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  • C#USB扫码枪实现无焦点状态下扫入

    以下内容是复制这个大神的文章,解决了USB扫码枪无焦点扫码的问题,非常感谢,我留个笔记

    https://www.cnblogs.com/TBW-Superhero/p/8659306.html

    1.扫描枪获取数据原理基本相当于键盘数据,获取扫描枪扫描出来的数据,一般分为两种实现方式。

    a)文本框输入获取焦点,扫描后自动显示在文本框内。

    b)使用键盘钩子,勾取扫描枪虚拟按键,根据按键频率进行手动输入和扫描枪扫描判断。

    2.要实现系统钩子其实很简单,调用三个Win32的API即可。

    SetWindowsHookEx 用于设置钩子。(设立一道卡子,盘查需要的信息)

    CallNextHookEx 用于传递钩子(消息是重要的,所以从哪里来,就应该回到哪里去,除非你决定要封锁消息)

    UnhookWindowsHookEx 卸载钩子(卸载很重要,卡子设多了会造成拥堵)

    3,代码实现

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    using System.Diagnostics;
    using System.Runtime.InteropServices;
    
    
    namespace Helper
    {
        public class BarcodeScannerHelper
        {
            //public delegate void ScanerDelegate(ScanerCodes codes);
            public delegate void ScanerDelegate(string codes);
            public event ScanerDelegate ScanerEvent;
    
            //private const int WM_KEYDOWN = 0x100;//KEYDOWN
            //private const int WM_KEYUP = 0x101;//KEYUP
            //private const int WM_SYSKEYDOWN = 0x104;//SYSKEYDOWN
            //private const int WM_SYSKEYUP = 0x105;//SYSKEYUP
            //private static int HookProc(int nCode, Int32 wParam, IntPtr lParam);
    
            /// <summary>
            /// 声明键盘钩子处理的初始值
            /// </summary>
            private int hKeyboardHook = 0;
            private ScanerCodes codes = new ScanerCodes();//13为键盘钩子
    
            //定义成静态,这样不会抛出回收异常
            private static HookProc hookproc;
            delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam);
            [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
            //设置钩子(设立一道卡子,盘查需要的信息)
            private static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);
            [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
            //卸载钩子 (卸载很重要,卡子设多了会造成拥堵)
            private static extern bool UnhookWindowsHookEx(int idHook);
            [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
            //继续下个钩子 用于传递钩子(消息是重要的,所以从哪里来,就应该回到哪里去,除非你决定要封锁消息)
            private static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam);
    
            [DllImport("user32", EntryPoint = "GetKeyNameText")]
            private static extern int GetKeyNameText(int IParam, StringBuilder lpBuffer, int nSize);
            [DllImport("user32", EntryPoint = "GetKeyboardState")]
            //获取按键的状态
            private static extern int GetKeyboardState(byte[] pbKeyState);
            [DllImport("user32", EntryPoint = "ToAscii")]
            //ToAscii职能的转换指定的虚拟键码和键盘状态的相应字符或字符
            private static extern bool ToAscii(int VirtualKey, int ScanCode, byte[] lpKeySate, ref uint lpChar, int uFlags);
    
            //int VirtualKey //[in] 指定虚拟关键代码进行翻译。
            //int uScanCode, // [in] 指定的硬件扫描码的关键须翻译成英文。高阶位的这个值设定的关键,如果是(不压)
            //byte[] lpbKeyState, // [in] 指针,以256字节数组,包含当前键盘的状态。每个元素(字节)的数组包含状态的一个关键。如果高阶位的字节是一套,关键是下跌(按下)。在低比特,如/果设置表明,关键是对切换。在此功能,只有肘位的CAPS LOCK键是相关的。在切换状态的NUM个锁和滚动锁定键被忽略。
            //byte[] lpwTransKey, // [out] 指针的缓冲区收到翻译字符或字符。
            //uint fuState); // [in] Specifies whether a menu is active. This parameter must be 1 if a menu is active, or 0 otherwise.
    
