zoukankan      html  css  js  c++  java
  • c#实现显示图片的动态效果

    由于是以动画方式显示图像,这里没办法直接贴静态截图,因此决定给园友开源,将所有的可运行代码附在案例后面,由于所有的动画处理图像的对象放在都 pictureBox控件中,同时定义的类都大同小异,因此这里先把下面案例中要用到的所有类及装载图像的代码给大家,运行时用这里的代码加下面任意一个实例的代码即可运行程序!

    private Bitmap SourceBitmap;
    private Bitmap MyBitmap;
    private void button2_Click(object sender, EventArgs e)
    {
    //打开图像文件
    OpenFileDialog openFileDialog = new OpenFileDialog();
    openFileDialog.Filter = "图像文件(JPeg, Gif, Bmp, etc.)
    |*.jpg;*.jpeg;*.gif;*.bmp;*.tif; *.tiff; *.png|
    JPeg 图像文件(*.jpg;*.jpeg)
    |*.jpg;*.jpeg |GIF 图像文件(*.gif)|*.gif |BMP图像文件(*.bmp)|*.bmp
    |Tiff图像文件(*.tif;*.tiff)|*.tif;*.tiff|Png图像
    文件(*.png)| *.png |所有文件(*.*)|*.*";
    if (openFileDialog.ShowDialog() == DialogResult.OK)
    {
    //得到原始大小的图像
    SourceBitmap = new Bitmap(openFileDialog.FileName);
    //得到缩放后的图像
    MyBitmap = new Bitmap(SourceBitmap, this.pictureBox1.Width, this
    .pictureBox1.Height);
    this.pictureBox1.Image = MyBitmap;
    }
    }

    一、以上下反转的方式显示图像.

    原理:计算图像位置和高度后以高度的一半为轴进行对换上下半边的图像。

    代码:

    private void button1_Click(object sender, EventArgs e)
    {

    try
    {
    int width = this.MyBitmap.Width; //图像宽度
    int height = this.MyBitmap.Height; //图像高度
    Graphics g = this.panel1.CreateGraphics();
    g.Clear(Color.Gray);
    for (int i = -width / 2; i <= width / 2; i++)
    {
    g.Clear(Color.Gray);
    int j = Convert.ToInt32(i * (Convert.ToSingle(height) / Convert.ToS
    ingle(width)));
    Rectangle DestRect = new Rectangle(0, height / 2 -j, width, 2 * j);
    Rectangle SrcRect = new Rectangle(0, 0, MyBitmap.Width, MyBitmap.Height);
    g.DrawImage(MyBitmap, DestRect, SrcRect, GraphicsUnit.Pixel);
    System.Threading.Thread.Sleep(10);
    }
    }
    catch (Exception ex)
    {
    MessageBox.Show(ex.Message, "信息提示");
    }
    }

    二、以上下对接的方式显示图像

    原理:首先将图像分为上下两部分, 然后分别显示。

    代码:

    private void button1_Click(object sender, EventArgs e)
    {

    try
    {
    int width = this.pictureBox1.Width; //图像宽度
    int height = this.pictureBox1.Height; //图像高度
    Graphics g = this.panel1.CreateGraphics();
    g.Clear(Color.Gray);
    Bitmap bitmap = new Bitmap(width, height);
    int x = 0;
    while (x <= height / 2)
    {
    for (int i = 0; i <= width - 1; i++)
    {
    bitmap.SetPixel(i, x, MyBitmap.GetPixel(i, x));
    }
    for (int i = 0; i <= width - 1; i++)
    {
    bitmap.SetPixel(i, height - x - 1, MyBitmap.GetPixel(i, height - x - 1));
    }
    x++;
    this.panel1.Refresh();
    g.DrawImage (bitmap,0,0);
    System.Threading.Thread.Sleep(10);
    }
    }
    catch (Exception ex)
    {
    MessageBox.Show(ex.Message, "信息提示");
    }
    }

