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  • 使用白鹭引擎遇到的一些问题以及一些工具分享

    用egret也有一段时间了,记录一下遇到的bug和流水账。

    BUG类

    1 Uncaught SecurityError: Failed to execute 'getImageData' on 'CanvasRenderingContext2D': The canvas has been tainted by cross-origin data. 

    egret 2.5 里面将WebImageLoader的crossOrigin默认值设置为anonymous就可以了

    Update:2017-11-30

    缓存资源进入游戏但是显示不正常的问题

    棋牌项目里面加载和卸载游戏模块的时候,退出游戏的时候缓存资源卸载js程序。

    重新进入游戏的时候,部分资源无法显示出来,但是点击相应位置还是有响应。

    在console里面通过RES.getRes(resname)的方法得到一个显示正常的Texture一个不正常的Texture,

    对比发现,显示正常的bitmapdata的sourc是一个img,而显示不正常的bitmapdata的source是null。

    然后在egret.js的bitmap里面断点的时候发现,由于使用了sheet里面的元素的显示对象调用了texture.dispose(),导致销毁了texture。

    所以使用了图集里面的元素的所有显示对象的bitmapdata数据基本正确,但是就source是空,而显示不正常。

    然后在整个项目中搜索texture.dispose(),注释掉就好了。

    资源如果不要缓存的话,应该还是要在调用了RES.destroyRes后强行dispose一下。

    Update:2017-9-21

    从别的项目取来的exml文件不能用的问题

    在wing3,egret 5.0.3中,
    default.thm.json中无法被自动加载,
    即使手动去其中添加也会在build的时候被清理掉。
    因为新生成的项目的egretProperties.json中有默认配置:

    "eui": {
    "exmlRoot": "resource/eui_skins",
    "themes": [
    "resource/default.thm.json"
    ]
    },

    这里应该是eui皮肤文件的配置,

    把这里删除掉,

    然后使用egret清理就可以看到所有皮肤文件导入进来了。

    设置了分辨率但build之后大小还是默认的

    egret项目文件里有一个叫做template的文件夹,

    其中有debug,runtime和web三个文件夹,

    本地调试可以修改debug里面的index.html的尺寸和其他数据就可以在build之后显示正常。

     2016-1-8【以下应该是egret版本 <= 3.0】

    egret.gui.BitmapLabel自定义font不能居中问题

    在egret wing里面设置textAlign是通过setStyle去生效的,这个没有附加到BitmapLabel._bitmapText上去,因为BitmapLabel._bitmapText是通过_addToDisplayList()的方式去加上去的,这是官方比较hack的方式去将非UIComponent的元件加到gui显示列表里面去,所以这个style是无法生效的,我的解决方法很简单,直接给BitmapLabel加textAlign的setter和getter,然后在commiteProperties()里面判断textAlign是否有变更,有的话就赋值给BitmapLabel._bitmapText.textAlign,这个方法只能在程序里面手动去设置,egret wing里面的设置还是无效的,问题解决,修改后的BitmapLabel.ts如下:

