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  • yield return的作用

    测试1:

      

    using UnityEngine;
    using System.Collections;
    
    public class test1 : MonoBehaviour {
    
        // Use this for initialization
        void Start () 
        {
            Debug.Log("in start " + Time.time.ToString());
            StartCoroutine(callYieldFunction()); //必须要用StartCoroutine
            Debug.Log("in start 2 " + Time.time.ToString());
        }
        
        // Update is called once per frame
        void Update () {
        
        }
    
        IEnumerator callYieldFunction()        
        {
            Debug.Log("callYieldFunction " + Time.time.ToString());
            //yield return StartCoroutine(callYieldFunction1());
            StartCoroutine(callYieldFunction1());
            yield return new WaitForSeconds(2);
            Debug.Log("callYieldFunction print after 2 seconds " + Time.time.ToString());
        }
    
        IEnumerator callYieldFunction1()        
        {
            Debug.Log("callYieldFunction1 " + Time.time.ToString());
            yield return new WaitForSeconds(2);
            Debug.Log("callYieldFunction print after 4 seconds " + Time.time.ToString());
        }
    }

      运行结果为

      in start 0

      callYieldFunction 0

      callYieldFunction1 0

      in start 2 0

      callYieldFunction print after 4 seconds 2.004971

      callYieldFunction print after 2 seconds 2.004971

      

    测试2:

      

    using UnityEngine;
    using System.Collections;
    
    public class test1 : MonoBehaviour {
    
        // Use this for initialization
        void Start () 
        {
            Debug.Log("in start " + Time.time.ToString());
            StartCoroutine(callYieldFunction()); //必须要用StartCoroutine
            Debug.Log("in start 2 " + Time.time.ToString());
        }
        
        // Update is called once per frame
        void Update () {
        
        }
    
        IEnumerator callYieldFunction()        
        {
            Debug.Log("callYieldFunction " + Time.time.ToString());
            yield return StartCoroutine(callYieldFunction1());
            //StartCoroutine(callYieldFunction1());
            yield return new WaitForSeconds(2);
            Debug.Log("callYieldFunction print after 2 seconds " + Time.time.ToString());
        }
    
        IEnumerator callYieldFunction1()        
        {
            Debug.Log("callYieldFunction1 " + Time.time.ToString());
            yield return new WaitForSeconds(2);
            Debug.Log("callYieldFunction print after 4 seconds " + Time.time.ToString());
        }
    }

      运行结果为:

      in start 0

      callYieldFunction 0

      callYieldFunction1 0

      in start 2 0

      callYieldFunction print after 4 seconds 2.002947

      callYieldFunction print after 2 seconds 4.007511

    结果:

      需要注意的是StartCoroutine(callYieldFunction());这句必须要加StartCoroutine,不然callYieldFunction()里面根本不会运行。

     1:StartCoroutine里面的函数是个闭包,主线程运行这个闭包,直到yield return,闭包中剩下的代码不运行,跳出闭包,运行主线程别的代码;
    2:主线程在下一帧运行yield return后面的函数(估计是把所有闭包放在一个list里面,每帧的一个特点时间执行list里面的闭包)。
    3:整个闭包应该保存了堆栈信息

     

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  • 原文地址:https://www.cnblogs.com/afan/p/3820837.html
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