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  • 采用C++的ACE库实现的一个通用的C/S架构通信程序(最终版)

    ACE自适配通信环境(ADAPTIVE Communication Environment)是可以自由使用、开放源码的面向对象(OO)框架(Framework),在其中实现了许多用于并发通信软件的核心模式。ACE提供了一组丰富的可复用C++ Wrapper Facade(包装外观)和框架组件,可跨越多种平台完成通用的通信软件任务,其中包括:事件多路分离和事件处理器分派、信号处理、服务初始化、进程间通信、共享内存管理、消息路由、分布式服务动态(重)配置、并发执行和同步,等等。

    ACE的目标用户是高性能和实时通信服务和应用的开发者。它简化了使用进程间通信、事件多路分离、显式动态链接和并发的OO网络应用和服务的开发。此外,通过服务在运行时与应用的动态链接,ACE还使系统的配置和重配置得以自动化。

    我最近采用ACE实现了一个通用的C/S架构通信程序,具体实现简述如下:

    1. 服务器端:一个采用领导者/跟随者模型的线程池不断地接受从多个客户端发来的消息,并放入一个消息队列,然后又有一个采用半同步/半异步模型的线程池不断地从这个消息队列中取出消息进行处理。

    服务器端代码如下:(共10个文件)

    ACE_Server.cpp

     

    #include "ace/SOCK_Acceptor.h"

    #include "ace/Acceptor.h"

    #include "ace/Thread_Manager.h"

    #include "ace/TP_Reactor.h"

    #include "ace/Reactor.h"

    #include "ace/INET_Addr.h"

    #include "ace/OS.h"

    #include "Request_Handler.h"

    #include "Server.h"

    #include "Constants.h"

    using namespace ACE_Server;

    int main(int argc, char *argv[])

    {

         ACE_TP_Reactor tp_reactor;

         ACE_Reactor reactor(&tp_reactor, 1);

         ACE_Reactor::instance(&reactor, 1);

         ACE_Acceptor<Request_Handler, ACE_SOCK_ACCEPTOR> acceptor;

         ACE_INET_Addr addr(SERVER_PORT_NUM);

         if(acceptor.open(addr) == -1)

             return -1;

         Server server_tp;

         server_tp.activate(THR_NEW_LWP | THR_JOINABLE, SERVER_THREAD_POOL_SIZE);

         ACE_Thread_Manager::instance()->wait();

         return 0;

    }

    Constants.h

     

    #ifndef __CONSTANTS_H_

    #define __CONSTANTS_H_

    namespace ACE_Server

    {

         static const size_t SERVER_THREAD_POOL_SIZE = 5;   //进行数据接收的线程池大小

         static const size_t TASK_THREAD_POOL_SIZE = 5; //进行数据处理的线程池大小

         static const size_t BUFFER_SIZE = 4096;   //数据缓冲区大小

         static const size_t SERVER_PORT_NUM = 10101;   //服务器的通信端口号

    }

    #endif

    Server.h

     

    #ifndef __SERVER_H_

    #define __SERVER_H_

    #include "ace/Task.h"

    namespace ACE_Server

    {

         class Server: public ACE_Task_Base

         {

         public:

             virtual int svc(void);

         };

    }

    #endif

    Server.cpp

     

    #include "ace/Reactor.h"

    #include "Server.h"

    namespace ACE_Server

    {

         int Server::svc(void)

         {

             int result = ACE_Reactor::instance()->run_reactor_event_loop();

             if(result == -1)

                  return -1;

             return 0;

         }

    }

    Request_Handler.h

     

    #ifndef __REQUEST_HANDLER_H_

    #define __REQUEST_HANDLER_H_

    #include "ace/Svc_Handler.h"

    #include "ace/SOCK_Stream.h"

    #include "ace/Synch.h"

    #include "ace/Thread_Manager.h"

    #include "Task_Manager.h"

    namespace ACE_Server

    {

         class Request_Handler: public ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_MT_SYNCH>

         {

         public:

             Request_Handler(ACE_Thread_Manager *thr_mgr = 0);

         protected:

             virtual int handle_input(ACE_HANDLE fd = ACE_INVALID_HANDLE);

         private:

             static Task_Manager task_mgr;

         };