      1 //////////////////////////////////////////////////////////////////////////////////////
      2 //
      3 //  Copyright (c) 2014-2015, Egret Technology Inc.
      4 //  All rights reserved.
      5 //  Redistribution and use in source and binary forms, with or without
      6 //  modification, are permitted provided that the following conditions are met:
      7 //
      8 //     * Redistributions of source code must retain the above copyright
      9 //       notice, this list of conditions and the following disclaimer.
     10 //     * Redistributions in binary form must reproduce the above copyright
     11 //       notice, this list of conditions and the following disclaimer in the
     12 //       documentation and/or other materials provided with the distribution.
     13 //     * Neither the name of the Egret nor the
     14 //       names of its contributors may be used to endorse or promote products
     15 //       derived from this software without specific prior written permission.
     16 //
     17 //  THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
     18 //  OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
     19 //  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
     20 //  IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
     21 //  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     22 //  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA,
     23 //  OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     24 //  LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     25 //  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
     26 //  EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27 //
     28 //////////////////////////////////////////////////////////////////////////////////////
     29 
     30 
     31 module egret.gui {
     32 
     33     /**
     34      * @class egret.gui.BitmapLabel
     35      * @classdesc
     36      * 一行或多行不可编辑的位图文本控件
     37      * @extends egret.gui.UIComponent
     38      */
     39     export class BitmapLabel extends UIComponent implements IDisplayText {
     40 
     41         private _bitmapText:BitmapText = null;
     42 
     43         /**
     44          * @method egret.gui.Label#constructor
     45          */
     46         public constructor() {
     47             super();
     48             this.addEventListener(UIEvent.UPDATE_COMPLETE, this.updateCompleteHandler, this);
     49         }
     50 
     51         /**
     52          * 一个验证阶段完成
     53          */
     54         private updateCompleteHandler(event:UIEvent):void {
     55             this.lastUnscaledWidth = NaN;
     56         }
     57 
     58         private _textChanged:boolean = false;
     59         private _text:string = "";
     60         /**
     61          * @member egret.gui.BitmapLabel#text
     62          * 设置或获取显示文本
     63          */
     64         public set text(value:string) {
     65             if (this._text == value)
     66                 return;
     67             this._text = value;
     68             this._textChanged = true;
     69             this.invalidateProperties();
     70             this.invalidateSize();
     71             this.invalidateDisplayList();
     72         }
     73 
     74         public get text():string {
     75             return this._text;
     76         }
     77 
     78         private fontChanged:boolean = false;
     79 
     80         public _font:any;
     81         /**
     82          * 位图字体标识符,可以是BitmapFont对象或者在资源表中的key。
     83          * @member egret.gui.BitmapLabel#font
     84          */
     85         public get font():any {
     86             return this._font;
     87         }
     88 
     89         public set font(value:any) {
     90             if (this._font == value)
     91                 return;
     92             this._font = value;
     93             if (this.createChildrenCalled) {
     94                 this.parseFont();
     95             }
     96             else {
     97                 this.fontChanged = true;
     98             }
     99             this.invalidateProperties();
    100             this.invalidateSize();
    101             this.invalidateDisplayList();
    102         }
    103 
    104         private _isLetterSpacingChanged:boolean = false;
    105         public _letterSpacing:number = 0;
    106         /**
    107          * 字符之间的距离
    108          * @default 0
    109          * @param value
    110          */
    111         public set letterSpacing(value:number) {
    112             this._setLetterSpacing(value);
    113         }
    114 
    115         public _setLetterSpacing(value:number):void {
    116             this._letterSpacing = value;
    117 
    118             this._isLetterSpacingChanged = true;
    119             this.invalidateProperties();
    120             this.invalidateSize();
    121             this.invalidateDisplayList();
    122         }
    123 
    124         public get letterSpacing():number {
    125             return this._letterSpacing;
    126         }
    127         
