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  • 【Ruby】用ruby在3D软件Sketchup中开发贪吃蛇小游戏

    sketchup是非常简单易用的三维建模软件,可以利用ruby 做二次开发,

    今天在su中做了一款小游戏 贪吃蛇,说一下步骤

    展示

    主要思路:

    我制作的的玩法是这样的


    关于入口文件


    # ----------------------------- #
    #  email:bc8web@126.com        #
    # ------------------------------#
    # 入口文件
    require 'json' 
    require_relative 'help.rb'  # 帮助文件
    module NaiveSnake
        $game = nil  # 用于保存蛇类实例变量
        class Index
            @@dig = nil
            @@setDig = nil
            @@lydig = nil
            def initialize
                cmd = UI::Command.new("NaiveSnake") {
                    # 主窗口
                    @@dig = UI::WebDialog.new "NaiveSnake", false, "", 229, 172, 5, 90, false 
                    @@dig.set_file __dir__+'/index.html'
                    # 设置窗口
                    @@setDig = UI::WebDialog.new "NaiveSnake_set", false, "", 262, 315, 235, 90, false 
                    @@setDig.set_file __dir__+'/set.html'
                    # 排行窗口
                    @@lydig = UI::WebDialog.new "NaiveSnake_琅琊榜", false, "", 290, 320, 5, 260, false
                    @@lydig.set_url 'http://00a00.com/snake/'
                    
                    @@dig.show if not @@dig.visible?
                    @@dig.add_action_callback 'start' do
                        # 检测是否有模型
                        if Sketchup.active_model.active_entities.length > 0
                            is = UI.messagebox("检测到有模型存在,是否清空?
    (注:清空才可进入游戏)",MB_YESNO)
                            if is == 6
                                Sketchup.active_model.active_entities.clear!
                                load __dir__+'/Base.rb'
                                
                                require_relative 'Camera.rb'         
                                require_relative 'Map.rb'            
                                load __dir__+'/Food.rb'             
                                load __dir__+'/Snake.rb'             
                                load __dir__+'/SnakeTool.rb'      
    
                                Camera.new        # 初始化相机  
                                Map.new.show      # 显示场景
                                Food.new.show     # 显示食物
                                $game = Snake.new # 蛇实例
                                $game.start       # 开始游戏
    
                                Sketchup.active_model.select_tool SnakeTool.new # 选择工具
                                @@dig.close if @@dig.visible? # 关闭窗口
                                @@setDig.close if @@dig.visible? # 关闭窗口
                                @@lydig.close if @@dig.visible? # 关闭窗口
                            else
                                next
                            end
                        end
                    end
                    # ready
                    @@dig.add_action_callback 'ready' do
                        # 生成随机名字
                        len = 8
                        chars = ("a".."z").to_a + ("A".."Z").to_a + ("0".."9").to_a
                        newpass = ""
                        1.upto(len) { |i| newpass << chars[rand(chars.size-1)] }
                        config 'nickname', newpass
                    end
    
                    # 设置按钮
                    @@dig.add_action_callback 'set' do
                        @@setDig.show
                    end
    
                    # 琅琊榜
                    @@dig.add_action_callback 'langYa' do
                        @@lydig.show
                    end
                    
                    # 确认按钮
                    @@setDig.add_action_callback('ok'){|dig, json|
                        hash = JSON.parse json
                        hash.each{|k, v| config k, v }
                        dig.close
                    }
                    # 默认按钮
                    @@setDig.add_action_callback('rec'){|dig, json|
                        json = configRec()
                        @@setDig.execute_script "fill(#{json})"
                    }
                    # 页面刷新
                    @@setDig.add_action_callback('init'){|dig, json|
                        json = configAll()
                        @@setDig.execute_script "data = #{json}"
                    }
    
                    
                }
                # 工具栏
                cmd.small_icon = cmd.large_icon = __dir__+"/assets/icon.png"
                cmd.menu_text = "NaiveSnake"
    
                toolbar = UI::Toolbar.new "NaiveSnake"
                toolbar = toolbar.add_item cmd
                toolbar.show
    
                # 菜单
                menu = UI.menu('Plugins').add_submenu('NaiveSnake(贪吃蛇)')
                menu.add_item
            end
        end
    end
    NaiveSnake::Index.new

