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  • Winform中实现自定义水晶按钮控件(附代码下载)

    场景

    效果

    注:

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    https://blog.csdn.net/badao_liumang_qizhi
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    实现

    新建一个用户控件TransparencyButton,修改其代码如下

    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Drawing;
    using System.Data;
    using System.Linq;
    using System.Text;
    using System.Windows.Forms;
    using System.Drawing.Drawing2D;
    
    namespace 自定义水晶按钮控件
    {
        public partial class TransparencyButton : UserControl
        {
            public TransparencyButton()
            {
                InitializeComponent();
            }
    
            #region 公共变量
            public static SmoothingMode sm;
            public static bool pub_ButtonClick = true;//判断按钮是否按下(false为按下)
            public static int pub_Degree = 0;//记录四角弧度的大小范围
            public static int pub_RGB_r0 = 0x130;//按钮背景的R色值
            public static int pub_RGB_r1 = 0x99;//按钮其它颜色的R色值
            #endregion
    
            #region 添加属性
            private string BNText = "";
            [Browsable(true), Category("透明按钮的属性设置"), Description("设置显示的文本")]   //在“属性”窗口中显示NText属性
            public string NText
            {
                get { return BNText; }
                set
                {
                    BNText = value;
                    if (BNText.Length > 0)
                        Invalidate();
                }
            }
    
            private int BDegree = 1;
            [Browsable(true), Category("透明按钮的属性设置"), Description("设置按钮四个角的弧度")]   //在“属性”窗口中显示Degree属性
            public int Degree
            {
                get { return BDegree; }
                set
                {
                    BDegree = value;
                    if (this.Width >= this.Height)
                        pub_Degree = (int)(this.Height / 2);
                    else
                        pub_Degree = (int)(this.Width / 2);
                    if (BDegree <= 0)
                        BDegree = 1;
                    if (BDegree > pub_Degree)
                        BDegree = pub_Degree;
                    if (BDegree > 0)
                        Invalidate();
                }
            }
    
            private Color DShineColor = Color.Black;
            [Browsable(true), Category("透明按钮的属性设置"), Description("设置按钮的光泽度颜色")]   //在“属性”窗口中显示ShineColor属性
            public Color ShineColor
            {
                get { return DShineColor; }
                set
                {
                    DShineColor = value;
                    Invalidate();
                }
            }
    
            private Color DUndersideShine = Color.LightGray;
            [Browsable(true), Category("透明按钮的属性设置"), Description("设置按钮的下部的光泽度")]   //在“属性”窗口中显示UndersideShine属性
            public Color UndersideShine
            {
                get { return DUndersideShine; }
                set
                {
                    DUndersideShine = value;
                    Invalidate();
                }
            }
    
            private int DCTransparence = 0;
            [Browsable(true), Category("透明按钮的属性设置"), Description("设置按钮的透明度数")]   //在“属性”窗口中显示CTransparence属性
            public int CTransparence
            {
                get { return DCTransparence; }
                set
                {
                    DCTransparence = value;
                    if (DCTransparence > 20)
                        DCTransparence = 20;
                    if (DCTransparence < 0)
                        DCTransparence = 0;
                    if (DCTransparence >= 0)
                        Invalidate();
                }
            }
    
            private int DCFontDeepness = 1;
            [Browsable(true), Category("透明按钮的属性设置"), Description("设置按钮文本的深度")]   //在“属性”窗口中显示CFontDeepness属性
            public int CFontDeepness
            {
                get { return DCFontDeepness; }
                set
                {
                    DCFontDeepness = value;
                    if (DCFontDeepness > 20)
                        DCFontDeepness = 20;
                    if (DCFontDeepness < 0)
                        DCFontDeepness = 0;
                    if (DCFontDeepness >= 0)
                        Invalidate();
                }
            }
    
            #endregion
    
            #region 事件
            private void TransparencyButton_Paint(object sender, PaintEventArgs e)
            {
                this.BackColor = Color.Transparent;//使当前控件透明
                sm = e.Graphics.SmoothingMode;//设置呈现质量
                Color shineColor = Color.Black;
                Rectangle rect2 = new Rectangle(0, 0, this.Width, this.Height);//设置绘制按钮的矩形区域
                Rectangle rect1 = new Rectangle(0, this.Height / 2, this.Width, this.Height / 2);//设置绘制按钮下半部的矩形区域
                if (this.CTransparence == 0)//如果按钮的透明度为0
                {
                    CobOblongDown(rect2, e.Graphics);//绘制按扭的背景
                    CobOblong(rect2, e.Graphics, this.ShineColor);//绘制按扭的背景
                }
                else
                {
                    if (this.CTransparence > 0)//如果按钮的透明度不为0
                    {
                        CobOblongDown(rect2, e.Graphics);//绘制按扭的背景
                        for (int i = 0; i < CTransparence; i++)
                        {
                            CobOblong(rect2, e.Graphics, this.ShineColor);//绘制按扭的背景颜色
                        }
                    }
                }
    