    128         private _isTextAlignChanged:boolean = false;
    129         public _textAlign:string = "left";
    130         /**
    131          * 字符之间的距离
    132          * @default 0
    133          * @param value
    134          */
    135         public set textAlign(value:string) {
    136             this._settextAlign(value);
    137         }
    138 
    139         public _settextAlign(value:string):void {
    140             this._textAlign = value;
    141 
    142             this._isTextAlignChanged = true;
    143             this.invalidateProperties();
    144             this.invalidateSize();
    145             this.invalidateDisplayList();
    146         }
    147 
    148         public get textAlign():string {
    149             return this._textAlign;
    150         }
    151 
    152         private _isLineSpacingChanged:boolean = false;
    153         public _lineSpacing:number = 0;
    154         /**
    155          * 行与行之间的距离
    156          * @default 0
    157          * @param value
    158          */
    159         public set lineSpacing(value:number) {
    160             this._setLineSpacing(value);
    161         }
    162 
    163         public _setLineSpacing(value:number):void {
    164             this._lineSpacing = value;
    165 
    166             this._isLineSpacingChanged = true;
    167             this.invalidateProperties();
    168             this.invalidateSize();
    169             this.invalidateDisplayList();
    170         }
    171 
    172         public get lineSpacing():number {
    173             return this._lineSpacing;
    174         }
    175 
    176         private createChildrenCalled:boolean = false;
    177 
    178         /**
    179          * 创建子对象
    180          */
    181         public createChildren():void {
    182             super.createChildren();
    183             if (!this._bitmapText) {
    184                 this.checkBitmapText();
    185             }
    186             if (this.fontChanged) {
    187                 this.parseFont();
    188             }
    189             this.createChildrenCalled = true;
    190         }
    191 
    192         /**
    193          * 皮肤解析适配器
    194          */
    195         private static assetAdapter:IAssetAdapter;
    196 
    197         /**
    198          * 解析source
    199          */
    200         private parseFont():void {
    201             this.fontChanged = false;
    202             var adapter:IAssetAdapter = BitmapLabel.assetAdapter;
    203             if (!adapter) {
    204                 adapter = this.getAdapter();
    205             }
    206             if (!this._font) {
    207                 this.onFontChanged(null, null);
    208             }
    209             else {
    210                 adapter.getAsset(this._font, this.onFontChanged, this, null);
    211             }
    212         }
    213 
    214         /**
    215          * 获取资源适配器
    216          */
    217         private getAdapter():IAssetAdapter {
    218             var adapter:IAssetAdapter;
    219             try {
    220                 adapter = $getAdapter("egret.gui.IAssetAdapter");
    221             }
    222             catch (e) {
    223                 adapter = new DefaultAssetAdapter();
    224             }
    225             BitmapLabel.assetAdapter = adapter;
    226             return adapter;
    227         }
    228 
    229         /**
    230          * 皮肤发生改变
    231          */
    232         private onFontChanged(bitmapFont:any, font:any):void {
    233             if (font !== this._font)
    234                 return;
    235             this._bitmapText.font = bitmapFont;
    236             this.invalidateSize();
    237             this.invalidateDisplayList();
    238         }
    239 
    240 
    241         /**
    242          * 上一次测量的宽度
    243          */
    244         private lastUnscaledWidth:number = NaN;
    245 
    246         private _padding:number = 0;
    247         /**
    248          * 四个边缘的共同内边距。若单独设置了任一边缘的内边距,则该边缘的内边距以单独设置的值为准。
    249          * 此属性主要用于快速设置多个边缘的相同内边距。默认值:0。
    250          * @member egret.gui.BitmapLabel#padding
    251          */
    252         public get padding():number {
    253             return this._padding;
    254         }
    255 
    256         public set padding(value:number) {
    257             if (this._padding == value)
    258                 return;
    259             this._padding = value;
    260             this.invalidateSize();
    261             this.invalidateDisplayList();
    262         }
    263 
    264         private _paddingLeft:number = NaN;
    265         /**
    266          * 文字距离左边缘的空白像素,若为NaN将使用padding的值,默认值:NaN。
    267          * @member egret.gui.BitmapLabel#paddingLeft
    268          */
    269         public get paddingLeft():number {
    270             return this._paddingLeft;
    271         }
    272 
    273         public set paddingLeft(value:number) {
    274             if (this._paddingLeft == value)
    275                 return;
    276 
