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  • 【Cocos2d TestCpp实例模仿一】-- ActionsTest

    转载请注明出处:http://blog.csdn.net/oyangyufu/article/details/25252539

    CCActionInterval(持续性动作) 位置性变化动作以To结束的, 表示精灵变化位置以绝对坐标为參考,左下角(0, 0);以By结尾,表示精灵精灵变化位置以相对坐标为參考,精灵当前所在位置为(0, 0)

    移动动作(位置变化)

    一、TestCpp实例ActionsTest 模块中ActionManual动作

    素材原图:



    动作效果图:



    程序代码:

    bool HelloWorld::init()
    {
        if ( !CCLayer::init() )
        {
            return false;
        }
        
        CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
        CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
        CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
                                            "CloseNormal.png",
                                            "CloseSelected.png",
                                            this,
                                            menu_selector(HelloWorld::menuCloseCallback));
        
    	pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
                                    origin.y + pCloseItem->getContentSize().height/2));
    
        CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
        pMenu->setPosition(CCPointZero);
        this->addChild(pMenu, 1);
    
    	设置猛兽白虎的x,y轴缩放、透明度
    	CCSprite *sp1 = CCSprite::create("cpp1.png");
    	sp1->setScale(1.0f);
    	sp1->setScaleX(1.0f);
    	sp1->setScaleY(-0.5f);
    	sp1->setPosition(ccp(200,visibleSize.height/2));
    	sp1->setOpacity(150);//透明度
    	this->addChild(sp1);
    
    	设置天使MM的旋转、自身为红色
    	CCSprite *sp2 = CCSprite::create("cpp2.png");
    	sp2->setScale(0.5f);
    	sp2->setRotation(300);//旋转0~360
    	sp2->setColor(ccc3(255,0,0));
    	sp2->setPosition(ccp(visibleSize.width/2, visibleSize.height/2));
    	this->addChild(sp2);
    
    	设置猛兽灰狼的颜色为蓝色
    	CCSprite *sp3 = CCSprite::create("cpp3.png");
    	sp3->setScale(0.5f);
    	sp3->setColor( ccBLUE);//(0,0,255)
    	sp3->setPosition(ccp(visibleSize.width-200, visibleSize.height/2));
    	this->addChild(sp3);
    
        return true;
    }

    二、TestCpp实例ActionsTest 模块中ActionRotate旋转动作

    效果图:

    程序代码:

    bool HelloWorld::init()
    {
        if ( !CCLayer::init() )
        {
            return false;
        }
        
        CCSize visibleSize = CCDirector::sharedDi	rector()->getVisibleSize();
        CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
        CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
                                            "CloseNormal.png",
                                            "CloseSelected.png",
                                            this,
                                            menu_selector(HelloWorld::menuCloseCallback));
        
    	pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
                                    origin.y + pCloseItem->getContentSize().height/2));
    
        CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
        pMenu->setPosition(CCPointZero);
        this->addChild(pMenu, 1);
    
    	//******************************ActionRotate旋转*********************************
    		CCSprite *sp1 = CCSprite::create("cpp1.png");
    	sp1->setScale(0.5f);
    	sp1->setPosition(ccp(100, 100));
    	this->addChild(sp1);
    
    	CCSprite *sp2 = CCSprite::create("cpp2.png");
    	sp2->setScale(0.5f);
    	sp2->setPosition(ccp(visibleSize.width/2-100, visibleSize.height/2));
    	this->addChild(sp2);
    
    	CCSprite *sp3 = CCSprite::create("cpp3.png");
    	sp3->setScale(0.5f);
    	sp3->setPosition(ccp(visibleSize.width/2+100, visibleSize.height/2));
    	this->addChild(sp3);
    
    	//2s内将顺时针旋转45'
    		CCActionInterval *to = CCRotateTo::create(2.0f, 45);
    	CCActionInterval *to0 = CCRotateTo::create(2.0f, 0);
    
    	//2s内将sp1逆时针旋转45'
    		CCActionInterval *to1 = CCRotateTo::create(2.0f, -45);
    	sp2->runAction(CCSequence::create(to, to1, NULL));
    