    
    
            [DllImport("kernel32.dll")]
            //使用WINDOWS API函数代替获取当前实例的函数,防止钩子失效
            public static extern IntPtr GetModuleHandle(string name);
            public BarcodeScannerHelper()
            {
            }
            public bool Start()
            {
                if (hKeyboardHook == 0)
                {
                    hookproc = new HookProc(KeyboardHookProc);
                    //GetModuleHandle 函数 替代 Marshal.GetHINSTANCE  
                    //防止在 framework4.0中 注册钩子不成功  
                    IntPtr modulePtr = GetModuleHandle(Process.GetCurrentProcess().MainModule.ModuleName);
                    //WH_KEYBOARD_LL=13  
                    //全局钩子 WH_KEYBOARD_LL  
                    //  hKeyboardHook = SetWindowsHookEx(13, hookproc, Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]), 0);  
                    hKeyboardHook = SetWindowsHookEx(13, hookproc, modulePtr, 0);
                }
                return (hKeyboardHook != 0);
            }
    
    
            public bool Stop()
            {
                if (hKeyboardHook != 0)
                {
                    bool retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
                    hKeyboardHook = 0;
                    return retKeyboard;
                }
                return true;
            }
    
            private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
            {
                EventMsg msg = (EventMsg)Marshal.PtrToStructure(lParam, typeof(EventMsg));
                codes.Add(msg);
                if (ScanerEvent != null && msg.message == 13 && msg.paramH > 0 && !string.IsNullOrEmpty(codes.Result))
                {
                    //ScanerEvent(codes);
                    ScanerEvent(codes.Result);
                }
                return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);
            }
            public class ScanerCodes
            {
                private int ts = 100; // 指定输入间隔为300毫秒以内时为连续输入  
                private List<List<EventMsg>> _keys = new List<List<EventMsg>>();
                private List<int> _keydown = new List<int>();   // 保存组合键状态  
                private List<string> _result = new List<string>();  // 返回结果集  
                private DateTime _last = DateTime.Now;
                private byte[] _state = new byte[256];
                private string _key = string.Empty;
                private string _cur = string.Empty;
                public EventMsg Event
                {
                    get
                    {
                        if (_keys.Count == 0)
                        {
                            return new EventMsg();
                        }
                        else
                        {
                            return _keys[_keys.Count - 1][_keys[_keys.Count - 1].Count - 1];
                        }
                    }
                }
                public List<int> KeyDowns
                {
                    get
                    {
                        return _keydown;
                    }
                }
                public DateTime LastInput
                {
                    get
                    {
                        return _last;
                    }
                }
                public byte[] KeyboardState
                {
                    get
                    {
                        return _state;
                    }
                }
                public int KeyDownCount
                {
                    get
                    {
                        return _keydown.Count;
                    }
                }
                public string Result
                {
                    get
                    {
                        if (_result.Count > 0)
                        {
                            return _result[_result.Count - 1].Trim();
                        }
                        else
                        {
                            return null;
                        }
                    }
                }
                public string CurrentKey
                {
                    get
                    {
                        return _key;
                    }
                }
                public string CurrentChar
                {
                    get
                    {
                        return _cur;
                    }
                }
                public bool isShift
                {
                    get
                    {
                        return _keydown.Contains(160);
                    }
                }
                public void Add(EventMsg msg)
                {
                    #region 记录按键信息           
    