    277             this._paddingLeft = value;
    278             this.invalidateSize();
    279             this.invalidateDisplayList();
    280         }
    281 
    282         /**
    283          *
    284          * @type {number}
    285          * @private
    286          */
    287         private _paddingRight:number = NaN;
    288         /**
    289          * 文字距离右边缘的空白像素,若为NaN将使用padding的值,默认值:NaN。
    290          * @member egret.gui.BitmapLabel#paddingRight
    291          */
    292         public get paddingRight():number {
    293             return this._paddingRight;
    294         }
    295 
    296         public set paddingRight(value:number) {
    297             if (this._paddingRight == value)
    298                 return;
    299 
    300             this._paddingRight = value;
    301             this.invalidateSize();
    302             this.invalidateDisplayList();
    303         }
    304 
    305         /**
    306          *
    307          * @type {number}
    308          * @private
    309          */
    310         private _paddingTop:number = NaN;
    311         /**
    312          * 文字距离顶部边缘的空白像素,若为NaN将使用padding的值,默认值:NaN。
    313          * @member egret.gui.BitmapLabel#paddingTop
    314          */
    315         public get paddingTop():number {
    316             return this._paddingTop;
    317         }
    318 
    319         public set paddingTop(value:number) {
    320             if (this._paddingTop == value)
    321                 return;
    322 
    323             this._paddingTop = value;
    324             this.invalidateSize();
    325             this.invalidateDisplayList();
    326         }
    327 
    328         /**
    329          *
    330          * @type {number}
    331          * @private
    332          */
    333         private _paddingBottom:number = NaN;
    334         /**
    335          * 文字距离底部边缘的空白像素,若为NaN将使用padding的值,默认值:NaN。
    336          * @member egret.gui.BitmapLabel#paddingBottom
    337          */
    338         public get paddingBottom():number {
    339             return this._paddingBottom;
    340         }
    341 
    342         public set paddingBottom(value:number) {
    343             if (this._paddingBottom == value)
    344                 return;
    345 
    346             this._paddingBottom = value;
    347             this.invalidateSize();
    348             this.invalidateDisplayList();
    349         }
    350 
    351         /**
    352          * 计算  容器默认大小的最小值和最大值
    353          * @method egret.gui.BitmapLabel#measure
    354          */
    355         public measure():void {
    356             //先提交属性,防止样式发生改变导致的测量不准确问题。
    357             if (this._UIC_Props_._invalidatePropertiesFlag)
    358                 this.validateProperties();
    359             if (this.isSpecialCase()) {
    360                 if (isNaN(this.lastUnscaledWidth)) {
    361                     this._UIC_Props_._oldPreferWidth = NaN;
    362                     this._UIC_Props_._oldPreferHeight = NaN;
    363                 }
    364                 else {
    365                     this.measureUsingWidth(this.lastUnscaledWidth);
    366                     return;
    367                 }
    368             }
    369 
    370             var availableWidth:number;
    371 
    372             if (!isNaN(this.$getExplicitWidth())) {
    373                 availableWidth = this.$getExplicitWidth();
    374             }
    375             else if (this.maxWidth != 10000)
    376                 availableWidth = this.maxWidth;
    377 
    378             this.measureUsingWidth(availableWidth);
    379         }
    380 
    381         /**
    382          * 特殊情况,组件尺寸由父级决定,要等到父级UpdateDisplayList的阶段才能测量
    383          */
    384         private isSpecialCase():boolean {
    385             return (!isNaN(this.percentWidth) || (!isNaN(this.left) && !isNaN(this.right))) &&
    386                 isNaN(this.$getExplicitWidth()) &&
    387                 isNaN(this.percentHeight);
    388         }
    389 
    390         /**
    391          * 使用指定的宽度进行测量
    392          */
    393         private measureUsingWidth(w:number):void {
    394             if (this._textChanged) {
    395                 this._bitmapText.text = this._text;
    396             }
    397 
    398             if (this._isLetterSpacingChanged) {
    399                 this._bitmapText.letterSpacing = this._letterSpacing;
    400             }
    401             if (this._isLineSpacingChanged) {
    402                 this._bitmapText.lineSpacing = this._lineSpacing;
    403             }
    404             if( this._isTextAlignChanged){
    405                 this._bitmapText.textAlign = this._textAlign;
    406             }
    407 
    408             var padding:number = isNaN(this._padding) ? 0 : this._padding;
    409             var paddingL:number = isNaN(this._paddingLeft) ? padding : this._paddingLeft;
    410             var paddingR:number = isNaN(this._paddingRight) ? padding : this._paddingRight;
    411             var paddingT:number = isNaN(this._paddingTop) ? padding : this._paddingTop;
