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  • 3.1

     1 # -*- coding:utf-8 -*-
     2 '''
     3 练习1:编写一个学生类,产生一堆学生对象, (5分钟)
     4 要求:
     5 有一个计数器(属性),统计总共实例了多少个对象
     6 '''
     7 class Student:
     8     school = 'luffycity'
     9     count = 0
    10     def __init__(self, name, age, sex):
    11         self.name = name
    12         self.age = age
    13         self.sex = sex
    14         Student.count += 1
    15 
    16     def learn(self):
    17         print("%s is learning" % self.name)
    18 
    19 
    20 stu1 = Student('alice', 18, 'female')
    21 stu2 = Student('alex', 32, 'male')
    22 
    23 # print(Student.count)
    24 # print(stu1.count)
    25 # print(stu2.count)
    26 # print(Student.__dict__)
    27 # print(stu1.__dict__)
    28 # print(stu2.__dict__)
    29 
    30 '''
    31 练习2:模仿LoL定义两个英雄类, (10分钟)
    32 
    33 要求:
    34 英雄需要有昵称、攻击力、生命值等属性;
    35 实例化出两个英雄对象;
    36 英雄之间可以互殴,被殴打的一方掉血,血量小于0则判定为死亡。
    37 '''
    38 class Garen:
    39     camp = 'Demacia'
    40 
    41     def __init__(self,nickname,life_value,aggressivity):
    42         self.nickname = nickname
    43         self.life_value = life_value
    44         self.aggressivity = aggressivity
    45 
    46     def attack(self,enemy):
    47         enemy.life_value -= self.aggressivity
    48         # r1.life_value -= g1.aggressivity
    49         if enemy.life_value == 0:
    50             print('%s is over' % enemy.nickname)
    51 
    52 
    53 class Riven:
    54     camp = 'Noxus'
    55 
    56     def __init__(self, nickname, life_value, aggressivity):
    57         self.nickname = nickname
    58         self.life_value = life_value
    59         self.aggressivity = aggressivity
    60 
    61     def attack(self, enemy):
    62         enemy.life_value -= self.aggressivity
    63 
    64 # g1 = Garen('草丛伦',100,30)
    65 g1 = Garen('草丛伦',100,80)
    66 r1 = Riven('可爱的锐雯',80,50)
    67 
    68 print(r1.life_value)
    69 g1.attack(r1)
    70 print(r1.life_value)
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  • 原文地址:https://www.cnblogs.com/alice-bj/p/8530524.html
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