zoukankan      html  css  js  c++  java
  • 超酷光带效果

    今天看到一个网站上超酷的光带效果,分享给大家看看~

    查看效果:超酷光带效果 (flash载入需要等待一点时间) 

    部分代码:

     /**

     * Copyright david1 ( http://wonderfl.net/user/david1 )
     * MIT License ( 
    http://www.opensource.org/licenses/mit-license.php )
     * Downloaded from: 
    http://wonderfl.net/c/gjQv
     
    */

    // forked from one_truth's forked from: 光るリボン(Ribbon Light)
    // forked from mousepancyo's 光るリボン(Ribbon Light)
    // forked from nutsu's SketchSample6
    package  {
        
    import flash.display.Sprite;
        
    import flash.display.BitmapData;
        
    import flash.display.Bitmap;
        
    import flash.events.Event;
        
    import flash.filters.BlurFilter;
        
    import flash.geom.Point;
        
    import flash.geom.ColorTransform;
        
        [SWF(width
    =465,height=465,backgroundColor=0x000000,frameRate=60)]
        
        
    public class Main extends Sprite{
            
            
    private const WIDTH:Number  = 465;
            
    private const HEIGHT:Number = 465;
            
            
    private var _sketch:CurveSketch;
            
    private var _bmd:BitmapData;
            
    private var _bm:Bitmap;
            
    private var _container:Sprite = new Sprite();

            
    public function Main() {
                graphics.beginFill(
    0)
                graphics.drawRect(
    00, WIDTH, HEIGHT)
                graphics.endFill()
                addChild(_container);
                
    //
                _sketch = new CurveSketch();
                _bmd 
    = new BitmapData(WIDTH, HEIGHT, true0);
                _container.addChild(_sketch);
                _container.addChild(_bm 
    = new Bitmap(_bmd) as Bitmap);
                _bm.blendMode 
    = "add";
                
    //
                addEventListener(Event.ENTER_FRAME, update);
            }
            
            
    private function update(e:Event):void{
                _bmd.draw(_sketch, 
    nullnull"add");
                _bmd.applyFilter(_bmd, _bmd.rect, 
    new Point(), new BlurFilter(884));
            }
        }
    }



    //package {
        import frocessing.display.F5MovieClip2D;
        
    import frocessing.geom.FGradientMatrix;
        
    import frocessing.color.ColorHSV
        
        
    class CurveSketch extends F5MovieClip2D
        {
            
            
    //加速度運動の変数
            
    //位置
            private var xx:Number;
            
    private var yy:Number;
            
    //速度
            private var vx:Number;
            
    private var vy:Number;
            
    //加速度の係数
            private var ac:Number;
            
    //速度の減衰係数
            private var de:Number;
            
            
    //描画座標
            private var px0:Array;
            
    private var py0:Array;
            
    private var px1:Array;
            
    private var py1:Array;
            
            
    private var t:Number = 0
            
            
    //描画グループ
            private var shapes:Array;
            
            
    public function CurveSketch() 
            {
                
                
    //初期化
                vx = vy = 0.0;
                xx 
    = mouseX;
                yy 
    = mouseY;
                ac 
    = 0.06;
                de 
    = 0.9;
                px0 
    = [xx, xx, xx, xx];
                py0 
    = [yy, yy, yy, yy];
                px1 
    = [xx, xx, xx, xx];
                py1 
    = [yy, yy, yy, yy];
                            
                shapes 
    = [];
                
                
    //線と塗りの色指定
                noStroke();            
            }
            
            
    public function draw():void
            {
                
    //加速度運動
                xx += vx += ( mouseX - xx ) * ac;
                yy 
    += vy += ( mouseY - yy ) * ac;
                
                var len:Number 
    = mag( vx, vy );
                
                
    //新しい描画座標
                var x0:Number = xx + 1 + len * 0.1;
                var y0:Number 
    = yy - 1 - len * 0.1;
                var x1:Number 
    = xx - 1 - len * 0.1;
                var y1:Number 
    = yy + 1 + len * 0.1;
                
                
    //描画座標
                px0.shift(); px0.push( x0 );
                py0.shift(); py0.push( y0 );
                px1.shift(); px1.push( x1 );
                py1.shift(); py1.push( y1 );
                
                var _px0:Array 
    = [px0[0], px0[1], px0[2], px0[3]];
                var _py0:Array 
    = [py0[0], py0[1], py0[2], py0[3]];
                var _px1:Array 
    = [px1[0], px1[1], px1[2], px1[3]];
                var _py1:Array 
    = [py1[0], py1[1], py1[2], py1[3]];
                
                shapes.push( { px0:_px0, py0:_py0, px1:_px1, py1:_py1, mtx:
    null} );
                
    if (shapes.length >= 50) shapes.shift();
                
                var shapesLength:
    int = shapes.length;
                
    for (var i:int = shapesLength-1; i >= 0; i--
                {
                    var sh:Object 
    = shapes[i];
                    
                    var color:ColorHSV 
    = new ColorHSV(t, 0.810.1)
                    t 
    += 0.05;
                    
                    beginFill(
    int(color), 0.2)
                    beginShape();
                    curveVertex( sh.px0[
    0], sh.py0[0] );
                    curveVertex( sh.px0[
    1], sh.py0[1] );
                    curveVertex( sh.px0[
    2], sh.py0[2] );
                    curveVertex( sh.px0[
    3], sh.py0[3] );
                    vertex( sh.px1[
    2], sh.py1[2] );
                    curveVertex( sh.px1[
    3], sh.py1[3] );
                    curveVertex( sh.px1[
    2], sh.py1[2] );
                    curveVertex( sh.px1[
    1], sh.py1[1] );
                    curveVertex( sh.px1[
    0], sh.py1[0] );
                    endShape();
                }
                
                
                
    //減衰処理
                vx *= de;
                vy 
    *= de;
            }

        }
    //}
  • 相关阅读:
    C/C++编译过程
    Struts2入门01
    NET CORE 微软官方说明链接
    PL/SQL控制语句(二、循环控制语句)
    PL/SQL控制语句(一、分支控制语句)
    PL/SQL数据类型
    PL/SQL变量的作用域和可见性
    PL/SQL变量和类型
    CopyWebpackPlugin 的使用
    flex
  • 原文地址:https://www.cnblogs.com/as3developer/p/2035144.html
Copyright © 2011-2022 走看看