    三、以四周扩散的方式显示图像

    原理:首先设置图像显示的位置, 然后按高度和宽度的比例循环输出, 直到高度和宽度为原始大小。

    代码:

    private void button1_Click(object sender, EventArgs e)
    {
    try
    {
    int width = this.MyBitmap.Width; //图像宽度
    int height = this.MyBitmap.Height; //图像高度
    //取得Graphics对象
    Graphics g = this.panel1.CreateGraphics();
    g.Clear(Color.Gray); //初始为全灰色
    for (int i = 0; i <= width / 2; i++)
    {
    int j = Convert.ToInt32 (i*(Convert.ToSingle(height) / Convert.ToSingle(width)));
    Rectangle DestRect = new Rectangle(width / 2 - i, height/2-j, 2 * i, 2*j);
    Rectangle SrcRect = new Rectangle(0, 0, MyBitmap.Width, MyBitmap.Height);
    g.DrawImage(MyBitmap, DestRect, SrcRect, GraphicsUnit.Pixel);
    System.Threading.Thread.Sleep(10);
    }
    }
    catch (Exception ex)
    {
    MessageBox.Show(ex.Message, "信息提示");
    }
    }

    四、以分块效果显示图像

    原理:首先将图分为几块, 再使用 Bitmap 类的 Clone方法从原图指定的块中复制图像, 最后将这些块依次显示出来便可。

    代码:

    private void button1_Click(object sender, EventArgs e)
    {
    Graphics g = this.panel1.CreateGraphics();
    g.Clear(Color.White);
    int width = MyBitmap.Width;
    int height = MyBitmap.Height;
    //定义将图片切分成四个部分的区域
    RectangleF[] block ={
    new RectangleF(0,0,width/2,height/2),

    new RectangleF(width/2,0,width/2,height/2),
    new RectangleF(0,height/2,width/2,height/2),
    new RectangleF(width/2,height/2,width/2,height/2)};
    //分别克隆图片的四个部分
    Bitmap[] MyBitmapBlack ={
    MyBitmap.Clone(block[0],System.Drawing.Imaging.PixelFormat.DontCare),
    MyBitmap.Clone(block[1],System.Drawing.Imaging.PixelFormat.DontCare),
    MyBitmap.Clone(block[2],System.Drawing.Imaging.PixelFormat.DontCare),
    MyBitmap.Clone(block[3],System.Drawing.Imaging.PixelFormat.DontCare)};
    //绘制图片的四个部分,各部分绘制时间间隔为0.5秒
    g.DrawImage(MyBitmapBlack[0], 0, 0);
    System.Threading.Thread.Sleep(1000);
    g.DrawImage(MyBitmapBlack[1], width / 2, 0);
    System.Threading.Thread.Sleep(1000);
    g.DrawImage(MyBitmapBlack[3], width / 2, height / 2);
    System.Threading.Thread.Sleep(1000);
    g.DrawImage(MyBitmapBlack[2], 0, height / 2);
    }

    五、以淡入淡出效果显示图像

    原理:使用 ImageAttrributes 类的 SetColorMatrix() 方法设置颜色, 调整矩阵实现淡出的效果. 此类还可以对颜色进行校正, 调暗, 调亮和移除等。

    代码:

    private void button1_Click(object sender, EventArgs e)
    {

    try
    {
    Graphics g = this.panel1.CreateGraphics();
    g.Clear(Color.Gray);
    int width = MyBitmap.Width;
    int height = MyBitmap.Height;
    ImageAttributes attributes = new ImageAttributes();
    ColorMatrix matrix = new ColorMatrix();
    //创建淡入颜色矩阵
    matrix.Matrix00 = (float)0.0;
    matrix.Matrix01 = (float)0.0;
    matrix.Matrix02 = (float)0.0;
    matrix.Matrix03 = (float)0.0;
    matrix.Matrix04 = (float)0.0;
    matrix.Matrix10 = (float)0.0;
    matrix.Matrix11 = (float)0.0;
    matrix.Matrix12 = (float)0.0;
    matrix.Matrix13 = (float)0.0;
    matrix.Matrix14 = (float)0.0;
    matrix.Matrix20 = (float)0.0;
    matrix.Matrix21 = (float)0.0;
    matrix.Matrix22 = (float)0.0;
    matrix.Matrix23 = (float)0.0;
    matrix.Matrix24 = (float)0.0;
    matrix.Matrix30 = (float)0.0;
    matrix.Matrix31 = (float)0.0;
    matrix.Matrix32 = (float)0.0;
    matrix.Matrix33 = (float)0.0;
    matrix.Matrix34 = (float)0.0;
    matrix.Matrix40 = (float)0.0;
    matrix.Matrix41 = (float)0.0;
    matrix.Matrix42 = (float)0.0;
    matrix.Matrix43 = (float)0.0;
    matrix.Matrix44 = (float)0.0;
    matrix.Matrix33 = (float)1.0;
    matrix.Matrix44 = (float)1.0;
    //从0到1进行修改色彩变换矩阵主对角线上的数值
    //使三种基准色的饱和度渐增
    Single count = (float)0.0;
    while (count < 1.0)
    {
    matrix.Matrix00 = count;
    matrix.Matrix11 = count;
    matrix.Matrix22 = count;
    matrix.Matrix33 = count;
    attributes.SetColorMatrix(matrix, ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
    g.DrawImage(MyBitmap, new Rectangle(0, 0, width, height),
    0, 0, width, height, GraphicsUnit.Pixel, attributes);
    private void button1_Click(object sender, EventArgs e)
    System.Threading.Thread.Sleep(200);
    count = (float)(count + 0.02);
    }
    }
    catch (Exception ex)
    {
    MessageBox.Show(ex.Message, "信息提示");
    }
    }

