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  • CCF-CSP题解 201803-4 棋局评估

    求当前井字棋局的得分。

    用dfs虚构一下搜索树,每个节点对应一个不同的棋局。

    每个节点有一个situation()情况评估,若胜负已定,则对应该棋局的评分;否则为0,表示胜负未定或平局。

    每个节点还有一个得分用于return,如果situation()值不为0,胜负已定,则节点不再向下拓展,得分即为situation()值;否则若棋盘已满为平局,得分为0,若棋盘未满胜负未定,节点向下拓展,得分需要根据子节点的得分及当前下棋人cur确定。

    出题人有一句“当棋盘被填满的时候,游戏结束,双方平手”。Absolutely wrong!棋盘填满不一定平手,一定是先要situation()为0再判断棋盘满不满,以确定是否平手。

    #include <bits/stdc++.h>
    
    using namespace std;
    
    struct tNode
    {
        int chess[9];
        tNode()
        {
            memset(chess, 0, sizeof(chess));
        }
        tNode(tNode *y)
        {
            for (int i = 0; i <= 8; i++)
                chess[i] = y->chess[i];
        }
        int remain()
        {
            int ret = 0;
            for (int i = 0; i <= 8; i++)
            {
                if (chess[i] == 0)
                    ret ++;
            }
            return ret;
        }
        int situation()
        {
            if (chess[0] == chess[3] && chess[3] == chess[6] && chess[0] != 0)
            {
                if (chess[0] == 1)
                    return 1 + remain();
                else
                    return - (1 + remain());
            }
            if (chess[1] == chess[4] && chess[4] == chess[7] && chess[1] != 0)
            {
                if (chess[1] == 1)
                    return 1 + remain();
                else
                    return - (1 + remain());
            }
            if (chess[2] == chess[5] && chess[5] == chess[8] && chess[2] != 0)
            {
                if (chess[2] == 1)
                    return 1 + remain();
                else
                    return - (1 + remain());
            }
            if (chess[0] == chess[1] && chess[1] == chess[2] && chess[0] != 0)
            {
                if (chess[0] == 1)
                    return 1 + remain();
                else
                    return - (1 + remain());
            }
            if (chess[3] == chess[4] && chess[4] == chess[5] && chess[3] != 0)
            {
                if (chess[3] == 1)
                    return 1 + remain();
                else
                    return - (1 + remain());
            }
            if (chess[6] == chess[7] && chess[7] == chess[8] && chess[6] != 0)
            {
                if (chess[6] == 1)
                    return 1 + remain();
                else
                    return - (1 + remain());
            }
            if (chess[0] == chess[4] && chess[4] == chess[8] && chess[0] != 0)
            {
                if (chess[0] == 1)
                    return 1 + remain();
                else
                    return - (1 + remain());
            }
            if (chess[2] == chess[4] && chess[4] == chess[6] && chess[2] != 0)
            {
                if (chess[2] == 1)
                    return 1 + remain();
                else
                    return - (1 + remain());
            }
            return 0;
        }
    };
    
    int dfs(tNode *x, int cur)
    {
        int sit = x->situation();
        if (sit != 0)
            return sit;
        if (x->remain() == 0)
            return 0;
        int mmax = -20, mmin = 20;
        for (int i = 0; i <= 8; i++)
        {
            if (x->chess[i] == 0)
            {
                tNode *xx = new tNode(x);
                xx->chess[i] = cur;
                int temp = dfs(xx, cur % 2 + 1);
                mmax = max(mmax, temp);
                mmin = min(mmin, temp);
            }
        }
        if (cur == 1)
            return mmax;
        else
            return mmin;
    }
    
    int main()
    {
        int T;
        scanf("%d", &T);
        while (T--)
        {
            tNode *st = new tNode();
            for (int i = 0; i <= 8; i++)
                scanf("%d", &st->chess[i]);
    
            printf("%d
    ", dfs(st, 1));
        }
        return 0;
    }
    
    
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  • 原文地址:https://www.cnblogs.com/acboyty/p/11363147.html
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