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  • Notes on UE4-Blender workflow

    In UE4:
    When you import a rigged model (mesh parents armature) to UE4, it will be converted to a Skeletal mesh, a skeleton and a physics asset
     
    An animated FBX will be converted to the 3 files mentioned above and anim sequence.
    (You simply export the entire animation from blender into UE4, now UE4 will have an import dialog where you can specify the start/end range)

    Blender Animation keys might be off

    So you do not need to reimport the skeleton every time you want to create a new animation. You specify what skeleton you want to use, and UE4 will retarget the imported FBX animation onto the skeleton

    In Blender:

    Only select the object you want to export

    re-target the anim and remove the duplicates later.

    set the scale to centimeter

    You can always reset the axis in the export tab, UE4 uses the classic Pitch/Roll/Yaw, Unity uses CG way(Y: vertical, Z:depth, X:horizantal)

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  • 原文地址:https://www.cnblogs.com/antai/p/6779203.html
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