    private void button3_Click(object sender, EventArgs e)
    {

    try
    {
    Graphics g = this.panel1.CreateGraphics();
    g.Clear(Color.Gray);
    int width = MyBitmap.Width;
    int height = MyBitmap.Height;
    ImageAttributes attributes = new ImageAttributes();
    ColorMatrix matrix = new ColorMatrix();
    //创建淡出颜色矩阵
    matrix.Matrix00 = (float)0.0;
    matrix.Matrix01 = (float)0.0;
    matrix.Matrix02 = (float)0.0;
    matrix.Matrix03 = (float)0.0;
    matrix.Matrix04 = (float)0.0;
    matrix.Matrix10 = (float)0.0;
    matrix.Matrix11 = (float)0.0;
    matrix.Matrix12 = (float)0.0;
    matrix.Matrix13 = (float)0.0;
    matrix.Matrix14 = (float)0.0;
    matrix.Matrix20 = (float)0.0;
    matrix.Matrix21 = (float)0.0;
    matrix.Matrix22 = (float)0.0;
    matrix.Matrix23 = (float)0.0;
    matrix.Matrix24 = (float)0.0;
    matrix.Matrix30 = (float)0.0;
    matrix.Matrix31 = (float)0.0;
    matrix.Matrix32 = (float)0.0;
    matrix.Matrix33 = (float)0.0;
    matrix.Matrix34 = (float)0.0;
    matrix.Matrix40 = (float)0.0;
    matrix.Matrix41 = (float)0.0;
    matrix.Matrix42 = (float)0.0;
    matrix.Matrix43 = (float)0.0;
    matrix.Matrix44 = (float)0.0;
    matrix.Matrix33 = (float)1.0;
    matrix.Matrix44 = (float)1.0;
    //从1到0进行修改色彩变换矩阵主对角线上的数值
    //依次减少每种色彩分量
    Single count = (float)1.0;
    while (count > 0.0)
    {
    matrix.Matrix00 = (float)count;
    matrix.Matrix11 = (float)count;
    matrix.Matrix22 = (float)count;
    matrix.Matrix33 = (float)count;
    attributes.SetColorMatrix(matrix, ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
    g.DrawImage(MyBitmap, new Rectangle(0, 0, width, height),
    0, 0, width, height, GraphicsUnit.Pixel, attributes);
    System.Threading.Thread.Sleep(20);
    count = (float)(count - 0.01);
    }
    }
    catch (Exception ex)
    {
    MessageBox.Show(ex.Message, "信息提示");
    }
    }


    六、以左右对接的方式显示图像

    原理:首先将图像分为左右两部分, 然后分别显示。

    代码:

    private void button1_Click(object sender, EventArgs e)
    {
    //以左右对接方式显示图像
    try
    {
    int width = this.MyBitmap.Width; //图像宽度
    int height = this.MyBitmap.Height; //图像高度
    Graphics g = this.panel1.CreateGraphics();
    g.Clear(Color.Gray); //初始为全灰色
    Bitmap bitmap = new Bitmap(width, height);
    int x = 0;
    while (x <= width / 2)
    {
    for (int i = 0; i <= height - 1; i++)
    {
    bitmap.SetPixel(x, i, MyBitmap.GetPixel(x, i));
    }
    for (int i = 0; i <= height - 1; i++)
    {
    bitmap.SetPixel(width - x - 1, i,
    MyBitmap.GetPixel(width - x - 1, i));
    }
    x++;
    this.panel1.Refresh();
    g.DrawImage (bitmap,0,0);
    System.Threading.Thread.Sleep(10);
    }
    }
    catch (Exception ex)
    {
    MessageBox.Show(ex.Message, "信息提示");
    }
    }

