return b;
if ((t /= d) == 1) return b + c;
if (typeof p == "undefined") p = d * .3;
if (!a || a < Math.abs(c)) {
s = p / 4;
a = c;
} else {
s = p / (2 * Math.PI) * Math.asin(c / a);
}
return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
},
easeOut: function(t, b, c, d, a, p) {
var s;
if (t==0) return b;
if ((t /= d) == 1) return b + c;
if (typeof p == "undefined") p = d * .3;
if (!a || a < Math.abs(c)) {
a = c;
s = p / 4;
} else {
s = p/(2*Math.PI) * Math.asin(c/a);
}
return (a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b);
},
easeInOut: function(t, b, c, d, a, p) {
var s;
if (t==0) return b;
if ((t /= d / 2) == 2) return b+c;
if (typeof p == "undefined") p = d * (.3 * 1.5);
if (!a || a < Math.abs(c)) {
a = c;
s = p / 4;
} else {
s = p / (2 *Math.PI) * Math.asin(c / a);
}
if (t < 1) return -.5 * (a * Math.pow(2, 10* (t -=1 )) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p ) * .5 + c + b;
}
},
Back: {
easeIn: function(t, b, c, d, s) {
if (typeof s == "undefined") s = 1.70158;
return c * (t /= d) * t * ((s + 1) * t - s) + b;
},
easeOut: function(t, b, c, d, s) {
if (typeof s == "undefined") s = 1.70158;
return c * ((t = t/d - 1) * t * ((s + 1) * t + s) + 1) + b;
},
easeInOut: function(t, b, c, d, s) {
if (typeof s == "undefined") s = 1.70158;
if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
return c / 2*((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
}
},
Bounce: {
easeIn: function(t, b, c, d) {
return c - Tween.Bounce.easeOut(d-t, 0, c, d) + b;
},
easeOut: function(t, b, c, d) {
if ((t /= d) < (1 / 2.75)) {
return c * (7.5625 * t * t) + b;
} else if (t < (2 / 2.75)) {
return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b;
} else if (t < (2.5 / 2.75)) {
return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b;
} else {
return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b;
}
},
easeInOut: function(t, b, c, d) {
if (t < d / 2) {
return Tween.Bounce.easeIn(t * 2, 0, c, d) * .5 + b;
} else {
return Tween.Bounce.easeOut(t * 2 - d, 0, c, d) * .5 + c * .5 + b;
}
}
}
}
Math.tween = Tween;
var tween = {
easeInQuad: function(pos){
return Math.pow(pos, 2);
},
easeOutQuad: function(pos){
return -(Math.pow((pos-1), 2) -1);
},
easeInOutQuad: function(pos){
if ((pos/=0.5) < 1) return 0.5*Math.pow(pos,2);
return -0.5 * ((pos-=2)*pos - 2);
},
easeInCubic: function(pos){
return Math.pow(pos, 3);
},
easeOutCubic: function(pos){
return (Math.pow((pos-1), 3) +1);
},
easeInOutCubic: function(pos){
if ((pos/=0.5) < 1) return 0.5*Math.pow(pos,3);
return 0.5 * (Math.pow((pos-2),3) + 2);
},
easeInQuart: function(pos){
return Math.pow(pos, 4);
},
easeOutQuart: function(pos){
return -(Math.pow((pos-1), 4) -1)
},
easeInOutQuart: function(pos){
if ((pos/=0.5) < 1) return 0.5*Math.pow(pos,4);
return -0.5 * ((pos-=2)*Math.pow(pos,3) - 2);
},
easeInQuint: function(pos){
return Math.pow(pos, 5);
},
easeOutQuint: function(pos){
return (Math.pow((pos-1), 5) +1);
},
easeInOutQuint: function(pos){
if ((pos/=0.5) < 1) return 0.5*Math.pow(pos,5);
return 0.5 * (Math.pow((pos-2),5) + 2);
},
easeInSine: function(pos){
return -Math.cos(pos * (Math.PI/2)) + 1;
},
easeOutSine: function(pos){
return Math.sin(pos * (Math.PI/2));
},
easeInOutSine: function(pos){
return (-.5 * (Math.cos(Math.PI*pos) -1));
},
easeInExpo: function(pos){
