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  • actionscript中常用的基本公式(1)

    基本三角函数的计算:
    角的正弦值 = 对边 / 斜边
    角的余弦值 = 邻边 / 斜边
    角的正切值 = 对边 / 邻边

    角度制与弧度制的相互转换:
    弧度 = 角度 * Math.PI / 180
    角度 = 弧度 * 180 / Math.PI

    向鼠标旋转(或向某点旋转):
    // substitute mouseX, mouseY with the x, y point to rotate to
    dx = mouseX - sprite.x;
    dy = mouseY - sprite.y;
    sprite.rotation = Math.atan2(dy, dx) * 180 / Math.PI;

    创建波形:
    // assign value to x, y or other property of sprite or movie clip,
    // use as drawing coordinates, etc.
    public function onEnterFrame(event:Event){
        value = center + Math.sin(angle) * range;
        angle += speed;
    }


    创建圆形:
    // assign position to x and y of sprite or movie clip,
    // use as drawing coordinates, etc.
    public function onEnterFrame(event:Event){
        xposition = centerX + Math.cos(angle) * radius;
        yposition = centerY + Math.sin(angle) * radius;
        angle += speed;
    }

    创建椭圆:
    // assign position to x and y of sprite or movie clip,
    // use as drawing coordinates, etc.
    public function onEnterFrame(event:Event){
        xposition = centerX + Math.cos(angle) * radiusX;
        yposition = centerY + Math.sin(angle) * radiusY;
        angle += speed;
    }

    计算两点间距离:
    // points are x1, y1 and x2, y2
    // can be sprite / movie clip positions, mouse coordinates, etc.
    dx = x2 – x1; dy = y2 – y1;
    dist = Math.sqrt(dx*dx + dy*dy);

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  • 原文地址:https://www.cnblogs.com/alexlee85/p/1926534.html
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