                int tem_n = (int)(this.CTransparence / 3);//获取一个值,用于设置下半部按钮的颜色深度
                if (tem_n == 0)//如果为0
                    CobAjar(rect1, e.Graphics, this.ShineColor);//绘制按扭的下半部背景
                else
                {
                    if (tem_n > 0)//如果不为0
                    {
                        for (int i = 0; i < tem_n; i++)//加深下部按钮的颜色
                        {
                            CobAjar(rect1, e.Graphics, this.ShineColor);//绘制按扭的下半部背景颜色
                        }
                    }
                }
                CobOblong(rect2, e.Graphics, this.UndersideShine);//设置下半部按钮的光泽度
                if (pub_ButtonClick == false)//判断按钮是否按下(false为按下)
                {
                    CobOblongDown(rect2, e.Graphics);//绘制按扭的背景
                }
                if (this.NText.Length > 0)//如果Text属性中有值
                    ProtractText(e.Graphics);//绘制透明按钮的文本信息
            }
    
            private void TransparencyButton_SizeChanged(object sender, EventArgs e)
            {
                Invalidate();//对控件进行重绘
            }
    
            private void TransparencyButton_MouseDown(object sender, MouseEventArgs e)
            {
                pub_ButtonClick = false;//按下按钮
                Invalidate();//对控件进行重绘
            }
    
            private void TransparencyButton_MouseUp(object sender, MouseEventArgs e)
            {
                pub_ButtonClick = true;//松开按钮
                Invalidate();//对控件进行重绘
            }
            #endregion
    
            #region 自定义方法
            /// <summary>
            /// 绘制透明按扭的文本
            /// </summary>
            /// <param g="Graphics">封装一个绘图的类对象</param>
            private void ProtractText(Graphics g)
            {
                Graphics TitG = this.CreateGraphics();//创建Graphics类对象
                string TitS = this.NText;//获取图表标题的名称
                SizeF TitSize = TitG.MeasureString(TitS, this.Font);//将绘制的字符串进行格式化
                float TitWidth = TitSize.Width;//获取字符串的宽度
                float TitHeight = TitSize.Height;//获取字符串的高度
                float TitX = 0;//标题的横向坐标
                float TitY = 0;//标题的纵向坐标
                if (this.Height > TitHeight)//如果按钮的高度大于文本的高度
                    TitY = (this.Height - TitHeight) / 2;//使文本水平方向局中
                else
                    TitY = this.BDegree;//文本置顶
                if (this.Width > TitWidth)//如果按钮的宽度大于文本的宽度
                    TitX = (this.Width - TitWidth) / 2;//使文本水平局中
                else
                    TitX = this.BDegree;//文本置左
                //设置文本的绘制区域
                Rectangle rect = new Rectangle((int)Math.Floor(TitX), (int)Math.Floor(TitY), (int)Math.Ceiling(TitWidth), (int)Math.Ceiling(TitHeight));
                int opacity = pub_RGB_r1;//设置R色值
                opacity = (int)(.4f * opacity + .5f);//设置渐变值
                for (int i = 0; i < DCFontDeepness; i++)//设置文本的深度
                {
                    //设置文本的渐变颜色
                    using (LinearGradientBrush br = new LinearGradientBrush(rect, Color.FromArgb(opacity, this.ForeColor), Color.FromArgb(opacity, this.ForeColor), LinearGradientMode.Vertical))
                    {
                        g.DrawString(TitS, this.Font, br, new PointF(TitX, TitY));//绘制带有渐变效果的文本
                    }
                }
            }
    
            /// <summary>
            /// 绘制透明按扭的背景色
            /// </summary>
            /// <param rect="Rectangle">绘制按钮的区域</param>
            /// <param g="Graphics">封装一个绘图的类对象</param>
            /// <param fillColor="Color">填充的颜色</param>
            private void CobOblong(Rectangle rect, Graphics g, Color fillColor)
            {
                using (GraphicsPath bh = CreateCobOblong(rect, this.BDegree))//绘制一个圆角矩形
                {
                    int opacity = pub_RGB_r0;//设置按钮的R色值
                    opacity = (int)(.4f * opacity + .5f);//设置渐变的变化值
                    //设置按钮的渐变颜色
                    using (LinearGradientBrush br = new LinearGradientBrush(rect, Color.FromArgb(opacity / 5, fillColor), Color.FromArgb(opacity, fillColor), LinearGradientMode.Vertical))
                    {
                        g.FillPath(br, bh);//填充按钮背景
                    }
                    g.SmoothingMode = sm;//设置呈现的质量
                }
            }
    
            /// <summary>
            /// 绘制透明按扭的下半部背景色
            /// </summary>
            /// <param rect="Rectangle">绘制按钮的下半部区域</param>
            /// <param g="Graphics">封装一个绘图的类对象</param>
            /// <param fillColor="Color">填充的颜色</param>
            private void CobAjar(Rectangle rect, Graphics g, Color fillColor)
            {
                using (GraphicsPath bh = CreateCobAjar(rect, this.BDegree))
                {
                    int opacity = pub_RGB_r1;
                    opacity = (int)(.4f * opacity + .5f);
                    using (LinearGradientBrush br = new LinearGradientBrush(rect, Color.FromArgb(opacity, fillColor), Color.FromArgb(pub_RGB_r1 / 5, fillColor), LinearGradientMode.Vertical))
                    {
                        g.FillPath(br, bh);//填充按钮背景
                    }
                    g.SmoothingMode = sm;//设置呈现的质量
                }
            }
    