                    // 首次按下按键  
                    if (_keys.Count == 0)
                    {
                        _keys.Add(new List<EventMsg>());
                        _keys[0].Add(msg);
                        _result.Add(string.Empty);
                    }
                    // 未释放其他按键时按下按键  
                    else if (_keydown.Count > 0)
                    {
                        _keys[_keys.Count - 1].Add(msg);
                    }
                    // 单位时间内按下按键  
                    else if (((TimeSpan)(DateTime.Now - _last)).TotalMilliseconds < ts)
                    {
                        _keys[_keys.Count - 1].Add(msg);
                    }
                    // 从新记录输入内容  
                    else
                    {
                        _keys.Add(new List<EventMsg>());
                        _keys[_keys.Count - 1].Add(msg);
                        _result.Add(string.Empty);
                    }
                    #endregion
                    _last = DateTime.Now;
                    #region 获取键盘状态
                    // 记录正在按下的按键  
                    if (msg.paramH == 0 && !_keydown.Contains(msg.message))
                    {
                        _keydown.Add(msg.message);
                    }
                    // 清除已松开的按键  
                    if (msg.paramH > 0 && _keydown.Contains(msg.message))
                    {
                        _keydown.Remove(msg.message);
                    }
                    #endregion
                    #region 计算按键信息
    
                    int v = msg.message & 0xff;
                    int c = msg.paramL & 0xff;
                    StringBuilder strKeyName = new StringBuilder(500);
                    if (GetKeyNameText(c * 65536, strKeyName, 255) > 0)
                    {
                        _key = strKeyName.ToString().Trim(new char[] { ' ', '\0' });
                        GetKeyboardState(_state);
                        if (_key.Length == 1 && msg.paramH == 0)// && msg.paramH == 0
                        {
                            // 根据键盘状态和shift缓存判断输出字符  
                            _cur = ShiftChar(_key, isShift, _state).ToString();
                            _result[_result.Count - 1] += _cur;
                        }
                        // 备选
                        //判断是+ 强制添加+
                        else if (_key.Length == 5 && msg.paramH == 0 && msg.paramL == 78 && msg.message == 107)// && msg.paramH == 0
                        {
                            // 根据键盘状态和shift缓存判断输出字符  
                            _cur = Convert.ToChar('+').ToString();
                            _result[_result.Count - 1] += _cur;
                        }
    
                        else
                        {
                            _cur = string.Empty;
                        }
                    }
                    #endregion
                }
                private char ShiftChar(string k, bool isShiftDown, byte[] state)
                {
                    bool capslock = state[0x14] == 1;
                    bool numlock = state[0x90] == 1;
                    bool scrolllock = state[0x91] == 1;
                    bool shiftdown = state[0xa0] == 1;
                    char chr = (capslock ? k.ToUpper() : k.ToLower()).ToCharArray()[0];
                    if (isShiftDown)
                    {
                        if (chr >= 'a' && chr <= 'z')
                        {
                            chr = (char)((int)chr - 32);
                        }
                        else if (chr >= 'A' && chr <= 'Z')
                        {
                            if (chr == 'Z')
                            {
                                string s = "";
                            }
                            chr = (char)((int)chr + 32);
                        }
                        else
                        {
                            string s = "`1234567890-=[];',./";
                            string u = "~!@#$%^&*()_+{}:\"<>?";
                            if (s.IndexOf(chr) >= 0)
                            {
                                return (u.ToCharArray())[s.IndexOf(chr)];
                            }
                        }
                    }
                    return chr;
                }
            }
            public struct EventMsg
            {
                public int message;
                public int paramL;
                public int paramH;
                public int Time;
                public int hwnd;
            }
        }
    }
    

      

    4,在项目中使用

    namespace Test
    {
        public partial class Form1 : Form
        {
            Helper.BarcodeScannerHelper scannerListener=new BarcodeScannerHelper();
            public Form1()
            {
                scannerListener.ScanerEvent += ScannerListener_ScanerEvent;
            }
    
            private void ScannerListener_ScanerEvent(string codes)
            {
                this.ricScanContent2.AppendText(codes+"\n");
            }
    
    
            private void Form1_Load(object sender, EventArgs e)
            {
                this.scannerListener.Start();
            }
    
            private void Form1_FormClosing(object sender, FormClosingEventArgs e)
            { 
     
                this.scannerListener.Stop();
            }
        }
    }
    

      

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  • 原文地址:https://www.cnblogs.com/baozi789654/p/15692876.html
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