纹理扩散适合与做游戏的背景(卷轴效果),原理就是让材质贴图动起来(循环运动),代码很简单希望对大家有用
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// Scroll main texture based on timevar scrollSpeed = -0.5;// This must be set to override a bug where Render Order// of the tunnel objects is lost when SetTextureOffset is usedvar queue = 0;private var offset = 0.0;function Update (){ offset = Time.time * scrollSpeed; renderer.material.SetTextureOffset ("_MainTex", Vector2(offset,0)); renderer.material.renderQueue = queue;} |
贴图最好用psd格式的,jpg格式实现不了(亲测过)