    412             var paddingB:number = isNaN(this._paddingBottom) ? padding : this._paddingBottom;
    413 
    414             this._bitmapText.width = NaN;
    415             this._bitmapText.height = NaN;
    416             if (!isNaN(w)) {
    417                 this._bitmapText.width = w - paddingL - paddingR;
    418                 this.measuredWidth = Math.ceil(this._bitmapText.width);
    419                 this.measuredHeight = Math.ceil(this._bitmapText.height);
    420             }
    421             else {
    422                 this.measuredWidth = Math.ceil(this._bitmapText.width);
    423                 this.measuredHeight = Math.ceil(this._bitmapText.height);
    424             }
    425             this.measuredWidth += paddingL + paddingR;
    426             this.measuredHeight += paddingT + paddingB;
    427 
    428         }
    429 
    430         /**
    431          * 通过设置此容器子项的位置和大小来响应大小更改
    432          * @method egret.gui.BitmapLabel#updateDisplayList
    433          * @param unscaledWidth {number}
    434          * @param unscaledHeight {number}
    435          */
    436         public updateDisplayList(unscaledWidth:number, unscaledHeight:number):void {
    437             super.updateDisplayList(unscaledWidth, unscaledHeight);
    438             if (!this._bitmapText)
    439                 return;
    440             var padding:number = isNaN(this._padding) ? 0 : this._padding;
    441             var paddingL:number = isNaN(this._paddingLeft) ? padding : this._paddingLeft;
    442             var paddingR:number = isNaN(this._paddingRight) ? padding : this._paddingRight;
    443             var paddingT:number = isNaN(this._paddingTop) ? padding : this._paddingTop;
    444             var paddingB:number = isNaN(this._paddingBottom) ? padding : this._paddingBottom;
    445 
    446             this._bitmapText.x = paddingL;
    447             this._bitmapText.y = paddingT;
    448             if (this.isSpecialCase()) {
    449                 var firstTime:boolean = isNaN(this.lastUnscaledWidth) ||
    450                     this.lastUnscaledWidth != unscaledWidth;
    451                 this.lastUnscaledWidth = unscaledWidth;
    452                 if (firstTime) {
    453                     this._UIC_Props_._oldPreferWidth = NaN;
    454                     this._UIC_Props_._oldPreferHeight = NaN;
    455                     this.invalidateSize();
    456                     return;
    457                 }
    458             }
    459             //防止在父级validateDisplayList()阶段改变的text属性值,
    460             //接下来直接调用自身的updateDisplayList()而没有经过measure(),使用的测量尺寸是上一次的错误值。
    461             if (this._UIC_Props_._invalidateSizeFlag)
    462                 this.validateSize();
    463 
    464             if (!this._bitmapText.visible)//解决初始化时文本闪烁问题
    465                 this._bitmapText.visible = true;
    466 
    467             this._bitmapText.width = unscaledWidth - paddingL - paddingR;
    468             var unscaledTextHeight:number = unscaledHeight - paddingT - paddingB;
    469             this._bitmapText.height = unscaledTextHeight;
    470 
    471         }
    472 
    473         private checkBitmapText() {
    474             if (this._bitmapText)
    475                 return;
    476             this._bitmapText = new BitmapText();
    477             this._bitmapText.text = this._text;
    478             this._bitmapText.letterSpacing = this._letterSpacing;
    479             this._bitmapText.lineSpacing = this._lineSpacing;
    480             this._bitmapText.textAlign = this._textAlign;
    481             this._textChanged = false;
    482             this._isLetterSpacingChanged = false;
    483             this._isLineSpacingChanged = false;
    484             this._isTextAlignChanged = false;
    485             this._addToDisplayList(this._bitmapText);
    486         }
    487 
    488         /**
    489          * 处理对组件设置的属性
    490          */
    491         public commitProperties():void {
    492             super.commitProperties();
    493 
    494             if (!this._bitmapText) {
    495                 this.checkBitmapText();
    496             }
    497             if (this._textChanged) {
    498                 this._bitmapText.text = this._text;
    499                 this._textChanged = false;
    500             }
    501             if (this._isLetterSpacingChanged) {
    502                 this._bitmapText.letterSpacing = this._letterSpacing;
    503                 this._isLetterSpacingChanged = false;
    504             }
    505             if (this._isLineSpacingChanged) {
    506                 this._bitmapText.lineSpacing = this._lineSpacing;
    507                 this._isLineSpacingChanged = false;
    508             }
    509             if (this._isTextAlignChanged) {
    510                 this._bitmapText.textAlign = this._textAlign;
    511                 this._isTextAlignChanged = false;
    512             }
    513         }
    514 
    515     }
    516 }
    BitmapLabel.ts

