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  • canvas制作倒计时炫丽效果

    <!DOCTYPE html>
    <head>
    <title>canvas倒计时</title>
    <style>
    .canvas{
       display: block;
       border: 1px solid #000;
       margin: 50px auto;
    }
    </style>
    </head>
    <body>
    <canvas class="canvas" id="canvas"></canvas>
    <script>
    var digit = [
        [
           [0,0,1,1,1,0,0],
           [0,1,1,0,1,1,0],
           [1,1,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [0,1,1,0,1,1,0],
           [0,0,1,1,1,0,0]
        ], //0
        [
           [0,0,0,1,1,0,0],
           [0,1,1,1,1,0,0],
           [0,0,0,1,1,0,0],
           [0,0,0,1,1,0,0],
           [0,0,0,1,1,0,0],
           [0,0,0,1,1,0,0],
           [0,0,0,1,1,0,0],
           [0,0,0,1,1,0,0],
           [0,0,0,1,1,0,0],
           [1,1,1,1,1,1,1]
        ], //1
        [
           [0,1,1,1,1,1,0],
           [1,1,0,0,0,1,1],
           [0,0,0,0,0,1,1],
           [0,0,0,0,1,1,0],
           [0,0,0,1,1,0,0],
           [0,0,1,1,0,0,0],
           [0,1,1,0,0,0,0],
           [1,1,0,0,0,0,0],
           [1,1,0,0,0,1,1],
           [1,1,1,1,1,1,1]
        ], //2
        [
           [1,1,1,1,1,1,1],
           [0,0,0,0,0,1,1],
           [0,0,0,0,1,1,0],
           [0,0,0,1,1,0,0],
           [0,0,1,1,1,0,0],
           [0,0,0,0,1,1,0],
           [0,0,0,0,0,1,1],
           [0,0,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [0,1,1,1,1,1,0]
        ], //3
        [
           [0,0,0,0,1,1,0],
           [0,0,0,1,1,1,0],
           [0,0,1,1,1,1,0],
           [0,1,1,0,1,1,0],
           [1,1,0,0,1,1,0],
           [1,1,1,1,1,1,1],
           [0,0,0,0,1,1,0],
           [0,0,0,0,1,1,0],
           [1,1,0,0,1,1,0],
           [0,0,0,1,1,1,1]
        ], //4
        [
           [1,1,1,1,1,1,1],
           [1,1,0,0,0,0,0],
           [1,1,0,0,0,0,0],
           [1,1,1,1,1,1,0],
           [0,0,0,0,0,1,1],
           [0,0,0,0,0,1,1],
           [0,0,0,0,0,1,1],
           [0,0,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [0,1,1,1,1,1,0]
        ], //5
        [
           [0,0,0,0,1,1,1],
           [0,0,1,1,0,0,0],
           [0,1,1,0,0,0,0],
           [1,1,0,0,0,0,0],
           [1,1,0,1,1,1,0],
           [1,1,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [0,1,1,1,1,1,0]
        ], //6
        [
           [1,1,1,1,1,1,1],
           [1,1,0,0,0,1,1],
           [0,0,0,0,1,1,0],
           [0,0,0,0,1,1,0],
           [0,0,0,1,1,0,0],
           [0,0,0,1,1,0,0],
           [0,0,1,1,0,0,0],
           [0,0,1,1,0,0,0],
           [0,0,1,1,0,0,0],
           [0,0,1,1,0,0,0]
        ], //7
        [
           [0,1,1,1,1,1,0],
           [1,1,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [0,1,1,1,1,1,0],
           [1,1,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [0,1,1,1,1,1,0]
        ], //8
        [
           [0,1,1,1,1,1,0],
           [1,1,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [0,1,1,1,0,1,1],
           [0,0,0,0,0,1,1],
           [0,0,0,0,0,1,1],
           [0,0,0,0,1,1,0],
           [0,0,0,1,1,0,0],
           [0,1,1,0,0,0,0]
        ], //9
        [
           [0,0,0,0],
           [0,0,0,0],
           [0,1,1,0],
           [0,1,1,0],
           [0,0,0,0],
           [0,0,0,0],
           [0,1,1,0],
           [0,1,1,0],
           [0,0,0,0],
           [0,0,0,0],
        ] //:
        
