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  • [Python]小甲鱼Python视频第037课(类和对象:面向对象编程 )课后题及参考解答

    # -*- coding: utf-8 -*-
    """
    Created on Mon Mar 11 20:09:54 2019
    
    @author: Administrator
    """
                                                      
    """
    
    
    测试题:
    0. 以下代码体现了面向对象编程的什么特征?
    
    >>> "FishC.com".count('o')
    1
    >>> [1, 1, 2, 3, 5, 8].count(1)
    2
    >>> (0, 2, 4, 8, 12, 18).count(1)
    0
    
    多态
    
    
    1. 当程序员不想把同一段代码写几次,他们发明了函数解决了这种情况。当程序员已经有了一个类,而又想建立一个非常相近的新类,他们会怎么做呢?
        继承---重写
    
    2. self参数的作用是什么?
        指向当前对象
        
    3. 如果我们不希望对象的属性或方法被外部直接引用,我们可以怎么做?
        
        __func_name
        __member_name
        
        Python内部的name magling机制会将在头部带两个下划线的方法名或属性名改名,以实现对外隐蔽的效果
    
    4. 类在实例化后哪个方法会被自动调用?
        第一个是 __new__    申请内存
        第二个是 __init__   构造函数
        
    
    5. 请解释下边代码错误的原因:
    class MyClass:
            name = 'FishC'
            def myFun(self):
                    print("Hello FishC!")
                    
    >>> MyClass.name
    'FishC'
    >>> MyClass.myFun()
    Traceback (most recent call last):
      File "<pyshell#6>", line 1, in <module>
        MyClass.myFun()
    TypeError: myFun() missing 1 required positional argument: 'self'
    
    
    
    未实例化对象,self还未分配空间
    >>>
    
    
    """
    
    
    """
    动动手:
    0. 按照以下要求定义一个游乐园门票的类,并尝试计算2个成人+1个小孩平日票价。
    """
    
    class TickitPrice():
        
        def __init__(self,price=100,isweekend = 0,ischild = 0):
            self.price = price
            self.isweekend = isweekend
            self.ischild = ischild
            
        def calc_price(self):
            if self.isweekend == 1:
                self.price *= 1.2
            if self.ischild == 1:
                self.price /= 2
        
        def get_price(self):
            self.calc_price()
            return self.price
        
    #parent1 = TickitPrice(100,0,0)
    #parent2 = TickitPrice(100,0,0)
    #child   = TickitPrice(100,0,1)
    #print(parent1.get_price() + parent2.get_price() + child.get_price())
    
    
    
    """
    1. 游戏编程:按以下要求定义一个乌龟类和鱼类并尝试编写游戏。(初学者不一定可以完整实现,但请务必先自己动手,你会从中学习到很多知识的^_^)
    假设游戏场景为范围(x, y)为0<=x<=10,0<=y<=10
    游戏生成1只乌龟和10条鱼
    它们的移动方向均随机
    乌龟的最大移动能力是2(Ta可以随机选择1还是2移动),鱼儿的最大移动能力是1
    当移动到场景边缘,自动向反方向移动
    乌龟初始化体力为100(上限)
    乌龟每移动一次,体力消耗1
    当乌龟和鱼坐标重叠,乌龟吃掉鱼,乌龟体力增加20
    鱼暂不计算体力
    当乌龟体力值为0(挂掉)或者鱼儿的数量为0游戏结束
    """
    
    
    """
    这个程序没有实现每次移动全随机
    """
    
    
    
    import random as rd
    direction_list = [ 'up' , 'down' , 'left' , 'right']
    x_min = 0
    x_max = 10
    y_min = 0
    y_max = 10
    class fish():
        
        def __init__(self):
            self.pos_x = rd.randint(0,10)
            self.pos_y = rd.randint(0,10)
            self.direction = direction_list[rd.randint(0,3)]
        def move(self):
            if self.direction == direction_list[0]:
                if self.pos_y != y_max:
                    self.pos_y += 1
                else:
                    self.direction = direction_list[1]
                    self.pos_y -= 1
            elif self.direction == direction_list[1]:
                if self.pos_y != y_min:
                    self.pos_y -= 1
                else:
                    self.direction == direction_list[0]
                    self.pos_y += 1
            elif self.direction == direction_list[2]:
                if self.pos_x != x_min:
                    self.pos_x -= 1
                else:
                    self.direction = direction_list[3]
                    self.pos_x += 1
            elif self.direction == direction_list[3]:
                if self.pos_x != x_max:
                    self.pos_x += 1
                else:
                    self.direction = direction_list[2]
                    self.pos_x -= 1
    
    
    class tortoise():
        
        def __init__(self):
            self.pos_x = rd.randint(0,10)
            self.pos_y = rd.randint(0,10)
            self.hp    = 100
            self.direction = direction_list[rd.randint(0,3)]
        def  move(self):
            steps = rd.randint(1,2)
            self.hp -= 1
            if self.direction == direction_list[0]:
                if self.pos_y < y_max - 1:
                    self.pos_y += steps;
                elif self.pos_y == y_max - 1:
                    if steps == 1:
                        self.pos_y += steps
                    else:
                        self.direction = direction_list[1]
                elif self.pos_y == y_max:
                    self.pos_y -= steps
                    self.direction = direction_list[1]
                    
            elif self.direction == direction_list[1]:
                if self.pos_y > y_min + 1:
                    self.pos_y -= steps
                elif self.pos_y == y_min + 1:
                    if steps == 1:
                        self.pos_y -= steps
                    else:
                        self.direction = direction_list[0]
                elif self.pos_y == y_min:
                    self.pos_y += steps
                    self.direction = direction_list[0]
            elif self.direction == direction_list[2]:
                if self.pos_x > x_min + 1:
                    self.pos_x -= steps
                elif self.pos_x == x_min+1:
                    if steps == 1:
                        self.pos_x -= steps
                    else:
                        self.direction = direction_list[3]
                elif self.pos_x == x_min:
                    self.pos_x += steps;
                    self.direction = direction_list[3]
            elif self.direction == direction_list[3]:
                if self.pos_x < x_max - 1:
                    self.pos_x += steps
                elif self.pos_x == x_max - 1:
                    if steps == 1:
                        self.pos_x += steps;
                    else:
                        self.direction = direction_list[2]
                elif self.pos_x == x_max:
                    self.pos_x -= steps;
                    self.direction = direction_list[2]
                    
    class Game():
        def __init__(self):
            self.fishs = [ fish() for i in range(10) ]
            self.tortoise = tortoise()
        
        def run(self):
            while True:
                for each in self.fishs:
                    each.move()
                self.tortoise.move()
                func = lambda temp_fish,pos_x = self.tortoise.pos_x,pos_y=self.tortoise.pos_y : True if temp_fish.pos_x != pos_x or temp_fish.pos_y != pos_y else False
                self.fishs = list(filter(func,self.fishs))
                
                if self.tortoise.hp == 0 or len(self.fishs) == 0:
                    break
                print("self.tortoise.hp = %d" % self.tortoise.hp )
                print("len(self.fishc) = %d" % len(self.fishs))
                
            
            
            
            
    game = Game()
    game.run()
    

      

    ~不再更新,都不让我写公式,博客园太拉胯了
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  • 原文地址:https://www.cnblogs.com/alimy/p/10514201.html
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