    Sound.play()循环播放导致声音重复加载的问题

    产生的原因是HtmlSoundChannel.ts在播放完成的时候,判断到loops的时候,直接重新this.audio.load(),然后浏览器去进行了加载,至于浏览器为什么不是从缓存里面去加载而是去服务器上加载,我就不知道了,我只知道,判断一下然后去确定是否要去加载,治愈官方说的有的手机会播放不了,对于大型游戏,例如我们项目来说,其实声音在大部分机型上能播放就可以了,最起码我是这么认为的:

      1 //////////////////////////////////////////////////////////////////////////////////////
      2 //
      3 //  Copyright (c) 2014-2015, Egret Technology Inc.
      4 //  All rights reserved.
      5 //  Redistribution and use in source and binary forms, with or without
      6 //  modification, are permitted provided that the following conditions are met:
      7 //
      8 //     * Redistributions of source code must retain the above copyright
      9 //       notice, this list of conditions and the following disclaimer.
     10 //     * Redistributions in binary form must reproduce the above copyright
     11 //       notice, this list of conditions and the following disclaimer in the
     12 //       documentation and/or other materials provided with the distribution.
     13 //     * Neither the name of the Egret nor the
     14 //       names of its contributors may be used to endorse or promote products
     15 //       derived from this software without specific prior written permission.
     16 //
     17 //  THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
     18 //  OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
     19 //  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
     20 //  IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
     21 //  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     22 //  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA,
     23 //  OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     24 //  LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     25 //  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
     26 //  EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27 //
     28 //////////////////////////////////////////////////////////////////////////////////////
     29 
     30 module egret.web {
     31 
     32     /**
     33      * @private
     34      * @inheritDoc
     35      */
     36     export class HtmlSoundChannel extends egret.EventDispatcher implements egret.SoundChannel {
     37 
     38 
     39         /**
     40          * @private
     41          */
     42         $url:string;
     43         /**
     44          * @private
     45          */
     46         $loops:number;
     47         /**
     48          * @private
     49          */
     50         $startTime:number = 0;
     51         /**
     52          * @private
     53          */
     54         private audio:HTMLAudioElement = null;
     55 
     56         //声音是否已经播放完成
     57         private isStopped:boolean = false;
     58 
     59         /**
     60          * @private
     61          */
     62         constructor(audio:HTMLAudioElement) {
     63             super();
     64             audio.addEventListener("ended", this.onPlayEnd);
     65             this.audio = audio;
     66         }
     67 
     68         $play():void {
     69             if (this.isStopped) {
     70                 egret.$error(1036);
     71                 return;
     72             }
     73 
     74             try {
     75                 this.audio.currentTime = this.$startTime;
     76             }
     77             catch (e) {
     78 
     79             }
     80             finally {
     81                 this.audio.play();
     82             }
     83         }
     84 
     85         /**
     86          * @private
     87          */
     88         private onPlayEnd = () => {
     89             if (this.$loops == 1) {
     90                 this.stop();
     91 
     92                 this.dispatchEventWith(egret.Event.SOUND_COMPLETE);
     93                 return;
     94             }
     95 
     96             if (this.$loops > 0) {
     97                 this.$loops--;
     98             }
     99 
    100             /////////////
    101             if( !this.audio.ended)
    102                 this.audio.load();
    103             this.$play();
    104         };
    105 
    106         /**
    107          * @private
    108          * @inheritDoc
    109          */
    110         public stop() {
    111             if (!this.audio)
    112                 return;
    113             var audio = this.audio;
    114             audio.pause();
    115             audio.removeEventListener("ended", this.onPlayEnd);
    116             this.audio = null;
    117 
    118             HtmlSound.$recycle(this.$url, audio);
    119         }
    120 
    121         /**
    122          * @private
    123          * @inheritDoc
    124          */
    125         public get volume():number {
    126             if (!this.audio)
    127                 return 1;
    128             return this.audio.volume;
    129         }
    130 
    131         /**
    132          * @inheritDoc
    133          */
    134         public set volume(value:number) {
    135             if (this.isStopped) {
    136                 egret.$error(1036);
    137                 return;
    138             }
    139 
    140             if (!this.audio)
    141                 return;
    142             this.audio.volume = value;
    143         }
    144 
    145         /**
    146          * @private
    147          * @inheritDoc
    148          */
    149         public get position():number {
    150             if (!this.audio)
    151                 return 0;
    152             return this.audio.currentTime;
    153         }
    154     }
    155 }
    HtmlSoundChannel.ts