    }

    #endif

    Request_Handler.cpp

     

    #include "ace/OS.h"

    #include "ace/Message_Block.h"

    #include "ace/Thread_Manager.h"

    #include "ace/Svc_Handler.h"

    #include "ace/SOCK_Stream.h"

    #include "ace/Synch.h"

    #include "ace/Reactor.h"

    #include "Request_Handler.h"

    #include "Task_Manager.h"

    #include "Constants.h"

    namespace ACE_Server

    {

         Task_Manager Request_Handler::task_mgr;

         Request_Handler::Request_Handler(ACE_Thread_Manager *thr_mgr): ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_MT_SYNCH> (thr_mgr)

         {

             this->reactor(ACE_Reactor::instance());

             task_mgr.activate();

         }

         int Request_Handler::handle_input(ACE_HANDLE fd)

         {

             char length[4] = {0};

             if(this->peer().recv_n(length, 4) == 4)

             {

                  size_t msg_len = 0;

                  for(int i = 0; i < 4; i++)

                  {

                       msg_len |= (size_t)length[i] << (8 * i);

                  }

                  char msg[BUFFER_SIZE] = {0};

                  if(this->peer().recv_n(msg, msg_len) == msg_len)

                  {

                       ACE_Message_Block *mb = NULL;

                       ACE_NEW_RETURN(mb, ACE_Message_Block(msg_len, ACE_Message_Block::MB_DATA, 0, msg), -1);

                       mb->wr_ptr(msg_len);

                       task_mgr.putq(mb);

                       return 0;

                  }

             }

             return -1;

         }

    }

    Task_Manager.h

     

    #ifndef __TASK_MANAGER_H_

    #define __TASK_MANAGER_H_

    #include "ace/Task.h"

    #include "ace/Synch.h"

    namespace ACE_Server

    {

         class Task_Manager: public ACE_Task<ACE_MT_SYNCH>

         {

         public:

             virtual int svc(void);

         };

    }

    #endif

    Task_Manager.cpp

     

    #include "ace/Message_Block.h"

    #include "Task_Manager.h"

    #include "Task_Worker.h"

    #include "Constants.h"

    namespace ACE_Server

    {

         int Task_Manager::svc(void)

         {

             Task_Worker task_tp;

             task_tp.activate(THR_NEW_LWP | THR_JOINABLE, TASK_THREAD_POOL_SIZE);

             while(1)

             {

                  ACE_Message_Block *mb = NULL;

                  if(this->getq(mb) < 0)

                  {

                       task_tp.msg_queue()->deactivate();

                       task_tp.wait();

                  }

                  task_tp.putq(mb);

             }

             return 0;

         }

    }

    Task_Worker.h

     

    #ifndef __TASK_WORKER_H_

    #define __TASK_WORKER_H_

    #include "ace/Task.h"

    #include "ace/Synch.h"

    #include "ace/Message_Block.h"

    namespace ACE_Server

    {

         class Task_Worker: public ACE_Task<ACE_MT_SYNCH>

         {

         public:

             virtual int svc(void);

         private:

             void process_task(ACE_Message_Block *mb);

         };

    }

    #endif

    Task_Worker.cpp

     

    #include "ace/OS.h"

    #include "ace/Message_Block.h"

    #include "Task_Worker.h"

    namespace ACE_Server

    {

         int Task_Worker::svc(void)

         {

             while(1)

             {

                  ACE_Message_Block *mb = NULL;

                  if(this->getq(mb) == -1)

                  {

                       continue;

                  }

                  process_task(mb);

             }

             return 0;

         }

         void Task_Worker::process_task(ACE_Message_Block *mb)

         {

             //进行数据处理,数据的起始地址为mb->rd_ptr(),长度为mb->length()

             ACE_DEBUG((LM_DEBUG, ACE_TEXT("(%t) Processing task: %s length %d"n"), mb->rd_ptr(), mb->length()));

             ACE_OS::sleep(3); //模拟数据处理过程

             mb->release();

         }

    }

    2. 客户端:应用程序将需要发送的若干消息放入一个消息队列,然后激活一个线程来发送所有消息到服务器端。

    客户端代码如下:(共4个文件)

    ACE_Client.cpp

     

