THREE.WebGLRenderer
THREE.Scene
THREE.OrthographicCamera正交相机
THREE.PerspectiveCamera透视相机
renderer.setClearColor (new THREE.Color)
renderer.setSize
renderer.render
Geometry Geometries
THREE.Shape
.mvoeTo
.lineTo
材质
THREE.MeshBasicMaterial 实际使用(没有光照的模型)
THREE.Mesh(geometry, material)形状,上色
THREE.CylinderGeometry
THREE.MeshPhongMaterial
THREE.AmbientLight
THREE.DirectionLight
instance.add()
THREE.ShadowMaterial
THREE.MeshStandardMaterial 实际材质
Cuboid
Cylinder
相机望向图形位置
![](https://img2018.cnblogs.com/blog/1335356/201903/1335356-20190331225535361-1788212325.png)
THREE.Vector3
self.camera.lookAt(new THREE.Vector3(0, 0, 0));
self.renderer.render(self.scene, self.camera); // 绘制好了图形
requestAnimationFrame
![](https://img2018.cnblogs.com/blog/1335356/201903/1335356-20190331230525957-451027158.png)