     QQ玩吧声音加载和播放问题

    Android QQ玩吧的页面如果有嵌入jsbridge.js的话,egret会判断是否是玩吧,时候有jsbridge里面的接口,有的话会强制使用相对路径,详见HtmlCapbility搜索"wanba"就可以看到了,此时玩吧会使用他们的audio播放程序去加载和播放audio,cdn以及绝对路径都会没有用,resource一定要存放在代码的相对根目录下才能用。

    所有细节可以参考:HtmlCapability以及QQSound中参考

    解决方法很简单,去掉页面里面的jsbridge.js的嵌入,其实这个js文件没有什么用,去掉后android上QQ玩吧会默认使用egret.HtmlSound去播放声音

     

    心得

    关闭列表的滚动:比较hack的做法

    var skin = this.list.skin;
    var scroller:egret.gui.Scroller = skin._elementsContent[0];
    if( scroller != null)
        scroller.verticalScrollPolicy = "off";

    监听列表的滚动事件

    这个找了很久

    this.list.dataGroup.addEventListener(egret.gui.PropertyChangeEvent.PROPERTY_CHANGE,this.onListTouchEnd, this);
    
    private onListTouchEnd(evt:egret.gui.PropertyChangeEvent){
    
                var newPos:number = evt.newValue;
                var referPos:number = this.list.dataGroup.scrollRect.bottom-this.list.dataGroup.height;
                if( evt.property == "verticalScrollPosition" && referPos - newPos <= 10){
                    //todo dosomething
                }
            }

    工具

    1 抽屉效果

    原理: Tween + mask实现

    例如对显示对象d实现抽屉效果:

    var tw:egret.Tween = egret.Tween.get(this.d,{onChange:this.updateMask,onChangeObj:this},null,true);
    this.maskForD = new egret.Rectangle(0,0,0,60);
    private updateMask(){ var showWidth:number; if( this.isLeft){ showWidth = 420-(this.itemGroup.x-20); }else{ showWidth = 420 - this.itemGroup.x; } this.maskForD.width = showWidth; this.d.mask = this.maskForItemGroup; }

    2 帧事件的管理

    沿用as的习惯,全局只有一个帧事件。

    FrameMgr

    配合这个使用:

    FrameItem

    3 简单的位移补间

    用自带的Tween效率不是很好,于是自己实现了一个,如下:

    MoveMgr

    需要配合这个使用:

    MoveItem

    4 做了一个简单的重力系统,如下:

    GravitySystem

    配合使用的类:

    View Code
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  • 原文地址:https://www.cnblogs.com/adoontheway/p/4878418.html
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