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  • 俄罗斯方块(二):颜色篇

    主要内容:

    随机颜色的俄罗斯方块

    变背景颜色,实现隐形方块的俄罗斯方块

    本文基于我的上一篇

    俄罗斯方块(一):简版

    核心思路:

    1,图像由“核心变量”完全控制,图像变化的本质是 变量的改变

    2,自上而下式的思考,图像变化的问题将一步步转为 一系列具体的变量修改

    3,“核心变量”在思考过程中并非不可变更,为了写函数方便,可以适当让步

    一、随机颜色

    无疑,我们需要 新变量 记录颜色

    下一步 颜色信息的 产生 使用 销毁

    一个方块”落地”后,产生的下一个方块形状的同时随机产生一个颜色

        active.clear()
        active.extend(list(random.choice(all_block)))
        centre.clear()
        centre.extend([20, 4])
        a_color.clear()
        a_color.extend([random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)])

    画面绘制时 就不再用 blue

        x, y = centre
        for i, j in active:
            i += x
            j += y
            pygame.draw.rect(screen, a_color, (j * 25 + 1, 500 - i * 25 + 1, 23, 23))

    方块落地后,信息转入background ,background 并不介意0,1之外的 数据

    ps:是上一篇的代码中 判断一个位置是否被占 只要求 布尔值为True

    不信你看↓↓↓↓

    def move_LR(n):
        """n=-1代表向左,n=1代表向右"""
        x, y = centre
        y += n
        for i, j in active:
            i += x
            j += y
            if j < 0 or j > 9 or background[i][j]:
                break
        else:
            centre.clear()
            centre.extend([x, y])

    判断是否满行时 也仅仅 0 not in  xx 而已

    所以颜色信息可以直接写入 background 

        # active --转入-> background 
        x, y = centre
        for i, j in active:
            # background[x + i][y + j] = 1
            background[x + i][y + j] = tuple(a_color)

    ps :a_color 是 list 不能直接赋值(赋值 != 浅拷贝)

    画面绘制部分 也要改

        for i in range(1, 21):
            for j in range(10):
                bolck = background[i][j]
                if bolck:
                    # pygame.draw.rect(screen, blue, (j * 25 + 1, 500 - i * 25 + 1, 23, 23))
                    pygame.draw.rect(screen, bolck, (j * 25 + 1, 500 - i * 25 + 1, 23, 23))

    销毁就不用担心了 和位置信息的那部分相同

    成品

    完整的代码

    # 随机颜色
    import pygame, sys, random, time
    
    
    def new_draw():
        screen.fill(white)
    
        for i in range(1, 21):
            for j in range(10):
                bolck = background[i][j]
                if bolck:
                    # pygame.draw.rect(screen, blue, (j * 25 + 1, 500 - i * 25 + 1, 23, 23))
                    pygame.draw.rect(screen, bolck, (j * 25 + 1, 500 - i * 25 + 1, 23, 23))
    
        x, y = centre
        for i, j in active:
            i += x
            j += y
            pygame.draw.rect(screen, a_color, (j * 25 + 1, 500 - i * 25 + 1, 23, 23))
    
        pygame.display.update()
    
    
    def move_LR(n):
        """n=-1代表向左,n=1代表向右"""
        x, y = centre
        y += n
        for i, j in active:
            i += x
            j += y
            if j < 0 or j > 9 or background[i][j]:
                break
        else:
            centre.clear()
            centre.extend([x, y])
    
    
    def rotate():
        x, y = centre
        l = [(-j, i) for i, j in active]
        for i, j in l:
            i += x
            j += y
            if j < 0 or j > 9 or background[i][j]:
                break
        else:
            active.clear()
            active.extend(l)
    
    
    def move_down():
        x, y = centre
        x -= 1
        for i, j in active:
            i += x
            j += y
            if background[i][j]:
                break
        else:
            centre.clear()
            centre.extend([x, y])
            return
    
        # active --转入-> background
        x, y = centre
        for i, j in active:
            # background[x + i][y + j] = 1
            background[x + i][y + j] = tuple(a_color)
    
        l = []
        for i in range(1, 20):
            if 0 not in background[i]:
                l.append(i)
    
        l.sort(reverse=True)
    
        for i in l:
            background.pop(i)
            background.append([0 for j in range(10)])
    
        score[0] += len(l)
        pygame.display.set_caption("分数:%d" % (score[0]))
    
        active.clear()
        active.extend(list(random.choice(all_block)))
        centre.clear()
        centre.extend([20, 4])
        a_color.clear()
        a_color.extend([random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)])
        x, y = centre
        for i, j in active:
            i += x
            j += y
            if background[i][j]:
                break
        else:
            return
        alive.append(1)
    
    
    pygame.init()
    screen = pygame.display.set_mode((250, 500))
    pygame.display.set_caption("俄罗斯方块")
    fclock = pygame.time.Clock()
    
    all_block = (((0, 0), (0, -1), (0, 1), (0, 2)),
                 ((0, 0), (0, 1), (-1, 0), (-1, 1)),
                 ((0, 0), (0, -1), (-1, 0), (-1, 1)),
                 ((0, 0), (0, 1), (-1, -1), (-1, 0)),
                 ((0, 0), (0, 1), (1, 0), (0, -1)),
                 ((0, 0), (1, 0), (-1, 0), (1, -1)),
                 ((0, 0), (1, 0), (-1, 0), (1, 1)))
    background = [[0 for i in range(10)] for j in range(24)]
    background[0] = [1 for i in range(10)]
    active = list(random.choice(all_block))
    centre = [20, 4]
    score = [0]
    a_color = [random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)]
    