    ];
    
    var WINDOW_HEIGHT = 468;
    var WINDOW_WIDTH = 1024;
    var RADIUS = 8;
    var MARGIN_TOP = 60;
    var MARGIN_LEFT = 30;
    
    //const endTime = new Date(2017,1,03,28,18,09);
    var endTime = new Date();
        endTime.setTime(endTime.getTime()+3600*1000);
    var curShowTimeSeconds = 0;
    
    var balls = [];
    var colors = ['#33B5E5','#0099CC','#AA66CC','#9933CC','#99CC00','#669900','#FF8800','FF8888','#CC0000'];
    
    window.onload = function(){
         var canvas = document.getElementById('canvas');
         var cxt = canvas.getContext('2d');
    
         canvas.height = WINDOW_HEIGHT;
         canvas.width = WINDOW_WIDTH;
         
         curShowTimeSeconds = getCurrentShowTimeSeconds();
         
         setInterval(function(){
              render(cxt);
              update();
         },50);
    }
    function getCurrentShowTimeSeconds(){
         var curTime = new Date();
         var ret = endTime.getTime() - curTime.getTime();
         ret = Math.round(ret/1000);
         
         return ret >=0? ret : 0;
    }
    function update(){
    
         var nextShowTimeSeconds = getCurrentShowTimeSeconds();
         
         var nextHours = parseInt(nextShowTimeSeconds / 3600);
         var nextMinutes = parseInt((nextShowTimeSeconds -nextHours*3600)/ 60);
         var nextSeconds = nextShowTimeSeconds % 60;
         
         var curHours = parseInt(curShowTimeSeconds / 3600);
         var curMinutes = parseInt((curShowTimeSeconds -curHours*3600)/ 60);
         var curSeconds = curShowTimeSeconds% 60;
         
         if(nextSeconds != curSeconds){
         
            if(parseInt(curHours/10) != parseInt(nextHours/10)){
                addBalls(MARGIN_LEFT + 0, MARGIN_TOP, parseInt(curHours/10));
            }    
            if(parseInt(curHours%10) != parseInt(nextHours%10)){
                addBalls(MARGIN_LEFT + 15*(RADIUS+1), MARGIN_TOP, parseInt(curHours/10));
            }
            if(parseInt(curMinutes/10) != parseInt(nextMinutes/10)){
                addBalls(MARGIN_LEFT + 39*(RADIUS+1), MARGIN_TOP, parseInt(curMinutes/10));
            }
            if(parseInt(curMinutes%10) != parseInt(nextMinutes%10)){
                addBalls(MARGIN_LEFT + 54*(RADIUS+1), MARGIN_TOP, parseInt(curMinutes%10));
            }    
            if(parseInt(curSeconds/10) != parseInt(nextSeconds/10)){
                addBalls(MARGIN_LEFT + 78*(RADIUS+1), MARGIN_TOP, parseInt(curSeconds/10));
            }
            if(parseInt(curSeconds%10) != parseInt(nextSeconds%10)){
                addBalls(MARGIN_LEFT + 93*(RADIUS+1), MARGIN_TOP, parseInt(curSeconds%10));
            }        
         
             curShowTimeSeconds = nextShowTimeSeconds;
         }
         
         updateBalls();
    }
    function updateBalls(){
       for(var i= 0; i< balls.length; i++){
             balls[i].x += balls[i].vx;
             balls[i].y += balls[i].vy;
             balls[i].vy += balls[i].g;
             
             if(balls[i].y >= canvas.height -RADIUS){
             
                balls[i].y = canvas.height - RADIUS;
                balls[i].vy = -balls[i].vy*0.65; //加一个摩擦力系数
             }
       }
       
       
       var cnt = 0;
       for(var i= 0; i< balls.length; i++){
           if(balls[i].x + RADIUS > 0 && balls[i].x - RADIUS < WINDOW_WIDTH){
              balls[cnt++] = balls[i];
           }
       }
       while(balls.length > Math.min(300,cnt)){
                  balls.pop();
         }
    }
    function addBalls(x, y, num){
        for(var i=0; i<digit[num].length; i++){
           for(var j=0; j<digit[num][i].length; j++){
              if(digit[num][i][j] == 1){
                  var aBall = {
                     x: x+j*2*(RADIUS+1) +(RADIUS+1),
                     y: y+i*2*(RADIUS+1) +(RADIUS+1),
                     g: 1.5+Math.random(),
                     vx: Math.pow(-1, Math.ceil(Math.random()*1000))*4,
                     vy: -5,
                     color: colors[Math.floor(Math.random()*colors.length)]
                  };
                  
