using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace SplashScreen
{
public partial class SplashScreen : Form
{
public SplashScreen()
{
InitializeComponent();
}
private bool isFade = true;
private void SplashScreen_Load(object sender, EventArgs e)
{
this.ClientSize = this.BackgroundImage.Size;
this.Opacity = 0;
this.timer1.Interval = 100;
this.timer1.Enabled = true;
this.timer1.Start();
}
private void timer1_Tick(object sender, EventArgs e)
{
if (isFade)
{
this.Opacity += 0.01;//当透明变为不透明
if (this.Opacity >= 1)//当完全不透明时再由不透明变为透明
{
this.timer1.Stop();
isFade = false;
}
}
else
{
this.Opacity -= 0.01;//由不透明变为透明
if (this.Opacity <= 0)//当完全透明时停止计时器,并退出欢迎界面。
{
this.timer1.Stop();
this.Close();
}
}
}
}
}