            /// <summary>
            /// 绘制透明按扭按下时的效果
            /// </summary>
            /// <param rect="Rectangle">绘制按钮的区域</param>
            /// <param g="Graphics">封装一个绘图的类对象</param>
            private void CobOblongDown(Rectangle rect, Graphics g)
            {
                using (GraphicsPath bh = CreateCobOblong(rect, this.BDegree))//按钮的圆角绘制
                {
                    int opacity = pub_RGB_r1;//设置按钮的R色值
                    Color tem_Color = Color.Black;//设置按钮的背景颜色为黑色
                    if (pub_ButtonClick == true)//如果按钮没有按下
                    {
                        opacity = pub_RGB_r0;//设置按钮的R色值
                        tem_Color = Color.White;//设置按钮的背景颜色为白色
                    }
                    opacity = (int)(.4f * opacity + .5f);//设置渐变的变化值
                    //设置按钮的渐变颜色
                    using (LinearGradientBrush br = new LinearGradientBrush(rect, Color.FromArgb(opacity + 20, tem_Color), Color.FromArgb(opacity, tem_Color), LinearGradientMode.Vertical))
                    {
                        g.FillPath(br, bh);//填充按钮背景
                    }
                    g.SmoothingMode = sm;//设置呈现的质量
                }
            }
    
            /// <summary>
            /// 按钮的圆角绘制
            /// </summary>
            /// <param rect="Rectangle">绘制按钮的区域</param>
            /// <param radius="int">圆角的度数</param>
            private static GraphicsPath CreateCobOblong(Rectangle rectangle, int radius)
            {
                GraphicsPath path = new GraphicsPath();//实例化GraphicsPath类
                int l = rectangle.Left;//获取矩形左上角的X坐标
                int t = rectangle.Top;//获取矩形左上角的Y坐标
                int w = rectangle.Width;//获取矩形的宽度
                int h = rectangle.Height;//获取矩形的高度
                path.AddArc(l, t, 2 * radius, 2 * radius, 180, 90);//在矩形的左上角绘制圆角
                path.AddLine(l + radius, t, l + w - radius, t);//绘制左上角圆角与右上角之间的线段
                path.AddArc(l + w - 2 * radius, t, 2 * radius, 2 * radius, 270, 90);//绘制右上角的圆角
                path.AddLine(l + w, t + radius, l + w, t + h - radius);//绘制左上角、右上角和右下角所形成的三角形
                path.AddArc(l + w - 2 * radius, t + h - 2 * radius, 2 * radius, 2 * radius, 0, 90);//绘制右下角圆角
                path.AddLine(l + radius, t + h, l + w - radius, t + h);//绘制右下角圆角与左上角圆之间的线段
                path.AddArc(l, t + h - 2 * radius, 2 * radius, 2 * radius, 90, 90);//绘制左下角的圆角
                path.AddLine(l, t + radius, l, t + h - radius);//绘制左上角、左下角和右下角之间的三角形
                return path;
            }
    
            /// <summary>
            /// 按钮的下半个圆角绘制
            /// </summary>
            /// <param rect="Rectangle">绘制下半部按钮的区域</param>
            /// <param radius="int">圆角的度数</param>
            private static GraphicsPath CreateCobAjar(Rectangle rectangle, int radius)
            {
                GraphicsPath path = new GraphicsPath();
                int l = rectangle.Left;//获取矩形左上角的X坐标
                int t = rectangle.Top;//获取矩形左上角的Y坐标
                int w = rectangle.Width;//获取矩形的宽度
                int h = rectangle.Height;//获取矩形的高度
                path.AddArc(l, t, 2 * radius, 2 * radius, 0, 0);//绘制左上角的点
                path.AddLine(l, t, l + w, t);//绘制左上角与右上角之间的线段
                path.AddArc(l + w, t, 2 * radius, 2 * radius, 0, 0);//绘制右上角的点
                path.AddLine(l + w, t + radius, l + w, t + h - radius);//绘制左上角、右上角和右下角所形成的三角形
                path.AddArc(l + w - 2 * radius, t + h - 2 * radius, 2 * radius, 2 * radius, 0, 90);//绘制右下角圆角
                path.AddLine(l + radius, t + h, l + w - radius, t + h);//绘制右下角圆角与左上角圆之间的线段
                path.AddArc(l, t + h - 2 * radius, 2 * radius, 2 * radius, 90, 90);//绘制左下角的圆角
                path.AddLine(l, t + radius, l, t + h - radius);//绘制左上角、左下角和右下角之间的三角形
                return path;
            }
            #endregion
        }
    }

    然后新建一个窗体Form1然后拖拽一个新建的自定义水晶控件

    代码下载

    https://download.csdn.net/download/BADAO_LIUMANG_QIZHI/12241085

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  • 原文地址:https://www.cnblogs.com/badaoliumangqizhi/p/12462781.html
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