    七、以左右反转的方式显示图像

    原理:计算图像位置和高度后以宽度的一半为轴进行对换左右半边的图像。

    代码:

    private void button1_Click(object sender, EventArgs e)
    {
    //以左右反转方式显示图像
    try
    {
    int width = this.MyBitmap.Width; //图像宽度
    int height = this.MyBitmap.Height; //图像高度
    Graphics g = this.panel1.CreateGraphics();
    g.Clear(Color.Gray); //初始为全灰色
    for (int j = -height / 2; j <= height / 2; j++)
    {
    g.Clear(Color.Gray); //初始为全灰色
    int i = Convert.ToInt32(j * (Convert.ToSingle(width) / Convert.ToSingle(height)));
    Rectangle DestRect = new Rectangle(width / 2 - i, 0, 2 * i, height);
    Rectangle SrcRect = new Rectangle(0, 0, MyBitmap.Width, MyBitmap.Height);
    g.DrawImage(MyBitmap, DestRect, SrcRect, GraphicsUnit.Pixel);
    System.Threading.Thread.Sleep(10);
    }
    }
    catch (Exception ex)
    {
    MessageBox.Show(ex.Message, "信息提示");
    }
    }

    八、以从上向下拉伸的方式显示图像

    原理:将图像的宽度不变每次显示图像的一部分, 直到将图片完全显示。

    代码:

    private void button1_Click(object sender, EventArgs e)
    {
    //以从上向下拉伸方式显示图像
    try
    {
    int width = this.MyBitmap.Width; //图像宽度
    int height = this.MyBitmap.Height; //图像高度
    Graphics g = this.panel1.CreateGraphics();
    g.Clear(Color.Gray); //初始为全灰色
    for (int y = 1; y <= height; y++)
    {
    Bitmap bitmap=MyBitmap.Clone (new Rectangle(0,0,width ,y),
    System.Drawing .Imaging.PixelFormat .Format24bppRgb );
    g.DrawImage (bitmap,0,0);
    System.Threading.Thread.Sleep(10);
    }
    }
    catch (Exception ex)
    {
    MessageBox.Show(ex.Message, "信息提示");
    }
    }

    九、以从左向右拉伸的方式显示图像

    原理:将图像的高度不变每次显示图像的一部分, 直到将图片完全显示。

    代码:

    private void button1_Click(object sender, EventArgs e)
    {//以从左向右拉伸方式显示图像try
    {
    int width = this.MyBitmap.Width; //图像宽度
    int height = this.MyBitmap.Height; //图像高度
    Graphics g = this.panel1.CreateGraphics();g.Clear(Color.Gray); //初始为全灰色
    for (int x = 1; x <= width; x++)
    {
    Bitmap bitmap=MyBitmap.Clone (new Rectangle
    (0,0,x ,height),
    System.Drawing .Imaging.PixelFormat .Format24bppRgb );
    g.DrawImage (bitmap,0,0);
    System.Threading.Thread.Sleep(10);
    }
    }
    catch (Exception ex){MessageBox.Show(ex.Message, "信息提示");
    }
    }

    十、以任意角度旋转图像

    原理:主要使用了 Graphics 类提供的 RotateTransform() 方法对图像进行旋转。

    代码:

    private void button1_Click(object sender, EventArgs e)
    {
    //以任意角度旋转显示图像
    Graphics g = this.panel1.CreateGraphics();
    float MyAngle = 0;//旋转的角度
    while (MyAngle < 360)
    {
    TextureBrush MyBrush = new TextureBrush(MyBitmap);
    this.panel1.Refresh();
    MyBrush.RotateTransform(MyAngle);
    g.FillRectangle(MyBrush, 0, 0, this.ClientRectangle.Width, this.ClientRectangle.Height);
    MyAngle += 0.5f;
    System.Threading.Thread.Sleep(50);
    }
    }

    十一、以椭圆的方式显示图像

    原理:主要使用了 Graphics 类提供的 FillEllipse() 方法和 TextureBrush() 方法。

    代码:

    十二、以不同的透明度显示图像.