    	//旋转与回旋360'
    		CCActionInterval *by = CCRotateBy::create(2.0f, 360);
    	sp3->runAction(CCSequence::create(by, by->reverse(), NULL));
    
    	//先旋转360',再运行逆时针旋转45'(将top1动作在内存中拷贝一份运行,由于to1动画在sp2也在调用,原则两个精灵运行同一个动画,仅仅有最后面一个精灵调用)
    	sp1->runAction(CCSequence::create(by, to1->copy()->autorelease(),  NULL));
    
    	return true;
    }


    三、TestCpp实例ActionsTest 模块中ActionScale缩放动作

    程序代码:

    bool HelloWorld::init()
    {
        if ( !CCLayer::init() )
        {
            return false;
        }
        
        CCSize visibleSize = CCDirector::sharedDi	rector()->getVisibleSize();
        CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
        CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
                                            "CloseNormal.png",
                                            "CloseSelected.png",
                                            this,
                                            menu_selector(HelloWorld::menuCloseCallback));
        
    	pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
                                    origin.y + pCloseItem->getContentSize().height/2));
    
        CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
        pMenu->setPosition(CCPointZero);
        this->addChild(pMenu, 1);
    
    	/******************************ActionScale缩放*********************************/
    	CCSprite *sp1 = CCSprite::create("cpp1.png");
    	sp1->setScale(0.5f);
    	sp1->setPosition(ccp(100, 100));
    	this->addChild(sp1);
    
    	CCSprite *sp2 = CCSprite::create("cpp2.png");
    	sp2->setScale(0.5f);
    	sp2->setPosition(ccp(visibleSize.width/2-100, visibleSize.height/2));
    	this->addChild(sp2);
    
    	CCSprite *sp3 = CCSprite::create("cpp3.png");
    	sp3->setScale(0.5f);
    	sp3->setPosition(ccp(visibleSize.width/2+100, visibleSize.height/2));
    	this->addChild(sp3);
    
    	//2s内放大2倍
    	CCActionInterval *to = CCScaleTo::create(2.0f, 2.0f);
    	//sp1->runAction(to);
    
    	//2s内在原来基础上xy方向分别放大1倍和3倍
    	CCActionInterval *by = CCScaleBy::create(2.0f, 1.0f, 3.0f);
    	sp2->runAction(by);
    
    	//2s内先xy方向放大3倍和1倍,再缩回到原来大小
    	CCActionInterval *bx = CCScaleBy::create(2.0f, 3.0f, 1.0f);
    	sp3->runAction(CCSequence::create(bx, bx->reverse(), NULL));
    	
    	return true;
    }


     

    四、TestCpp实例ActionsTest 模块中ActionMove移动动作

    程序代码:

    bool HelloWorld::init()
    {
        if ( !CCLayer::init() )
        {
            return false;
        }
        
        CCSize visibleSize = CCDirector::sharedDi	rector()->getVisibleSize();
        CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
        CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
                                            "CloseNormal.png",
                                            "CloseSelected.png",
                                            this,
                                            menu_selector(HelloWorld::menuCloseCallback));
        
    	pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
                                    origin.y + pCloseItem->getContentSize().height/2));
    
        CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
        pMenu->setPosition(CCPointZero);
        this->addChild(pMenu, 1);
    
    
    	/******************************ActionMove移动*********************************/
    	//创建3怪兽,设置位置
    	CCSprite *sp1 = CCSprite::create("cpp1.png");
    	sp1->setScale(0.5f);
    	sp1->setPosition(ccp(100, 100));
    	this->addChild(sp1);
    
    	CCSprite *sp2 = CCSprite::create("cpp2.png");
    	sp2->setScale(0.5f);
    	sp2->setPosition(ccp(visibleSize.width/2-100, visibleSize.height/2));
    	this->addChild(sp2);
    
    	CCSprite *sp3 = CCSprite::create("cpp3.png");
    	sp3->setScale(0.5f);
    	sp3->setPosition(ccp(visibleSize.width/2+100, visibleSize.height/2));
    	this->addChild(sp3);
    