return (pos==0) ? 0 : Math.pow(2, 10 * (pos - 1));
},
easeOutExpo: function(pos){
return (pos==1) ? 1 : -Math.pow(2, -10 * pos) + 1;
},
easeInOutExpo: function(pos){
if(pos==0) return 0;
if(pos==1) return 1;
if((pos/=0.5) < 1) return 0.5 * Math.pow(2,10 * (pos-1));
return 0.5 * (-Math.pow(2, -10 * --pos) + 2);
},
easeInCirc: function(pos){
return -(Math.sqrt(1 - (pos*pos)) - 1);
},
easeOutCirc: function(pos){
return Math.sqrt(1 - Math.pow((pos-1), 2))
},
easeInOutCirc: function(pos){
if((pos/=0.5) < 1) return -0.5 * (Math.sqrt(1 - pos*pos) - 1);
return 0.5 * (Math.sqrt(1 - (pos-=2)*pos) + 1);
},
easeOutBounce: function(pos){
if ((pos) < (1/2.75)) {
return (7.5625*pos*pos);
} else if (pos < (2/2.75)) {
return (7.5625*(pos-=(1.5/2.75))*pos + .75);
} else if (pos < (2.5/2.75)) {
return (7.5625*(pos-=(2.25/2.75))*pos + .9375);
} else {
return (7.5625*(pos-=(2.625/2.75))*pos + .984375);
}
},
easeInBack: function(pos){
var s = 1.70158;
return (pos)*pos*((s+1)*pos - s);
},
easeOutBack: function(pos){
var s = 1.70158;
return (pos=pos-1)*pos*((s+1)*pos + s) + 1;
},
easeInOutBack: function(pos){
var s = 1.70158;
if((pos/=0.5) < 1) return 0.5*(pos*pos*(((s*=(1.525))+1)*pos -s));
return 0.5*((pos-=2)*pos*(((s*=(1.525))+1)*pos +s) +2);
},
elastic: function(pos) {
return -1 * Math.pow(4,-8*pos) * Math.sin((pos*6-1)*(2*Math.PI)/2) + 1;
},
swingFromTo: function(pos) {
var s = 1.70158;
return ((pos/=0.5) < 1) ? 0.5*(pos*pos*(((s*=(1.525))+1)*pos - s)) :
0.5*((pos-=2)*pos*(((s*=(1.525))+1)*pos + s) + 2);
},
swingFrom: function(pos) {
var s = 1.70158;
return pos*pos*((s+1)*pos - s);
},
swingTo: function(pos) {
var s = 1.70158;
return (pos-=1)*pos*((s+1)*pos + s) + 1;
},
bounce: function(pos) {
if (pos < (1/2.75)) {
return (7.5625*pos*pos);
} else if (pos < (2/2.75)) {
return (7.5625*(pos-=(1.5/2.75))*pos + .75);
} else if (pos < (2.5/2.75)) {
return (7.5625*(pos-=(2.25/2.75))*pos + .9375);
} else {
return (7.5625*(pos-=(2.625/2.75))*pos + .984375);
}
},
bouncePast: function(pos) {
if (pos < (1/2.75)) {
return (7.5625*pos*pos);
} else if (pos < (2/2.75)) {
return 2 - (7.5625*(pos-=(1.5/2.75))*pos + .75);
} else if (pos < (2.5/2.75)) {
return 2 - (7.5625*(pos-=(2.25/2.75))*pos + .9375);
} else {
return 2 - (7.5625*(pos-=(2.625/2.75))*pos + .984375);
}
},
easeFromTo: function(pos) {
if ((pos/=0.5) < 1) return 0.5*Math.pow(pos,4);
return -0.5 * ((pos-=2)*Math.pow(pos,3) - 2);
},
easeFrom: function(pos) {
return Math.pow(pos,4);
},
easeTo: function(pos) {
return Math.pow(pos,0.25);
},
linear: function(pos) {
return pos
},
sinusoidal: function(pos) {
return (-Math.cos(pos*Math.PI)/2) + 0.5;
},
reverse: function(pos) {
return 1 - pos;
},
mirror: function(pos, transition) {
transition = transition || tween.sinusoidal;
if(pos<0.5)
return transition(pos*2);
else
return transition(1-(pos-0.5)*2);
},
flicker: function(pos) {
var pos = pos + (Math.random()-0.5)/5;
return tween.sinusoidal(pos < 0 ? 0 : pos > 1 ? 1 : pos);
},
wobble: function(pos) {
return (-Math.cos(pos*Math.PI*(9*pos))/2) + 0.5;
},
pulse: function(pos, pulses) {
return (-Math.cos((pos*((pulses||5)-.5)*2)*Math.PI)/2) + .5;
},
blink: function(pos, blinks) {
return Math.round(pos*(blinks||5)) % 2;
},
spring: function(pos) {
return 1 - (Math.cos(pos * 4.5 * Math.PI) * Math.exp(-pos * 6));
},
none: function(pos){
return 0
},
full: function(pos){
return 1
}
}