                  balls.push(aBall);
              }
           }
        
        }
    }
    function render(cxt){
    
         cxt.clearRect(0,0, WINDOW_WIDTH, WINDOW_HEIGHT);
         
         var hours = parseInt(curShowTimeSeconds / 3600);
         var minutes = parseInt((curShowTimeSeconds -hours*3600)/ 60);
         var seconds = curShowTimeSeconds% 60;
          
         renderDigit(MARGIN_LEFT, MARGIN_TOP, parseInt(hours/10), cxt);
         renderDigit(MARGIN_LEFT+15*(RADIUS+1), MARGIN_TOP, parseInt(hours%10), cxt);
         renderDigit(MARGIN_LEFT+30*(RADIUS+1), MARGIN_TOP, 10, cxt);
         renderDigit(MARGIN_LEFT+39*(RADIUS+1), MARGIN_TOP, parseInt(minutes/10), cxt);
         renderDigit(MARGIN_LEFT+54*(RADIUS+1), MARGIN_TOP, parseInt(minutes%10), cxt);
         renderDigit(MARGIN_LEFT+69*(RADIUS+1), MARGIN_TOP, 10, cxt);
         renderDigit(MARGIN_LEFT+78*(RADIUS+1), MARGIN_TOP, parseInt(seconds/10), cxt);
         renderDigit(MARGIN_LEFT+93*(RADIUS+1), MARGIN_TOP, parseInt(seconds%10), cxt);
    
         for(var i=0; i < balls.length; i++){
             cxt.fillStyle = balls[i].color;
             
             cxt.beginPath();
             cxt.arc(balls[i].x, balls[i].y, RADIUS, 0, 2*Math.PI, true);
             cxt.closePath();
             
             cxt.fill();
         }
    }
    function renderDigit(x,y, num, cxt){
    
         cxt.fillStyle = 'rgb(0,102,153)';
         
         for(var i =0; i<digit[num].length; i++){
              for(var j =0; j<digit[num][i].length; j++){
                  if(digit[num][i][j] == 1){
                       cxt.beginPath();
                       cxt.arc( x+j*2*(RADIUS+1)+(RADIUS+1), y+i*2*(RADIUS+1)+(RADIUS+1), RADIUS, 0, 2*Math.PI);
                       cxt.closePath();
                       cxt.fill();
                  }
            }
         }
    }
    </script>
    
    </body>
    </html>
    View Code
    <!DOCTYPE html>
    <head>
    <title>canvas倒计时</title>
    <style>
    .canvas{
       display: block;
       border: 1px solid #000;
       margin: 50px auto;
    }
    </style>
    </head>
    <body>
    <canvas class="canvas" id="canvas"></canvas>
    
    <script>
       var ball = {x: 512, y:100, r:20, g:2, vx: -1, vy: 0, color: '#005588'};
       window.onload = function(){
             var canvas = document.getElementById('canvas');
             var cxt = canvas.getContext('2d');
             
             canvas.width = 1024;
             canvas.height = 468;
             
             setInterval(function(){
                  render(cxt);
                  update();
             },50);
       }
       function update(){
             ball.x += ball.vx;
             ball.y += ball.vy;
             ball.vy += ball.g;
       }
       function render(cxt){
             cxt.clearRect(0,0,cxt.canvas.width,canvas.height);
             
             cxt.fillStyle = ball.color;
             cxt.beginPath();
             cxt.arc(ball.x, ball.y, ball.r, 0, 2*Math.PI);
             cxt.closePath();
             