    	//2s内移动屏幕中心(绝对位置)
    	CCActionInterval *to = CCMoveTo::create(2.0f, ccp(visibleSize.width/2, visibleSize.height/2));
    	sp2->runAction(to);
    
    	//2s内移动后再回到原点
    	CCActionInterval *by = CCMoveBy::create(2.0f, ccp(200, 200));//2s内相对它原来坐标,xy轴再移动200
    	CCActionInterval *byback = by->reverse();//反向播放动画
    	sp3->runAction(CCSequence::create(by, byback, NULL));//按序列运行动作,先相对移动,再反向回到原地
    
    	sp1->runAction(CCMoveTo::create(1.0f, ccp(100, 100)));
    
    	return true;
    }


     

    五、TestCpp实例ActionsTest 模块中ActionJump缩放动作

    程序代码:

    bool HelloWorld::init()
    {
        if ( !CCLayer::init() )
        {
            return false;
        }
        
        CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
        CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
        CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
                                            "CloseNormal.png",
                                            "CloseSelected.png",
                                            this,
                                            menu_selector(HelloWorld::menuCloseCallback));
        
    	pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
                                    origin.y + pCloseItem->getContentSize().height/2));
    
        CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
        pMenu->setPosition(CCPointZero);
        this->addChild(pMenu, 1);
    
    	CCSprite *sp1 = CCSprite::create("cpp1.png");
    	sp1->setScale(0.5f);
    	sp1->setPosition(ccp(100, 100));
    	this->addChild(sp1);
    
    	CCSprite *sp2 = CCSprite::create("cpp2.png");
    	sp2->setScale(0.5f);
    	sp2->setPosition(ccp(visibleSize.width/2-100, visibleSize.height/2));
    	this->addChild(sp2);
    
    	CCSprite *sp3 = CCSprite::create("cpp3.png");
    	sp3->setScale(0.5f);
    	sp3->setPosition(ccp(visibleSize.width/2+100, visibleSize.height/2));
    	this->addChild(sp3);
    
    	/******************************ActionJump跳跃*********************************/
    
    	//參数1:持续时间;參数2:跳跃到的位置;參数3:跳跃高度;參数4:跳跃次数
    	CCActionInterval *to = CCJumpTo::create(2.0f, ccp(300, 0), 300, 2);
    	sp1->runAction(to);
    
    	//跳跃回到原点
    	CCActionInterval *by = CCJumpBy::create(2.0f, ccp(300, 0), 100, 2);
    	CCActionInterval *backby = by->reverse();
    	sp2->runAction(CCSequence::create(by, backby, NULL));
    
    	//原地无限循环跳跃
    	CCActionInterval*  actionUp = CCJumpBy::create(2, ccp(0,0), 80, 4);
    	sp3->runAction(CCRepeatForever::create(actionUp));
    
    	return true;
    }


     

    六、TestCpp实例ActionsTest 模块中ActionTint色值渐变动作

    程序代码:

    bool HelloWorld::init()
    {
        if ( !CCLayer::init() )
        {
            return false;
        }
        
        CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
        CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
        CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
                                            "CloseNormal.png",
                                            "CloseSelected.png",
                                            this,
                                            menu_selector(HelloWorld::menuCloseCallback));
        
    	pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
                                    origin.y + pCloseItem->getContentSize().height/2));
    
        CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
        pMenu->setPosition(CCPointZero);
        this->addChild(pMenu, 1);
    
    	CCSprite *sp1 = CCSprite::create("cpp1.png");
    	sp1->setScale(0.5f);
    	sp1->setPosition(ccp(100, 100));
    	this->addChild(sp1);
    
    	CCSprite *sp2 = CCSprite::create("cpp2.png");
    	sp2->setScale(0.5f);
    	sp2->setPosition(ccp(visibleSize.width/2-100, visibleSize.height/2));
    	this->addChild(sp2);
    
    	CCSprite *sp3 = CCSprite::create("cpp3.png");
    	sp3->setScale(0.5f);
    	sp3->setPosition(ccp(visibleSize.width/2+100, visibleSize.height/2));
    	this->addChild(sp3);
    
