方式1
private Point mouseOffset; //记录鼠标指针的坐标
private bool isMouseDown = false; //记录鼠标按键是否按下
private void Form1_MouseDown(object sender, MouseEventArgs e)
{
int xOffset;
int yOffset;
if (e.Button == MouseButtons.Left)
{
xOffset = -e.X - SystemInformation.FrameBorderSize.Width;
yOffset = -e.Y - SystemInformation.CaptionHeight -
SystemInformation.FrameBorderSize.Height;
mouseOffset = new Point(xOffset, yOffset);
isMouseDown = true;
}
}
private void Form1_MouseMove(object sender, MouseEventArgs e)
{
if (isMouseDown)
{
Point mousePos = Control.MousePosition;
mousePos.Offset(mouseOffset.X, mouseOffset.Y);
Location = mousePos;
}
}
private void Form1_MouseUp(object sender, MouseEventArgs e)
{
// 修改鼠标状态isMouseDown的值
// 确保只有鼠标左键按下并移动时,才移动窗体
if (e.Button == MouseButtons.Left)
{
isMouseDown = false;
}
}
方式2利用API
//窗体移动API
[DllImport("user32.dll")]
public static extern bool ReleaseCapture();
[DllImport("user32.dll")]
public static extern bool SendMessage(IntPtr hwnd, int wMsg, int wParam, int IParam);
public const int WM_SYSCOMMAND = 0x0112;
public const int SC_MOVE = 0xF010;
public const int HTCAPTION = 0x0002;
[DllImport("user32")]
private static extern int SendMessage(IntPtr hwnd, int wMsg, int wParam, IntPtr lParam);
private const int WM_SETREDRAW = 0xB;
private void Form1_MouseDown(object sender, MouseEventArgs e)
{
if (this.WindowState == FormWindowState.Normal)
{
ReleaseCapture();
SendMessage(this.Handle, WM_SYSCOMMAND, SC_MOVE + HTCAPTION, 0);
}
}
//窗体阴影API
const int CS_DropSHADOW = 0x20000;
const int GCL_STYLE = (-26);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern int SetClassLong(IntPtr hwnd, int nIndex, int dwNewLong);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern int GetClassLong(IntPtr hwnd, int nIndex);
public Form1()
{
InitializeComponent();
SetClassLong(this.Handle, GCL_STYLE, GetClassLong(this.Handle, GCL_STYLE) | CS_DropSHADOW);
}