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  • Core Animation之多种动画效果

    前面介绍了Core Animation基础知识,还有CALayer的简单使用,最终还是有要动画的滴,这里列出几个动画效果,参考下能加深对Core Animation的认识和理解

    1、把图片移到右下角变小透明

    使用CAAnimationGroup叠加动画效果,就是下面按钮《把图片移到右下角变小透明》描述的效果:

         

    上面三个图是动画的三个状态,实现代码如下:

    - (void)viewDidLoad
    {
        [super viewDidLoad];
        self.imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"snaguosha.png"]];
        self.imageView.frame = CGRectMake(10, 10, 128, 192);
        [self.view addSubview:self.imageView];
     }
    - (IBAction)tranAction:(id)sender {
        CGPoint fromPoint = self.imageView.center;
        
        //路径曲线
        UIBezierPath *movePath = [UIBezierPath bezierPath];
        [movePath moveToPoint:fromPoint];
        CGPoint toPoint = CGPointMake(300, 460);
        [movePath addQuadCurveToPoint:toPoint
                         controlPoint:CGPointMake(300,0)];
        //关键帧
        CAKeyframeAnimation *moveAnim = [CAKeyframeAnimation animationWithKeyPath:@"position"];
        moveAnim.path = movePath.CGPath;
        moveAnim.removedOnCompletion = YES;
        
        //旋转变化
        CABasicAnimation *scaleAnim = [CABasicAnimation animationWithKeyPath:@"transform"];
        scaleAnim.fromValue = [NSValue valueWithCATransform3D:CATransform3DIdentity];
        //x,y轴缩小到0.1,Z 轴不变
        scaleAnim.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeScale(0.1, 0.1, 1.0)];
        scaleAnim.removedOnCompletion = YES;
        
        //透明度变化
        CABasicAnimation *opacityAnim = [CABasicAnimation animationWithKeyPath:@"alpha"];
        opacityAnim.fromValue = [NSNumber numberWithFloat:1.0];
        opacityAnim.toValue = [NSNumber numberWithFloat:0.1];
        opacityAnim.removedOnCompletion = YES;
        
        //关键帧,旋转,透明度组合起来执行
        CAAnimationGroup *animGroup = [CAAnimationGroup animation];
        animGroup.animations = [NSArray arrayWithObjects:moveAnim, scaleAnim,opacityAnim, nil];
        animGroup.duration = 1;
        [self.imageView.layer addAnimation:animGroup forKey:nil];
    }



    代码解析:上面关键帧设置了动画的路径,scaleAnim设置了缩小,opacityAnim设置了透明度的变化。把三个动画组合到:animGroup。

    在把animGroup添加到imageView.layer层的动画里。于是动画效果就有了。

    2、旋转并向右移动

    - (IBAction)RightRotateAction:(id)sender {
        CGPoint fromPoint = self.imageView.center;
        UIBezierPath *movePath = [UIBezierPath bezierPath];
        [movePath moveToPoint:fromPoint];
        CGPoint toPoint = CGPointMake(fromPoint.x +100 , fromPoint.y ) ;
        [movePath addLineToPoint:toPoint];
        
        CAKeyframeAnimation *moveAnim = [CAKeyframeAnimation animationWithKeyPath:@"position"];
        moveAnim.path = movePath.CGPath;
        
        CABasicAnimation *TransformAnim = [CABasicAnimation animationWithKeyPath:@"transform"];
        TransformAnim.fromValue = [NSValue valueWithCATransform3D:CATransform3DIdentity];
        
        //沿Z轴旋转
        TransformAnim.toValue = [NSValue valueWithCATransform3D: CATransform3DMakeRotation(M_PI,0,0,1)];
        
        //沿Y轴旋转
      //   scaleAnim.toValue = [NSValue valueWithCATransform3D: CATransform3DMakeRotation(M_PI,0,1.0,0)];
        
        //沿X轴旋转
    //     TransformAnim.toValue = [NSValue valueWithCATransform3D: CATransform3DMakeRotation(M_PI,1.0,0,0)];
        TransformAnim.cumulative = YES;
        TransformAnim.duration =3;
        //旋转2遍,360度
        TransformAnim.repeatCount =2;
        self.imageView.center = toPoint;
        TransformAnim.removedOnCompletion = YES;
        CAAnimationGroup *animGroup = [CAAnimationGroup animation];
        animGroup.animations = [NSArray arrayWithObjects:moveAnim, TransformAnim, nil];
        animGroup.duration = 6;
        
        [self.imageView.layer addAnimation:animGroup forKey:nil];
    }
    

    代码解析:可能你没注意到,CATransform3DMakeRotation,这返回的是旋转的值。上面的动画效果里返回的是CATransform3DMakeScale缩放的值。
    向右移动是因为关键帧使用了路径为直线的路径。

    3、旋转并消除边缘锯齿

    - (IBAction)Rotate360Action:(id)sender {
        //图片旋转360度
        CABasicAnimation *animation = [ CABasicAnimation
                                       animationWithKeyPath: @"transform" ];
        animation.fromValue = [NSValue valueWithCATransform3D:CATransform3DIdentity];
        
        //围绕Z轴旋转,垂直与屏幕
        animation.toValue = [ NSValue valueWithCATransform3D:
                             CATransform3DMakeRotation(M_PI, 0, 0, 1.0) ];
        animation.duration = 3;
        //旋转效果累计,先转180度,接着再旋转180度,从而实现360旋转
        animation.cumulative = YES;
        animation.repeatCount = 2;
        
