#include<stdio.h>
#include<malloc.h>
#include<stdlib.h>
#include<malloc.h>
#include<stdlib.h>
typedef struct Node
{
int data;
struct Node * pNext;
}NODE,*PNODE;
{
int data;
struct Node * pNext;
}NODE,*PNODE;
typedef struct Stack
{
PNODE pTop;
PNODE pButtom;
}STACK,*PSTACK;
{
PNODE pTop;
PNODE pButtom;
}STACK,*PSTACK;
void init(PSTACK); //PSTACK 等价于struct Stack*
void push(PSTACK,int);
void traverse(PSTACK);
bool pop(PSTACK,int*);
bool empty(PSTACK);
void clear(PSTACK); //清空栈
int main(void)
{
STACK S;//STACK 等价于 struct Stack
int val;
init(&S); //造出一个空栈
push(&S,1); //压栈
push(&S,2);
push(&S,3);
push(&S,4);
push(&S,5);
push(&S,6);
push(&S,8);
traverse(&S);
if(pop(&S,&val))
{
printf("出栈成功!,出栈的元素是:%d ",val);
printf("出栈后的元素为:");
traverse(&S); //遍历输出
}
else
{
printf("出栈失败! ");
}
clear(&S);
printf("清空栈后.");
traverse(&S);
{
STACK S;//STACK 等价于 struct Stack
int val;
init(&S); //造出一个空栈
push(&S,1); //压栈
push(&S,2);
push(&S,3);
push(&S,4);
push(&S,5);
push(&S,6);
push(&S,8);
traverse(&S);
if(pop(&S,&val))
{
printf("出栈成功!,出栈的元素是:%d ",val);
printf("出栈后的元素为:");
traverse(&S); //遍历输出
}
else
{
printf("出栈失败! ");
}
clear(&S);
printf("清空栈后.");
traverse(&S);
return 0;
}
}
void init(PSTACK pS)
{
pS->pTop = (PNODE)malloc(sizeof(NODE));
if(NULL == pS->pTop)
{
printf("动态内存分配失败! ");
exit(-1);
}
else
{
pS->pButtom = pS->pTop;
pS->pTop->pNext = NULL;//等价于pS->Bottom->pNext = NULL;
}
{
pS->pTop = (PNODE)malloc(sizeof(NODE));
if(NULL == pS->pTop)
{
printf("动态内存分配失败! ");
exit(-1);
}
else
{
pS->pButtom = pS->pTop;
pS->pTop->pNext = NULL;//等价于pS->Bottom->pNext = NULL;
}
}
void push(PSTACK pS,int val)
{
PNODE pNew = (PNODE)malloc(sizeof(NODE));
pNew->data = val;
pNew->pNext = pS->pTop;
pS->pTop = pNew;
return;
}
{
PNODE pNew = (PNODE)malloc(sizeof(NODE));
pNew->data = val;
pNew->pNext = pS->pTop;
pS->pTop = pNew;
return;
}
void traverse(PSTACK pS)
{
PNODE p = pS->pTop;
while(p != pS->pButtom)
{
printf("%d ",p->data);
p = p->pNext;
}
printf(" ");
return ;
}
bool pop(PSTACK pS,int* pVal)
{
if(empty(pS))
{
return false;
}
else
{
PNODE r = pS->pTop;
*pVal = r->data;
pS->pTop = r->pNext;
free(r);
r = NULL;
return true;
}
}
{
if(empty(pS))
{
return false;
}
else
{
PNODE r = pS->pTop;
*pVal = r->data;
pS->pTop = r->pNext;
free(r);
r = NULL;
return true;
}
}
bool empty(PSTACK pS)
{
if(pS->pTop == pS->pButtom)
{
return true;
}
else
{
return false;
}
}
{
if(pS->pTop == pS->pButtom)
{
return true;
}
else
{
return false;
}
}
void clear(PSTACK pS)
{
if(empty(pS))
{
return ;
}
{
if(empty(pS))
{
return ;
}
else
{
PNODE p = pS->pTop;
PNODE q = NULL;
while(p != pS->pButtom)
{
q = p->pNext;
free(p);
p = q;
}
pS->pTop = pS->pButtom;
/*下面的方法也可以实现clear()
while(pS->pTop != pS->pButtom)
{
PNODE p = pS->pTop;
pS->pTop = pS->pTop->pNext;
free(p);
p = NULL;
} */
}
{
PNODE p = pS->pTop;
PNODE q = NULL;
while(p != pS->pButtom)
{
q = p->pNext;
free(p);
p = q;
}
pS->pTop = pS->pButtom;
/*下面的方法也可以实现clear()
while(pS->pTop != pS->pButtom)
{
PNODE p = pS->pTop;
pS->pTop = pS->pTop->pNext;
free(p);
p = NULL;
} */
}
}