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  • ahjesus Unity3D XML注释被编译的问题

    public class XMLStringReader : MonoBehaviour {
            public string slectedItem;
            private bool editing = false;
    
            public string signalsa;
            public XmlReaderSettings settings;
    
            void OnGUI() {
                if (GUILayout.Button(slectedItem)) {
                    editing = true;
                }
    
                XmlReaderSettings settings = new XmlReaderSettings();
                settings.IgnoreWhitespace = true;
                settings.IgnoreComments = true;
    
                using (XmlReader reader = XmlReader.Create("D://Docs/Unity3D/cdp/UDPApplication/Components/UDPIOServer.xml", settings)) {
                    while (reader.Read()) {
                        if (reader.NodeType == XmlNodeType.Element) {
                            if (reader.HasAttributes) {
                                if (reader.GetAttribute("UnityName") != null) {
                                    signalsa = reader.GetAttribute("UnityName");
                                    string[] signalsCDP = { signalsa };
                       //ahjesus  
    if (editing) { for (int i = 0; i < signalsCDP.Length; i++) { if (GUILayout.Button(signalsCDP[i])) { slectedItem = signalsCDP[i]; editing = false; print(signalsCDP[i].ToString()); } } } } } } } } } }
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  • 原文地址:https://www.cnblogs.com/ahjesus/p/3435266.html
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