- 导入库 pro
win32:LIBS += -lpsapi
win32:LIBS += -lkernel32
- 获取列表
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <windows.h>
#include <QtDebug>
#include <locale>
#include <tchar.h>
#include <string>
#include <QMessageBox>
#include <stdio.h>
#include <psapi.h>
void MainWindow::on_pushButton_2_clicked()
{
DWORD PID = 0;
// 获取进程标识符列表。
DWORD aProcesses[1024], cbNeeded;
if (!EnumProcesses(aProcesses, sizeof(aProcesses), &cbNeeded))
{
qDebug() << "获取失败";
return;
}
// 计算返回了多少个进程标识符。
unsigned int cProcesses = cbNeeded / sizeof(DWORD);
// 打印每个进程的名称和进程标识符。
unsigned int i;
for ( i = 0; i < cProcesses; i++ )
{
DWORD processID = aProcesses[i];
if(processID == 0 ) continue;
char buff[255];
// 打开现有的本地过程对象
HANDLE hProcess = OpenProcess( PROCESS_QUERY_INFORMATION |PROCESS_VM_READ,FALSE, processID );
if(hProcess == NULL)continue;
// 获取进程名称。
HMODULE hMod;
DWORD cbNeeded;
if (EnumProcessModules(hProcess, &hMod, sizeof(hMod),&cbNeeded) )
{
GetModuleBaseNameA(hProcess, hMod, (LPSTR)&buff, DWORD(sizeof(buff)/sizeof(char)));
}
QString s= QString::fromLocal8Bit(buff);
if(s == "game2.exe"){
PID = processID;
break;
}
// 释放该过程的句柄。
CloseHandle( hProcess );
}
if(PID == 0) return;
// 获取进程所有访问权限 https://docs.microsoft.com/zh-cn/windows/win32/procthread/process-security-and-access-rights
HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS,FALSE, PID);
if(hProcess == NULL) return;
// 读内存 https://docs.microsoft.com/en-us/windows/win32/api/memoryapi/nf-memoryapi-readprocessmemory
int hpAddress = 0x004B3724;
int hp;
// 进程句柄, 内存地址, 值引用,值的字节大小, null
ReadProcessMemory(hProcess, (LPCVOID)hpAddress, &hp, sizeof(hp), 0);
qDebug() << hp;
// 写内存 https://docs.microsoft.com/en-us/windows/win32/api/memoryapi/nf-memoryapi-writeprocessmemory
// 注:这里的int是4字节类型,如果是单浮点那么你就要用float,虽然两个都是4字节,但是就是会出问题
int newHP = 100;
if(WriteProcessMemory(hProcess, (LPVOID)hpAddress, (LPCVOID)&newHP, sizeof(newHP), 0 )){
qDebug() << "写入ok.";
}
CloseHandle(hProcess);
}
在代码中获取动态内存
-
先在CE中获取基址,如:
上面找到的基址就是"Game.exe"+00ABBBB0
,就算重启游戏后,这个地址也不会变,然后按照对应的偏移量,更着读下去,就能获取到最后的值 -
编写代码
// 获取人物当前的x坐标
float Game::getX()
{
// 基址 "Game.exe"+00ABBBB0 => 8A0000+00ABBBB0
int x;
// 第0层
ReadProcessMemory(gameProcess, (LPCVOID)(9043968+11254704), &x, 4, 0);
qDebug() << "第0层: " << x;
// 第1次层 偏移48位,这里转为10进制来运算
ReadProcessMemory(gameProcess, (LPCVOID)(x+72), &x, 4, 0);
qDebug() << "第1层: " <<x;
// 第2层,将第1层的结果偏移8位
ReadProcessMemory(gameProcess, LPCVOID(x+8), &x, 4, 0);
qDebug() << "第2层: " <<x;
// 第3层,将第2层的结果偏移14位
ReadProcessMemory(gameProcess, LPCVOID(x+20), &x, 4, 0);
qDebug() << "第3层: " <<x;
// 第4层,将第3层的结果偏移2c位
x += 44;
qDebug() << "第4层: " <<x;
// 获取结果,如果要修改内存也可以在这里修改
float r;
ReadProcessMemory(gameProcess, LPCVOID(x), &r, 4, 0);
