1、网络开发不要忘记在配置文件中添加访问网络的权限
<uses-permission android:name="android.permission.INTERNET"/>
2、网络请求、处理不能在主线程中进行,一定要在子线程中进行。因为网络请求一般有1~3秒左右的延时,在主线程中进行造成主线程的停顿,对用户体验来说是致命的。(主线程应该只进行UI绘制,像网络请求、资源下载、各种耗时操作都应该放到子线程中)。
3、Android端程序
public class MoreUploadActivity extends Activity { private TextView mTvMsg; private String result = ""; private long start = 0; // 开始读取的位置 private long stop = 1024 * 1024; // 结束读取的位置 private int times = 0; //读取次数 private long fileSize = 0; //文件大小 @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.activity_times_upload); initView(); } private void initView(){ mTvMsg = (TextView) findViewById(R.id.tv_upload); try { FileInputStream file = new FileInputStream(Environment.getExternalStorageDirectory().getPath() + "/aaaaa/baidu_map.apk"); fileSize = file.available(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } new Thread(uploadThread).start(); } private Thread uploadThread = new Thread(){ public void run() { HttpURLConnection connection = null; try { URL url = new URL("http://192.168.23.1:8080/TestProject/MoreUploadTest"); connection = (HttpURLConnection) url.openConnection(); connection.setRequestMethod("POST"); connection.setChunkedStreamingMode(51200); connection.setUseCaches(false); // 设置允许输出 connection.setDoOutput(true); // 设置断点开始,结束位置 connection.setRequestProperty("Range", "bytes=" + start + "-" + stop); String path = Environment.getExternalStorageDirectory().getPath() + "/aaaaa/baidu_map.apk"; RandomAccessFile file = new RandomAccessFile(path, "rw"); file.seek(start); byte[] buffer = new byte[1024]; int count = 0; OutputStream os = connection.getOutputStream(); if(fileSize > 1024*1024){ for(int i=0; i<1024 && count!=-1; i++){ count = file.read(buffer); os.write(buffer, 0, count); } }else{ for(int i=0; i<(fileSize/1024)+1 && count!=-1; i++){ count = file.read(buffer); os.write(buffer, 0, count); } } os.flush(); os.close(); Log.e("ABC", connection.getResponseCode() + ""); if(connection.getResponseCode() == 200){ result += StringStreamUtil.inputStreamToString(connection.getInputStream()) + " "; } start = stop + 1; stop += 1024*1024; fileSize -= 1024*1024; Message msg = Message.obtain(); msg.what = 0; uploadHandler.sendMessage(msg); } catch (MalformedURLException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } finally { if(connection != null){ connection.disconnect(); } } }; }; private Handler uploadHandler = new Handler(){ public void handleMessage(android.os.Message msg) { if(msg.what == 0){ if(times >= 8){ mTvMsg.setText(result); }else{ times += 1; new Thread(uploadThread).start(); mTvMsg.setText(result); } } }; }; }
4、服务器端使用Servlet开发,这里只给出doPost()方法
public void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { String range = request.getHeader("Range"); int start = Integer.parseInt(range.substring(6, range.indexOf("-"))); int stop = Integer.parseInt(range.substring(range.indexOf("-")+1, range.length())); RandomAccessFile file = new RandomAccessFile("F:/JavaWeb/TestProject/WebRoot/files/baidu.apk", "rw"); file.seek(start); InputStream is = request.getInputStream(); byte[] buffer = new byte[1024]; int count = 0; while((count=is.read(buffer)) != -1){ file.write(buffer, 0, count); } if(is != null){ is.close(); } if(file != null){ file.close(); } response.setContentType("text/html"); response.setCharacterEncoding("UTF-8"); PrintWriter out = response.getWriter(); out.println("文件上传成功" + start + "-" + stop); out.flush(); out.close(); }
5、最主要的就是一:设置断点setRequestProperty("Range", "bytes=0-1024"),获取断点request.getHeader("Range")
二:通过RandomAccessFile来读写文件
6、对于输出流的三个方法的对比:
os.write(byte[] buffer); 可能出现错误,因为你每次读取的数据小于等于1024,但你每次写入的数据仍然是1024, 对图片有一定影响,对安装包绝对是致命的影响。
os.write(int oneByte); 效率低
os.write(byte[] buffer, int byteOffset, int byteCount); 效率高,和第二个方法相比有一个数量级的差别(主观上看,有兴趣的可以测几下)。
7、参考博文:http://blog.sina.com.cn/s/blog_413580c20100wmr8.html