    初始化基类

    # ----------------------------- #
    #  email:bc8web@126.com        #
    # ------------------------------#
    # 基类
    module NaiveSnake
        class Base
            @@model = Sketchup.active_model   # 模型
            @@view  = @@model.active_view     #
            @@ent   = @@model.active_entities # 实体
            @@mat   = @@model.materials       # 材质
            
            @@mapWidth     = config('mapWidth').to_i    # 地图宽
            @@mapHeight    = config('mapHeight').to_i   # 地图高
            @@snakeHeight  = config('snakeHeight').to_i # 蛇高度
            @@snakeWidth   = config('snakeWidth').to_i     # 蛇宽度
            @@snakeNums    = config('snakeNums').to_i      # 蛇身数
            @@level        = config('级别')             # 级别
            @@direction    = UP     # 初始方向
            @@currentSnake = []     # 当前蛇body
            @@snakeArr     = []     # 出生蛇body
            @@foot         = []     # 储存食物
            @@blackList    = []     # 食物黑名单
            @@time_id      = nil    # 定时器
            @@score        = 0      # 分数
        end
    end

    初始化相机

    # ----------------------------- #
    #  email:bc8web@126.com        #
    # ------------------------------#
    # 相机类
    module NaiveSnake
    	class Camera < Base
    		def initialize
    			start
    		end
    		def start
    			eye = [0, 0,1300]; target = [0,0,0]; up = [0,1,0]
    			start_camera = Sketchup::Camera.new eye, target, up
    			@@view.camera = start_camera
    		end
    	end
    end
    

     初始化场景

    # ----------------------------- #
    #  email:bc8web@126.com        #
    # ------------------------------#
    # 场景类
    module NaiveSnake
        class Map < Base
            def show
                grassland # 草地
            end
            def grassland
                filename = __dir__+'/assets/grassland.skm'
                material = @@mat.load(filename)
    
                pt1 = Geom::Point3d.new -@@mapWidth/2, -@@mapHeight/2, 0
                pt2 = Geom::Point3d.new @@mapWidth/2, -@@mapHeight/2, 0
                pt3 = Geom::Point3d.new @@mapWidth/2, @@mapHeight/2, 0
                pt4 = Geom::Point3d.new -@@mapWidth/2, @@mapHeight/2, 0
                grp = @@ent.add_group
                grp.entities.add_face pt1, pt2, pt3, pt4
                grp.material = material
            end
        end
    end

    初始化蛇类

    # ----------------------------- #
    #  email:bc8web@126.com        #
    # ------------------------------#
    # 蛇类
    module NaiveSnake
    	class Snake < Base
    		def initialize
    			@@snakeArr = initSnake @@snakeNums
    			@up = 38; @down = 40; @left = 37; @right = 39
    			@direction = @@direction
    			@x = rand(-@@mapWidth..@@mapWidth)/2/10*10
    			@y = rand(-@@mapHeight..@@mapHeight)/2/10*10
    		end
    		def start
    			createSnake # 绘制蛇
    			speed = 0.5
    			case @@level
    				when '普通'; speed = 0.4
    				when '勇士'; speed = 0.1
    				when '地狱'; speed = 0.03
    				when '噩梦'; speed = 0.006
    			end
    			time = 1
    			@@time_id = UI.start_timer(speed, true) do
    				move(@direction)
    				time += 1
    			end
    		end
    		def set(direction)
    			@direction = direction
    		end
    		# 绘制蛇
    		def createSnake
    			@@currentSnake.clear # 清空蛇当前状态
    			@@snakeArr.each do |box|
    				xBaseValue = @@snakeWidth/2
    				yBaseValue = @@snakeWidth/2
    				point1 = Geom::Point3d.new(box[0]-xBaseValue, box[1]-yBaseValue, 0)
    				point2 = Geom::Point3d.new(box[0]+xBaseValue, box[1]-yBaseValue, 0)
    				point3 = Geom::Point3d.new(box[0]+xBaseValue, box[1]+yBaseValue, 0)
    				point4 = Geom::Point3d.new(box[0]-xBaseValue, box[1]+yBaseValue, 0)
    				boxGroup = @@ent.add_group
    				face = boxGroup.entities.add_face point1, point2, point3, point4
    				face.reverse!.pushpull @@snakeHeight
    				@@currentSnake.push boxGroup # 重新设置蛇身体
    			end
    		end
    		# 移动
    		def move(direction)
    			tmpArray = [] # 临时容器
    			head = @@snakeArr.last # 蛇头
    			# 判断蛇头是否碰到黑名单
    			@@blackList.each{|list|
    				if head == list # Game Over
    					gameOver
    					return 
    				end
    			}
    			#判断蛇头是否碰到边缘
    			if head[0].abs >= @@mapWidth/2 || head[1].abs >= @@mapHeight/2
    				gameOver
    				return 
    			end
    			# 判断蛇头是否碰到食物
    			if head == @@foot
    				# 加分
    				@@score += 10
    				# 将食物列入黑名单
    				@@blackList.push @@foot
    				# 蛇头随机移动
    				@x = rand(-(@@mapWidth-50)..@@mapWidth-50)/2/10*10
    				@y = rand(-@@mapHeight..@@mapHeight)/2/10*10
    				@@snakeArr.push [@x+@@snakeWidth/2, @y+@@snakeHeight/2]
    				# 再次显示食物
    				Food.new.show
    			end
    			# 移动数组前一位
    			lastValue = @@snakeArr.last.clone; 
    			for i in 0...@@snakeArr.size-1
    				tmpArray[i] = @@snakeArr[i+1]
    			end
    			tmpArray.push(lastValue) 
    			case direction
    				when @up;    tmpArray.last[1] += @@snakeWidth
    				when @down;  tmpArray.last[1] -= @@snakeWidth
    				when @right; tmpArray.last[0] += @@snakeWidth
    				when @left;  tmpArray.last[0] -= @@snakeWidth
    			end
    			@@snakeArr = tmpArray # 重新设置蛇body
    