qDebug() << "x: " << r;
return r;
}
上面的"Game.exe"+00ABBBB0 = 0135bbb0
,然后0135bbb0 - 00ABBBB0 = 8A0000
- 打印结果,这里全部是10进制,箭头后面的16进制手动加上去的
第0层: 30277160 -> 1CD FE28
第1层: 30034224 -> 1CA 4930
第2层: 719894592 -> 2AE8 B840
第3层: 882993840 -> 34A1 6AB0
第4层: 882993884 -> 34A1 6ADC
x: 455.14
写字节集, 将点击一次-1的程序,改为每点击一次+2
旧的:
00401881 - 83 E8 01 - sub eax,01
新的:
00401881 - 83 c0 02 - add eax,02
注:00401881
是基址
代码:
DWORD PID = 0;
DWORD aProcesses[1024], cbNeeded;
if (!EnumProcesses(aProcesses, sizeof(aProcesses), &cbNeeded))
{
qDebug() << "获取失败";
return;
}
unsigned int cProcesses = cbNeeded / sizeof(DWORD);
unsigned int i;
for ( i = 0; i < cProcesses; i++ )
{
DWORD processID = aProcesses[i];
if(processID == 0 ) continue;
char buff[255];
HANDLE hProcess = OpenProcess( PROCESS_QUERY_INFORMATION |PROCESS_VM_READ,FALSE, processID );
if(hProcess == NULL)continue;
HMODULE hMod;
DWORD cbNeeded;
if (EnumProcessModules(hProcess, &hMod, sizeof(hMod),&cbNeeded) )
{
GetModuleBaseNameA(hProcess, hMod, (LPSTR)&buff, DWORD(sizeof(buff)/sizeof(char)));
}
QString s= QString::fromLocal8Bit(buff);
if(s == "xxx.exe"){
PID = processID;
break;
}
CloseHandle( hProcess );
}
if(PID == 0) return;
// 进程句柄
HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS,FALSE, PID);
if(hProcess == NULL) return;
// 要写入的字节集
BYTE data[3] = {0x83, 0xc0, 0x02};
int r = WriteProcessMemory(hProcess, LPVOID(0x401881), LPCVOID(data), SIZE_T(3), NULL);
qDebug() << r;
// 写入成功后,再次点击就能发现每次-1变成了+2
参考:
- https://docs.microsoft.com/en-us/windows/win32/api/psapi/nf-psapi-enumprocesses
- https://docs.microsoft.com/windows/desktop/psapi/enumerating-all-processes
- https://docs.microsoft.com/en-us/windows/win32/api/psapi/nf-psapi-getmodulebasenamea
- https://docs.microsoft.com/en-us/windows/win32/api/processthreadsapi/nf-processthreadsapi-openprocess
DLL 简单注入C++ video1 video2
#include <iostream>
#include <windows.h>
#include <Psapi.h>
DWORD findPID(std::string name)
{
DWORD PID = 0;
// 获取进程标识符列表。
DWORD aProcesses[1024], cbNeeded;
if (!EnumProcesses(aProcesses, sizeof(aProcesses), &cbNeeded))
{
std::cout << "EnumProcesses Error." << std::endl;
return PID;
}
unsigned int cProcesses = cbNeeded / sizeof(DWORD);
unsigned int i;
for (i = 0; i < cProcesses; i++)
{
DWORD processID = aProcesses[i];
if (processID == 0) continue;
char buff[255];
HANDLE hProcess = OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_VM_READ, FALSE, processID);
if (hProcess == NULL) continue;
HMODULE hMod;
DWORD cbNeeded;
if (EnumProcessModules(hProcess, &hMod, sizeof(hMod), &cbNeeded))
{
GetModuleBaseNameA(hProcess, hMod, (LPSTR)&buff, DWORD(sizeof(buff) / sizeof(char)));
}
if (buff == name) {
PID = processID;
break;
}
CloseHandle(hProcess);
