一、定义锐雯类
class Riven:
camp = 'Noxus'
def __init__(
self,
nickname,
aggressivity=54,
life_value=414,
money=1001,
armor=3):
self.nickname = nickname
self.aggressivity = aggressivity
self.life_value = life_value
self.money = money
self.armor = armor
def attack(self, enemy):
damage_value = self.aggressivity - enemy.armor
enemy.life_value -= damage_value
二、定义盖伦类
class Garen:
camp = 'Demacia'
def __init__(
self,
nickname,
aggressivity=58,
life_value=455,
money=100,
armor=10):
self.nickname = nickname
self.aggressivity = aggressivity
self.life_value = life_value
self.money = money
self.armor = armor
def attack(self, enemy):
damage_value = self.aggressivity - enemy.armor
enemy.life_value -= damage_value
三、定义装备类
class BlackCleaver:
def __init__(self, price=475, aggrev=9, life_value=100):
self.price = price
self.aggrev = aggrev
self.life_value = life_value
def update(self, obj):
obj.money -= self.price
obj.aggressivity += self.aggrev
obj.life_value += self.life_value
def fire(self, obj):
obj.life_value -= 1000
四、交互
r1 = Riven('草丛伦')
g1 = Garen('盖文')
b1 = BlackCleaver()
print(r1.aggressivity, r1.life_value, r1.money)
if r1.money > b1.price:
r1.b1 = b1
b1.update(r1)
print(r1.aggressivity, r1.life_value, r1.money)
print(g1.life_value)
r1.attack(g1)
print(g1.life_value)
r1.b1.fire(g1)
print(g1.life_value)
54 414 1001
63 514 526
455
402
-598
- 按照这种思路一点一点的设计类和对象,最终你完全可以实现一个对战类游戏。