    black = 0, 0, 0
    white = 255, 255, 255
    blue = 0, 0, 255
    
    times = 0
    alive = []
    press = False
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    move_LR(-1)
                elif event.key == pygame.K_RIGHT:
                    move_LR(1)
                elif event.key == pygame.K_UP:
                    rotate()
                elif event.key == pygame.K_DOWN:
                    press = True
            elif event.type == pygame.KEYUP:
                if event.key == pygame.K_DOWN:
                    press = False
        if press:
            times += 10
    
        if times >= 50:
            move_down()
            times = 0
        else:
            times += 1
    
        if alive:
            pygame.display.set_caption("over分数:%d" % (score[0]))
            time.sleep(3)
            break
        new_draw()
        fclock.tick(100)
    View Code

    看了成品图,发现有些颜色很浅,那也在常理之中

    那如果随机出来255,255,255 白色或者254,254,254之类 人眼无法分辨的颜色那岂不是.......美滋滋?!.....

    二、变背景颜色,实现隐形方块的俄罗斯方块

    背景颜色两个,黑和白

    活动方块颜色两个,黑和白

    两个颜色一黑一白,交替变化

    成品图假想图

     

    act = 0
    bg = 1
    
    black = 0, 0, 0
    white = 255, 255, 255
    blue = 0, 0, 255
    color = [black, white]

    变量color用来保存颜色信息color[0] / color[ act ] 是活动方块的颜色   color[1] / color[ bg ] 是背景颜色 

    # 双色版
    import pygame, sys, random, time
    
    
    def new_draw():
        screen.fill(color[bg])
    
        for i in range(1, 21):
            for j in range(10):
                bolck = background[i][j]
                if bolck:
                    pygame.draw.rect(screen, bolck, (j * 25 + 1, 500 - i * 25 + 1, 23, 23))
    
        x, y = centre
        for i, j in active:
            i += x
            j += y
            pygame.draw.rect(screen, color[act], (j * 25 + 1, 500 - i * 25 + 1, 23, 23))
    
        pygame.display.update()
    
    
    def move_LR(n):
        """n=-1代表向左,n=1代表向右"""
        x, y = centre
        y += n
        for i, j in active:
            i += x
            j += y
            if j < 0 or j > 9 or background[i][j]:
                break
        else:
            centre.clear()
            centre.extend([x, y])
    
    
    def rotate():
        x, y = centre
        l = [(-j, i) for i, j in active]
        for i, j in l:
            i += x
            j += y
            if j < 0 or j > 9 or background[i][j]:
                break
        else:
            active.clear()
            active.extend(l)
    
    
    def move_down():
        x, y = centre
        x -= 1
        for i, j in active:
            i += x
            j += y
            if background[i][j]:
                break
        else:
            centre.clear()
            centre.extend([x, y])
            return
    
        x, y = centre
        for i, j in active:
            background[x + i][y + j] = color[act]
    
        l = []
        for i in range(1, 20):
            if 0 not in background[i]:
                l.append(i)
    
        l.sort(reverse=True)
    
        for i in l:
            background.pop(i)
            background.append([0 for j in range(10)])
    
        score[0] += len(l)
        pygame.display.set_caption("分数:%d" % (score[0]))
    
        active.clear()
        active.extend(list(random.choice(all_block)))
        centre.clear()
        centre.extend([20, 4])
        # - 互换颜色
        color.insert(0, color.pop())
        # color[act], color[bg] = color[bg], color[act]
    
        x, y = centre
        for i, j in active:
            i += x
            j += y
            if background[i][j]:
                break
        else:
            return
        alive.append(1)
    
    
    pygame.init()
    screen = pygame.display.set_mode((250, 500))
    pygame.display.set_caption("俄罗斯方块")
    fclock = pygame.time.Clock()
    
    all_block = (((0, 0), (0, -1), (0, 1), (0, 2)),
                 ((0, 0), (0, 1), (-1, 0), (-1, 1)),
                 ((0, 0), (0, -1), (-1, 0), (-1, 1)),
                 ((0, 0), (0, 1), (-1, -1), (-1, 0)),
                 ((0, 0), (0, 1), (1, 0), (0, -1)),
                 ((0, 0), (1, 0), (-1, 0), (1, -1)),
                 ((0, 0), (1, 0), (-1, 0), (1, 1)))
    background = [[0 for i in range(10)] for j in range(24)]
    background[0] = [1 for i in range(10)]
    active = list(random.choice(all_block))
    centre = [20, 4]
    score = [0]
    
    act = 0
    bg = 1
    
    black = 0, 0, 0
    white = 255, 255, 255
    blue = 0, 0, 255
    color = [black, white]
    
    times = 0
    alive = []
    press = False
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    move_LR(-1)
                elif event.key == pygame.K_RIGHT:
                    move_LR(1)
                elif event.key == pygame.K_UP:
                    rotate()
                elif event.key == pygame.K_DOWN:
                    press = True
            elif event.type == pygame.KEYUP:
                if event.key == pygame.K_DOWN:
                    press = False
        if press:
            times += 10
    
        if times >= 50:
            move_down()
            times = 0
        else:
            times += 1
    
        if alive:
            pygame.display.set_caption("over分数:%d" % (score[0]))
            time.sleep(3)
            break
        new_draw()
        fclock.tick(100)

    颜色篇先到这里,以后有内容再补充

    #

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  • 原文地址:https://www.cnblogs.com/ansver/p/9141788.html
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