        //在图片边缘添加一个像素的透明区域,去图片锯齿
        CGRect imageRrect = CGRectMake(0, 0, self.imageView.frame.size.width, self.imageView.frame.size.height);
        UIGraphicsBeginImageContext(imageRrect.size);
        [self.imageView.image drawInRect:CGRectMake(1,1,self.imageView.frame.size.width-2,self.imageView.frame.size.height-2)];
        self.imageView.image = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
        
        [self.imageView.layer addAnimation:animation forKey:nil];
    }
    如果你仔细观察,会看到第二个动画里在旋转时,图片边缘是有锯齿的,如何消除呢?在图片边缘添加一个像素的透明区域,去图片锯齿。

    UIGraphicsBeginImageContext 开始图片内容

     

    UIGraphicsGetImageFromCurrentImageContext 获取当前内容作为图片,

     

    UIGraphicsEndImageContext结束。是和UIGraphicsBeginImageContext配套使用的。

    4、吃豆人动画

    这个有点复杂,首先说下实现的步骤:
    1. 画一个吃豆人开口的路径:pacmanOpenPath
    2. 画一个吃豆人闭口的路径:pacmanClosedPath
    3. 新建一个闭口的吃豆人头的层:shapeLayer
    4. 把开口和闭口路径设置成CABasicAnimation *chompAnimation动画的起点和终点,这样循环就能出现咬牙的动画了。
    5. 最后设置一个路径为关键帧,让吃豆人在这条路径上行动。
    代码如下:
    - (void)animationInit
    {
        self.view.backgroundColor = [UIColor blackColor];
        
        CGFloat radius = 30.0f;
        CGFloat diameter = radius * 2;
        CGPoint arcCenter = CGPointMake(radius, radius);
        // Create a UIBezierPath for Pacman's open state
        pacmanOpenPath = [UIBezierPath bezierPathWithArcCenter:arcCenter
                                                        radius:radius
                                                    startAngle:DEGREES_TO_RADIANS(35)
                                                      endAngle:DEGREES_TO_RADIANS(315)
                                                     clockwise:YES];
        
        [pacmanOpenPath addLineToPoint:arcCenter];
        [pacmanOpenPath closePath];
        
        // Create a UIBezierPath for Pacman's close state
        pacmanClosedPath = [UIBezierPath bezierPathWithArcCenter:arcCenter
                                                          radius:radius
                                                      startAngle:DEGREES_TO_RADIANS(1)
                                                        endAngle:DEGREES_TO_RADIANS(359)
                                                       clockwise:YES];
        [pacmanClosedPath addLineToPoint:arcCenter];
        [pacmanClosedPath closePath];
        
        // Create a CAShapeLayer for Pacman, fill with yellow
        shapeLayer = [CAShapeLayer layer];
        shapeLayer.fillColor = [UIColor yellowColor].CGColor;
        shapeLayer.path = pacmanClosedPath.CGPath;
        shapeLayer.strokeColor = [UIColor grayColor].CGColor;
        shapeLayer.lineWidth = 1.0f;
        shapeLayer.bounds = CGRectMake(0, 0, diameter, diameter);
        shapeLayer.position = CGPointMake(-40, -100);
        [self.view.layer addSublayer:shapeLayer];
        
        SEL startSelector = @selector(startAnimation);
        UIGestureRecognizer *recognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:startSelector];
        [self.view addGestureRecognizer:recognizer];
    }
    - (void)startAnimation {
        // 创建咬牙动画
        CABasicAnimation *chompAnimation = [CABasicAnimation animationWithKeyPath:@"path"];
        chompAnimation.duration = 0.25;
        chompAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
        chompAnimation.repeatCount = HUGE_VALF;
        chompAnimation.autoreverses = YES;
        // Animate between the two path values
        chompAnimation.fromValue = (id)pacmanClosedPath.CGPath;
        chompAnimation.toValue = (id)pacmanOpenPath.CGPath;
        [shapeLayer addAnimation:chompAnimation forKey:@"chompAnimation"];
        
        // Create digital '2'-shaped path
        
        UIBezierPath *path = [UIBezierPath bezierPath];
        [path moveToPoint:CGPointMake(0, 100)];
        [path addLineToPoint:CGPointMake(300, 100)];
        [path addLineToPoint:CGPointMake(300, 200)];
        [path addLineToPoint:CGPointMake(0, 200)];
        [path addLineToPoint:CGPointMake(0, 300)];
        [path addLineToPoint:CGPointMake(300, 300)];
        
        CAKeyframeAnimation *moveAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
        moveAnimation.path = path.CGPath;
        moveAnimation.duration = 8.0f;
        // Setting the rotation mode ensures Pacman's mouth is always forward.  This is a very convenient CA feature.
        moveAnimation.rotationMode = kCAAnimationRotateAuto;
        [shapeLayer addAnimation:moveAnimation forKey:@"moveAnimation"];
    }

     

    - (void)viewDidLoad
    {
        [super viewDidLoad];
        [self animationInit];
    }

    还需要添加一个宏:

    #define DEGREES_TO_RADIANS(x) (3.14159265358979323846 * x / 180.0)    计算角度转换

    添加了个手势,点一下屏幕,吃豆人就动起来了。效果:

    原作者,容芳志 (http://blog.csdn.net/totogo2010)

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  • 原文地址:https://www.cnblogs.com/akiha/p/5725289.html
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