}
return PID;
};
int main()
{
DWORD PID = findPID("Game.exe");
if (!PID)
{
printf("程序没找到");
return 0;
}
// 我编写的DLL
LPCSTR myDLLPath = "C:\Users\ajanuw\Desktop\injectDll\Release\injectDll.dll";
int nSize = strlen(myDLLPath) + 1;
// 打开一个现有的本地过程对象
HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, PID);
// 在指定进程的虚拟地址空间内保留,提交或更改内存区域的状态。
// 该函数将其分配的内存初始化为零。
LPVOID pDLLPath = VirtualAllocEx(hProcess, 0, nSize,
MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
// 在指定的进程中将数据写入内存区域。
// 必须写入整个区域,否则操作将失败。
BOOL writeOk = WriteProcessMemory(hProcess, pDLLPath, LPCVOID(myDLLPath), nSize, 0);
// 创建一个在另一个进程的虚拟地址空间中运行的线程。
HANDLE pLoadThread = CreateRemoteThread(hProcess, 0, 0, (LPTHREAD_START_ROUTINE)LoadLibraryA,
pDLLPath, 0, 0);
// 等待直到指定的对象处于发信号状态或超时间隔过去
WaitForSingleObject(pLoadThread, INFINITE);
if (pLoadThread == NULL) {
std::cout << "pLoadThread error." << std::endl;
return 0;
}
else CloseHandle(pLoadThread);
if (hProcess) CloseHandle(hProcess);
// std::cout << "DLL path alloc at: " << pDLLPath << std::endl;
// std::cin.get();
// 在指定进程的虚拟地址空间内释放,解除授权或释放并解除授权的内存区域。
// VirtualFreeEx(hProcess,pDLLPath, strlen(myDLLPath) + 1,MEM_RELEASE);
return 0;
}
injectDll.cpp:
// dllmain.cpp : 定义 DLL 应用程序的入口点。
#include "pch.h"
#include <Windows.h>
#include <iostream>
void Mythread(HMODULE hModule)
{
std::cout << "<------------------------->" << std::endl;
std::cout << "inject dll" << std::endl;
std::cout << "<------------------------->" << std::endl;
Sleep(3000);
MessageBoxA(0, "a", "b", 0);
}
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
CloseHandle(CreateThread(0,0, (LPTHREAD_START_ROUTINE)Mythread, hModule, 0, 0));
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
显示连接DLL
- GetProcAddress
- DLL也能调用DLL
#include <iostream>
#include <Windows.h>
typedef void (CALLBACK* LPFNDLLFUNC1)();
int main()
{
LPFNDLLFUNC1 fun;
// 获取DLL中的a函数,LPFNDLLFUNC1类型对上
fun = (LPFNDLLFUNC1)GetProcAddress(
// or LoadLibrary(TEXT("C:\Users\ajanuw\Desktop\Game\Debug\ADll.dll")),
GetModuleHandle(TEXT("C:\Users\ajanuw\Desktop\Game\Debug\ADll.dll")),
"a"
);
if (NULL != fun)
{
fun();
}
else {
std::cout << "GetProcAddress error." << std::endl;
}
return 0;
}
另一种找pid的方法
#include <iostream>
#include <Windows.h>
#include <TlHelp32.h>
using namespace std;
DWORD getPID(const wchar_t* name)
{
DWORD pid = 0;
HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
if (hSnap != INVALID_HANDLE_VALUE)
{
PROCESSENTRY32 pe;
pe.dwSize = sizeof(pe);
if (Process32First(hSnap, &pe))
{
do {
if (!_wcsicmp(pe.szExeFile, name)) {
pid = pe.th32ProcessID;
break;
}
} while (Process32Next(hSnap, &pe));
}
}
CloseHandle(hSnap);
return pid;
}
int main()
{
cout << getPID(L"game2.exe") << endl;
}