    			deleteSnake # 删除
    			createSnake # 再次绘制
    		end
    
    		def deleteSnake
    			@@currentSnake.each do |ent|
    				ent.entities.each{|ent| @@ent.erase_entities ent}
    			end # 删除原来
    		end
    		def gameOver
    			UI.stop_timer @@time_id
    			UI.messagebox "游戏结束!
    得分:"+@@score.to_s
    			updateScore # 更新分数
    		end
    		def updateScore
    			hash = {
    				:nickname => config('nickname'),
    				:score    => @@score,
    				:level    => config('级别'),
    				:tk       => 'qwertyuioplkjhgfdsazxcvbnm',		
    			}
    			request = Sketchup::Http::Request.new("http://00a00.com/snake/save.php", Sketchup::Http::POST)
    			request.body= httpBuild(hash)
    			request.start do |request, response|
    				p '琅琊榜更新成功' if response
    			end
    		end
    		def httpBuild(hash)
    			str = ''
    			hash.each{|k, v|
    				str+= k.to_s+'='+v.to_s+'&'
    			}
    			str.chop!
    		end
    		def initSnake(n)
    			array = []
    			n.times{|i|
    				array.push [@@snakeWidth/2+@@snakeWidth*i, @@snakeWidth/2]
    				next if i == 0
    			}
    			array
    		end
    	end
    end
    

    初始化食物类

    # ----------------------------- #
    #  email:bc8web@126.com        #
    # ------------------------------#
    # 食物类
    module NaiveSnake
        class Food < Base
            def initialize
                @x = rand(-@@mapWidth..@@mapWidth)/2/10*10
                @y = rand(-@@mapHeight..@@mapHeight)/2/10*10
            end
            def show
                filename = __dir__+'/assets/food.skm'
                material = @@mat.load(filename)
    
                point = []
                unless isFull?
                    point[0] = [@x, @y, 0]
                    point[1] = [@x+@@snakeWidth, @y, 0]
                    point[2] = [@x+@@snakeWidth, @y+@@snakeWidth, 0]
                    point[3] = [@x, @y+@@snakeWidth, 0]
    
                    group = @@ent.add_group
    
                    @@foot = [@x+@@snakeWidth/2, @y+@@snakeHeight/2]
                    face = group.entities.add_face point
                    face.material = material
                    face.reverse!.pushpull @@snakeHeight
                    @foot = face
                else
                    @x = rand(-@@mapWidth..@@mapWidth)
                    @y = rand(-@@mapHeight..@@mapHeight)
                end
            end
            def isFull?
                return @@snakeArr.include? [@x, @y] 
            end
        end
    end
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  • 原文地址:https://www.cnblogs.com/bc8web/p/7783287.html
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