    #include "Client.h"

    using namespace ACE_Client;

    int main(int argc, char *argv[])

    {

         Client client("localhost"); //服务器的IP地址或者服务器名称

         for(int i = 0; i < 5; i++)

         {

             char *task1 = "Is it a good day?";   //第1个task的数据

             size_t task1_len = 18; //第1个task的数据长度

             char *task1_t;     //无需修改

             ACE_NEW_RETURN(task1_t, char[task1_len + 4], -1); //无需修改

             client.put_task(task1_t, task1, task1_len);    //无需修改

             char *task2 = "Yeah, it really is."; //第2个task的数据

             size_t task2_len = 20; //第2个task的数据长度

             char *task2_t;     //无需修改

             ACE_NEW_RETURN(task2_t, char[task2_len + 4], -1); //无需修改

             client.put_task(task2_t, task2, task2_len);    //无需修改

             client.send_tasks();   //将上面的task全部发到服务器

             delete [] task1_t; //释放task1的内存

             delete [] task2_t; //释放task2的内存

         }

         return 0;

    }

    Constants.h

     

    #ifndef __CONSTANTS_H_

    #define __CONSTANTS_H_

    #include "ace/Time_Value.h"

    namespace ACE_Client

    {

         static const size_t BUFFER_SIZE = 4096;   //数据缓冲区大小

         static const size_t SERVER_PORT_NUM = 10101;   //服务器的通信端口号

         static const ACE_Time_Value TIME_INTERVAL(0, 1000000); //两次数据发送之间的时间间隔(0 s + 1000000 us = 1 s)

    }

    #endif

    Client.h

     

    #ifndef __CLIENT_H_

    #define __CLIENT_H_

    #include "ace/Task.h"

    #include "ace/INET_Addr.h"

    #include "ace/Synch.h"

    namespace ACE_Client

    {

         class Client: public ACE_Task<ACE_NULL_SYNCH>

         {

         public:

             Client(char *server);

             virtual int svc(void);

             char *put_task(char *msg_t, char *msg_s, size_t msg_len);

             void send_tasks(void);

         private:

             ACE_INET_Addr addr;

         };

    }

    #endif

    Client.cpp

     

    #include "ace/OS.h"

    #include "ace/SOCK_Stream.h"

    #include "ace/SOCK_Connector.h"

    #include "ace/Message_Block.h"

    #include "ace/Thread_Manager.h"

    #include "ace/INET_Addr.h"

    #include "Constants.h"

    #include "Client.h"

    namespace ACE_Client

    {

         Client::Client(char *server)

         {

             addr = ACE_INET_Addr(SERVER_PORT_NUM, server);

         }

         int Client::svc(void)

         {

             ACE_SOCK_Stream stream;

             ACE_SOCK_Connector connector;

             if(connector.connect(stream, addr) < 0)

             {

                  return -1;

             }

             else

             {

                  while(1)

                  {

                       ACE_Message_Block *mb = NULL;

                       if(this->getq(mb) == -1)

                       {

                           break;

                       }

                       ACE_DEBUG((LM_DEBUG, ACE_TEXT("(%t) Sending %s"n"), &(mb->rd_ptr()[4])));

                       stream.send_n(mb->rd_ptr(), mb->length());

                       mb->release();

                       ACE_OS::sleep(TIME_INTERVAL);

                  }

             }

             stream.close();

              return 0;

         }

         char *Client::put_task(char *msg_t, char *msg_s, size_t msg_len)

         {

             for(int i = 0; i < 4; i++)

             {

                  msg_t[i] = (char)((msg_len >> (8 * i)) & 0xff);

             }

             ACE_OS::memcpy(&msg_t[4], msg_s, msg_len);

             ACE_Message_Block *mb = NULL;

             ACE_NEW_RETURN(mb, ACE_Message_Block(msg_len + 4, ACE_Message_Block::MB_DATA, 0, msg_t), 0);

             mb->wr_ptr(msg_len + 4);

             this->putq(mb);

             return msg_t;

         }

         void Client::send_tasks(void)

         {

             this->activate();

             ACE_Thread_Manager::instance()->wait();

         }

    }

    全部完毕,希望大家能够喜欢:)

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  • 原文地址:https://www.cnblogs.com/adylee/p/1280937.html
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