test.h
#include <iostream> #include <string> #include <vector> using namespace std; namespace NS_TEST{ class Animal{ public: std::string Name; int Foot; vector<std::string> FileArray; static int abc; public: Animal(std::string name , int foot){ Name = name; Foot = foot; }; ~Animal(){}; static int getEye(){ return 2; } int getFoot(); string getName(); int *getFootPtr(); static Animal* getObj(); }; }
test.cpp
#include "stdafx.h" #include "test.h" namespace NS_TEST { int Foot = 234; int Animal::getFoot(){ return Foot; }; string Animal::getName(){ return Name; } int *Animal::getFootPtr() { return &Foot; } Animal *Animal::getObj(){ /*Animal pig("im pig",4); return &pig;*/ //不能这样返回地址变量,因为这个地址变量的作用域只在这个函数里。这样的指针会成为野指针 Animal *pointer=new Animal("im pig",4); //而new的就不一样了,是直接分配在堆栈里 return pointer; } int Animal::abc = 234234; }
main.cpp
// ConsoleApplication1.cpp : 定义控制台应用程序的入口点。 // #include "stdafx.h" #include "test.h" #include <iostream> #include <string> #include <list> #include <map> #include <vector> using namespace std; namespace NS_MAIN{ int func(){ return 3; } } void main(){ typedef int a; a b,c; b=10; NS_TEST::Animal bear("im bear",4); NS_TEST::Animal* p; p = &bear; int* result = p->getFootPtr(); cout << "ptr address: "<< result << ", value: " << *result << endl; NS_TEST::Animal *AnimalObj = NS_TEST::Animal::getObj(); int eye = AnimalObj->getFoot(); cout<< eye <<endl; cout<<p->getName()<<endl; }