             cxt.fill();
       }
    </script>
    </body>
    </html>
    View Code
    <!DOCTYPE html>
    <head>
    <title>canvas倒计时</title>
    <style>
    .canvas{
       display: block;
       border: 1px solid #000;
       margin: 50px auto;
    }
    </style>
    </head>
    <body>
    <canvas class="canvas" id="canvas"></canvas>
    <script>
    var digit = [
        [
           [0,0,1,1,1,0,0],
           [0,1,1,0,1,1,0],
           [1,1,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [0,1,1,0,1,1,0],
           [0,0,1,1,1,0,0]
        ], //0
        [
           [0,0,0,1,1,0,0],
           [0,1,1,1,1,0,0],
           [0,0,0,1,1,0,0],
           [0,0,0,1,1,0,0],
           [0,0,0,1,1,0,0],
           [0,0,0,1,1,0,0],
           [0,0,0,1,1,0,0],
           [0,0,0,1,1,0,0],
           [0,0,0,1,1,0,0],
           [1,1,1,1,1,1,1]
        ], //1
        [
           [0,1,1,1,1,1,0],
           [1,1,0,0,0,1,1],
           [0,0,0,0,0,1,1],
           [0,0,0,0,1,1,0],
           [0,0,0,1,1,0,0],
           [0,0,1,1,0,0,0],
           [0,1,1,0,0,0,0],
           [1,1,0,0,0,0,0],
           [1,1,0,0,0,1,1],
           [1,1,1,1,1,1,1]
        ], //2
        [
           [1,1,1,1,1,1,1],
           [0,0,0,0,0,1,1],
           [0,0,0,0,1,1,0],
           [0,0,0,1,1,0,0],
           [0,0,1,1,1,0,0],
           [0,0,0,0,1,1,0],
           [0,0,0,0,0,1,1],
           [0,0,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [0,1,1,1,1,1,0]
        ], //3
        [
           [0,0,0,0,1,1,0],
           [0,0,0,1,1,1,0],
           [0,0,1,1,1,1,0],
           [0,1,1,0,1,1,0],
           [1,1,0,0,1,1,0],
           [1,1,1,1,1,1,1],
           [0,0,0,0,1,1,0],
           [0,0,0,0,1,1,0],
           [1,1,0,0,1,1,0],
           [0,0,0,1,1,1,1]
        ], //4
        [
           [1,1,1,1,1,1,1],
           [1,1,0,0,0,0,0],
           [1,1,0,0,0,0,0],
           [1,1,1,1,1,1,0],
           [0,0,0,0,0,1,1],
           [0,0,0,0,0,1,1],
           [0,0,0,0,0,1,1],
           [0,0,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [0,1,1,1,1,1,0]
        ], //5
        [
           [0,0,0,0,1,1,1],
           [0,0,1,1,0,0,0],
           [0,1,1,0,0,0,0],
           [1,1,0,0,0,0,0],
           [1,1,0,1,1,1,0],
           [1,1,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [0,1,1,1,1,1,0]
        ], //6
        [
           [1,1,1,1,1,1,1],
           [1,1,0,0,0,1,1],
           [0,0,0,0,1,1,0],
           [0,0,0,0,1,1,0],
           [0,0,0,1,1,0,0],
           [0,0,0,1,1,0,0],
           [0,0,1,1,0,0,0],
           [0,0,1,1,0,0,0],
           [0,0,1,1,0,0,0],
           [0,0,1,1,0,0,0]
        ], //7
        [
           [0,1,1,1,1,1,0],
           [1,1,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [0,1,1,1,1,1,0],
           [1,1,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [0,1,1,1,1,1,0]
        ], //8
        [
           [0,1,1,1,1,1,0],
           [1,1,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [1,1,0,0,0,1,1],
           [0,1,1,1,0,1,1],
           [0,0,0,0,0,1,1],
           [0,0,0,0,0,1,1],
           [0,0,0,0,1,1,0],
           [0,0,0,1,1,0,0],
           [0,1,1,0,0,0,0]
        ], //9
        [
           [0,0,0,0],
           [0,0,0,0],
           [0,1,1,0],
           [0,1,1,0],
           [0,0,0,0],
           [0,0,0,0],
           [0,1,1,0],
           [0,1,1,0],
           [0,0,0,0],
           [0,0,0,0],
        ] //:
        
