var HelloWorldLayer = cc.Layer.extend({
sprite:null,
ctor:function () {
//////////////////////////////
// 1. super init first
this._super();
var size=cc.winSize;
//旧场景
var background=new cc.Sprite(res.CloseNormal_png);
background.setPosition(size.width/2,size.height/2);
this.addChild(background);
this.scheduleOnce(function(f){
//创建新场景
var newScene=new cc.Scene();
var newBackground=new cc.Sprite(res.HelloWorld_png);
newBackground.setPosition(size.width/2,size.height/2);
newScene.addChild(newBackground);
//替换场景
cc.director.runScene(newScene);
},3);
return true;
}
});
var HelloWorldScene = cc.Scene.extend({
onEnter:function () {
this._super();
var layer = new HelloWorldLayer();
this.addChild(layer);
}
});
场景切换特效:
//渐变替换 var transition=new cc.TransitionCrossFade(1,newScene); cc.director.runScene(transition);
//翻页替换 var transition=new cc.TransitionPageTurn(1,newScene,false); cc.director.runScene(transition);
....
百牛信息技术bainiu.ltd整理发布于博客园
注意:
coocs2d-js 3.x 之后场景切换用的是 cc.director.runScene , cc.director.replaceScene在浏览器测试会失效