    原理:Graphics 类的 FromArgb() 方法。

    代码:

    private void button1_Click(object sender, EventArgs e)
    {
    //以不同的透明度显示图像
    Graphics g = this.panel1.CreateGraphics();
    g.SmoothingMode = SmoothingMode.AntiAlias;
    TextureBrush MyBrush = new TextureBrush(MyBitmap);
    g.FillRectangle(MyBrush, this.panel1.ClientRectangle);
    for (int i = 0; i < 255; i++)
    {//由透明变为不透明
    g.FillRectangle(new SolidBrush(Color.FromArgb(i,Color.DarkS
    lateGray)), this.panel1.ClientRectangle);
    System.Threading.Thread.Sleep(100);
    }
    }

    十三、以不同分辨率显示图像

    原理:Bitmap 类的 SetResolution 方法。

    代码:

    private void button1_Click(object sender, EventArgs e)
    {
    //以不同的分辨率显示图像
    Graphics g = this.panel1.CreateGraphics();
    for (int i = 10; i < this.panel1.Height; i += 2)
    {
    g.Clear(Color.Gray);
    MyBitmap.SetResolution(i, i);
    g.DrawImage(MyBitmap, 0, 0);
    System.Threading.Thread.Sleep(100);
    }
    }

    十四、以不同翻转方式显示图像

    原理:Bitmap 类的RotateFip()方法。

    代码:

    private void button1_Click(object sender, EventArgs e)
    {
    //以不同翻转方式显示图像
    Graphics g = this.panel1.CreateGraphics();
    for (int i = 0; i < 17; i++)
    {
    switch (i)
    {
    case 0:
    MyBitmap.RotateFlip(RotateFlipType.RotateNoneFlipX);
    break;
    case 1:
    MyBitmap.RotateFlip(RotateFlipType.Rotate180FlipNone);
    break;
    case 2:
    MyBitmap.RotateFlip(RotateFlipType.Rotate180FlipX);
    break;
    case 3:
    MyBitmap.RotateFlip(RotateFlipType.Rotate180FlipXY);
    break;
    case 4:
    MyBitmap.RotateFlip(RotateFlipType.Rotate180FlipY);
    break;
    case 5:
    MyBitmap.RotateFlip(RotateFlipType.Rotate270FlipNone);
    break;
    case 6:
    MyBitmap.RotateFlip(RotateFlipType.Rotate270FlipX);
    break;
    case 7:
    MyBitmap.RotateFlip(RotateFlipType.Rotate270FlipXY);
    break;
    case 8:
    MyBitmap.RotateFlip(RotateFlipType.Rotate270FlipY);
    break;
    case 9:
    MyBitmap.RotateFlip(RotateFlipType.Rotate90FlipNone);
    break;
    case 10:
    MyBitmap.RotateFlip(RotateFlipType.Rotate90FlipX);
    break;
    case 11:
    MyBitmap.RotateFlip(RotateFlipType.Rotate90FlipXY);
    break;
    case 12:
    MyBitmap.RotateFlip(RotateFlipType.Rotate90FlipY);
    break;
    case 13:
    MyBitmap.RotateFlip(RotateFlipType.RotateNoneFlipNone);
    break;
    case 14:
    MyBitmap.RotateFlip(RotateFlipType.RotateNoneFlipX);
    break;
    case 15:
    MyBitmap.RotateFlip(RotateFlipType.RotateNoneFlipXY);
    break;
    case 16:
    MyBitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
    break;
    }
    g.Clear(Color.White);
    g.DrawImage(MyBitmap, 0, 0);
    System.Threading.Thread.Sleep(1000);
    }
    }

    private void button1_Click(object sender, EventArgs e)
    {
    //椭圆显示图像
    this.panel1.Refresh();
    Graphics g = this.panel1.CreateGraphics();
    TextureBrush MyBrush = new TextureBrush(MyBitmap);
    g.FillEllipse(MyBrush, this.panel1.ClientRectangle);
    }

  • 相关阅读:
    SVG的学习(34—36)
    28-30 js 文本全选
    28-30 键盘事件
    react学习(四)之设置 css样式 篇
    跳台阶
    详解Django的CSRF认证
    Django model中数据批量导入bulk_create()
    Redis从入门到精通
    Python的进阶1:copy()与deepcopy()区别
    sql面试题
  • 原文地址:https://www.cnblogs.com/anbylau2130/p/2757731.html
Copyright © 2011-2022 走看看