    ];
    
    var WINDOW_HEIGHT = 468;
    var WINDOW_WIDTH = 1024;
    var RADIUS = 8;
    var MARGIN_TOP = 60;
    var MARGIN_LEFT = 30;
    
    const endTime = new Date(2017,1,03,28,18,09);
    var curShowTimeSeconds = 0;
    
    window.onload = function(){
         var canvas = document.getElementById('canvas');
         var cxt = canvas.getContext('2d');
    
         canvas.height = WINDOW_HEIGHT;
         canvas.width = WINDOW_WIDTH;
         
         curShowTimeSeconds = getCurrentShowTimeSeconds();
         
         setInterval(function(){
              render(cxt);
              update();
         },50);
    }
    function getCurrentShowTimeSeconds(){
         var curTime = new Date();
         var ret = endTime.getTime() - curTime.getTime();
         ret = Math.round(ret/1000);
         
         return ret >=0? ret : 0;
    }
    function update(){
    
         var nextShowTimeSeconds = getCurrentShowTimeSeconds();
         
         var nextHours = parseInt(nextShowTimeSeconds / 3600);
         var nextMinutes = parseInt((nextShowTimeSeconds -nextHours*3600)/ 60);
         var nextSeconds = nextShowTimeSeconds % 60;
         
         var curHours = parseInt(curShowTimeSeconds / 3600);
         var curMinutes = parseInt((curShowTimeSeconds -curHours*3600)/ 60);
         var curSeconds = curShowTimeSeconds% 60;
         
         if(nextSeconds != curSeconds){
         
             curShowTimeSeconds = nextShowTimeSeconds;
         }
    }
    function render(cxt){
    
         cxt.clearRect(0,0, WINDOW_WIDTH, WINDOW_HEIGHT);
         
         var hours = parseInt(curShowTimeSeconds / 3600);
         var minutes = parseInt((curShowTimeSeconds -hours*3600)/ 60);
         var seconds = curShowTimeSeconds% 60;
          
         renderDigit(MARGIN_LEFT, MARGIN_TOP, parseInt(hours/10), cxt);
         renderDigit(MARGIN_LEFT+15*(RADIUS+1), MARGIN_TOP, parseInt(hours%10), cxt);
         renderDigit(MARGIN_LEFT+30*(RADIUS+1), MARGIN_TOP, 10, cxt);
         renderDigit(MARGIN_LEFT+39*(RADIUS+1), MARGIN_TOP, parseInt(minutes/10), cxt);
         renderDigit(MARGIN_LEFT+54*(RADIUS+1), MARGIN_TOP, parseInt(minutes%10), cxt);
         renderDigit(MARGIN_LEFT+69*(RADIUS+1), MARGIN_TOP, 10, cxt);
         renderDigit(MARGIN_LEFT+78*(RADIUS+1), MARGIN_TOP, parseInt(seconds/10), cxt);
         renderDigit(MARGIN_LEFT+93*(RADIUS+1), MARGIN_TOP, parseInt(seconds%10), cxt);
    }
    function renderDigit(x,y, num, cxt){
    
         cxt.fillStyle = 'rgb(0,102,153)';
         
         for(var i =0; i<digit[num].length; i++){
              for(var j =0; j<digit[num][i].length; j++){
                  if(digit[num][i][j] == 1){
                       cxt.beginPath();
                       cxt.arc( x+j*2*(RADIUS+1)+(RADIUS+1), y+i*2*(RADIUS+1)+(RADIUS+1), RADIUS, 0, 2*Math.PI);
                       cxt.closePath();
                       cxt.fill();
                  }
            }
         }
    }
    </script>
    <script>
       var ball = {x: 512, y:100, r:20, g:2, vx: -1, vy: 0, color: '#005588'};
       window.onload = function(){
             var canvas = document.getElementById('canvas');
             var cxt = canvas.getContext('2d');
             
             canvas.width = 1024;
             canvas.height = 468;
             
             setInterval(function(){
                  render(cxt);
                  update();
             },50);
       }
       function update(){
             ball.x += ball.vx;
             ball.y += ball.vy;
             ball.vy += ball.g;
             
             if(ball.y >= canvas.height -ball.r){
             
                ball.y = canvas.height - ball.r;
                ball.vy = -ball.vy*0.6; //加一个摩擦力系数
             }
       }
       function render(cxt){
             cxt.clearRect(0,0,cxt.canvas.width,canvas.height);
             
             cxt.fillStyle = ball.color;
             cxt.beginPath();
             cxt.arc(ball.x, ball.y, ball.r, 0, 2*Math.PI);
             cxt.closePath();
             
             cxt.fill();
       }
    </script>
    </body>
    </html>
    View Code

     

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  • 原文地址:https://www.cnblogs.com/aliwa/p/6360518.html
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