    	/******************************ActionTint色值渐变*********************************/
    	CCActionInterval *ac = CCTintTo::create(4, 255,255, 0);//4s渐变黄色
    	CCActionInterval *ac1 = CCTintBy::create(4, -255, 0, -255);//在眼下值上加上该色值,4s渐变绿
    
    	sp3->runAction(ac);
    	sp2->runAction(CCRepeatForever::create(CCSequence::create(ac1, ac1->reverse(), NULL)));
    
    	return true;
    }


    七、TestCpp实例ActionsTest 模块中ActionBlink闪烁动作
    程序代码:

    bool HelloWorld::init()
    {
        if ( !CCLayer::init() )
        {
            return false;
        }
        
        CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
        CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
        CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
                                            "CloseNormal.png",
                                            "CloseSelected.png",
                                            this,
                                            menu_selector(HelloWorld::menuCloseCallback));
        
    	pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
                                    origin.y + pCloseItem->getContentSize().height/2));
    
        CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
        pMenu->setPosition(CCPointZero);
        this->addChild(pMenu, 1);
    
    	CCSprite *sp1 = CCSprite::create("cpp1.png");
    	sp1->setScale(0.5f);
    	sp1->setPosition(ccp(100, 100));
    	this->addChild(sp1);
    
    	CCSprite *sp2 = CCSprite::create("cpp2.png");
    	sp2->setScale(0.5f);
    	sp2->setPosition(ccp(visibleSize.width/2-100, visibleSize.height/2));
    	this->addChild(sp2);
    
    	CCSprite *sp3 = CCSprite::create("cpp3.png");
    	sp3->setScale(0.5f);
    	sp3->setPosition(ccp(visibleSize.width/2+100, visibleSize.height/2));
    	this->addChild(sp3);
    
    	/******************************ActionBlink闪烁*********************************/
    	CCActionInterval *ac = CCBlink::create(2, 4);//2s内闪烁4次
    	CCActionInterval *ac1 = CCBlink::create(5, 4);//5s内闪烁4次
    	sp2->runAction(ac);
    	sp3->runAction(ac1);
    
    	return true;
    }


    八、TestCpp实例ActionsTest 模块中ActionFade谈入谈出动作
    程序代码:

    bool HelloWorld::init()
    {
        if ( !CCLayer::init() )
        {
            return false;
        }
        
        CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
        CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
        CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
                                            "CloseNormal.png",
                                            "CloseSelected.png",
                                            this,
                                            menu_selector(HelloWorld::menuCloseCallback));
        
    	pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
                                    origin.y + pCloseItem->getContentSize().height/2));
    
        CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
        pMenu->setPosition(CCPointZero);
        this->addChild(pMenu, 1);
    
    	CCSprite *sp1 = CCSprite::create("cpp1.png");
    	sp1->setScale(0.5f);
    	sp1->setPosition(ccp(100, 100));
    	this->addChild(sp1);
    
    	CCSprite *sp2 = CCSprite::create("cpp2.png");
    	sp2->setScale(0.5f);
    	sp2->setPosition(ccp(visibleSize.width/2-100, visibleSize.height/2));
    	this->addChild(sp2);
    
    	CCSprite *sp3 = CCSprite::create("cpp3.png");
    	sp3->setScale(0.5f);
    	sp3->setPosition(ccp(visibleSize.width/2+100, visibleSize.height/2));
    	this->addChild(sp3);
    
    
    	/******************************ActionFade谈入谈出*********************************/
    	sp1->setOpacity(0);//设置透明
    	CCActionInterval *in = CCFadeIn::create(2.0f);//谈入
    	sp1->runAction(CCSequence::create(in, in->reverse(), NULL));
    
    	CCActionInterval *out = CCFadeOut::create(2.0f);//谈出 
    	sp2->runAction(CCSequence::create(out, in->reverse(), NULL));
    
    	sp3->setOpacity(100);
    
    	return true;
    }


    九、TestCpp实例ActionsTest 模块中ActionBezier贝赛尔曲线动作
    程序代码:

    bool HelloWorld::init()
    {
        if ( !CCLayer::init() )
        {
            return false;
        }
        
        CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
        CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
        CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
                                            "CloseNormal.png",
                                            "CloseSelected.png",
                                            this,
                                            menu_selector(HelloWorld::menuCloseCallback));
        
    	pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
                                    origin.y + pCloseItem->getContentSize().height/2));
    
        CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
        pMenu->setPosition(CCPointZero);
        this->addChild(pMenu, 1);
    
    	CCSprite *sp1 = CCSprite::create("cpp1.png");
    	sp1->setScale(0.5f);
    	sp1->setPosition(ccp(100, 100));
    	this->addChild(sp1);
    
    	CCSprite *sp2 = CCSprite::create("cpp2.png");
    	sp2->setScale(0.5f);
    	sp2->setPosition(ccp(visibleSize.width/2-100, visibleSize.height/2));
    	this->addChild(sp2);
    
    	CCSprite *sp3 = CCSprite::create("cpp3.png");
    	sp3->setScale(0.5f);
    	sp3->setPosition(ccp(visibleSize.width/2+100, visibleSize.height/2));
    	this->addChild(sp3);
    
    
    	/******************************ActionBezier贝赛尔曲线*********************************/
    	//sprite 1
    	ccBezierConfig bezi;//配置贝赛尔曲线动作
    	bezi.controlPoint_1 = ccp(0, visibleSize.height/2);//控制点1位置
    	bezi.controlPoint_2 = ccp(300, -visibleSize.height/2);//控制点2位置
    	bezi.endPosition = ccp(300, 100);
    	
    	CCActionInterval * to = CCBezierBy::create(3, bezi);//參数1:持续时间;參数2:配置对象
    	CCAction *ac = CCRepeatForever::create(CCSequence::create(to, to->reverse(), NULL));
    	sp1->runAction(ac);
    
    	//sprite 2
    	ccBezierConfig bezi1;
    	bezi1.controlPoint_1 = ccp(100, visibleSize.height/2);
    	bezi1.controlPoint_2 = ccp(200, -visibleSize.height/2);
    	bezi1.endPosition = ccp(500, 500);
    	CCActionInterval *to1 = CCBezierTo::create(3, bezi1);
    	sp2->runAction(to1);
    
    	//sprite 3
    	sp3->setPosition(ccp(400,160));
    	CCActionInterval *to2 = CCBezierTo::create(3, bezi1);
    	sp3->runAction(to2);
    
    	return true;
    }


     十、TestCpp实例ActionsTest 模块中ActionJump跳跃动作
    程序代码:

    bool HelloWorld::init()
    {
        if ( !CCLayer::init() )
        {
            return false;
        }
        
        CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
        CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
        CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
                                            "CloseNormal.png",
                                            "CloseSelected.png",
                                            this,
                                            menu_selector(HelloWorld::menuCloseCallback));
        
    	pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
                                    origin.y + pCloseItem->getContentSize().height/2));
    
        CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
        pMenu->setPosition(CCPointZero);
        this->addChild(pMenu, 1);
    
    	CCSprite *sp1 = CCSprite::create("cpp1.png");
    	sp1->setScale(0.5f);
    	sp1->setPosition(ccp(100, 100));
    	this->addChild(sp1);
    
    	CCSprite *sp2 = CCSprite::create("cpp2.png");
    	sp2->setScale(0.5f);
    	sp2->setPosition(ccp(visibleSize.width/2-100, visibleSize.height/2));
    	this->addChild(sp2);
    
    	CCSprite *sp3 = CCSprite::create("cpp3.png");
    	sp3->setScale(0.5f);
    	sp3->setPosition(ccp(visibleSize.width/2+100, visibleSize.height/2));
    	this->addChild(sp3);
    
    
    	/******************************ActionJump跳跃*********************************/
    
    	//參数1:持续时间;參数2:跳跃到的位置;參数3:跳跃高度;參数4:跳跃次数
    	CCActionInterval *to = CCJumpTo::create(2.0f, ccp(300, 0), 300, 2);
    	sp1->runAction(to);
    
    	//跳跃回到原点
    	CCActionInterval *by = CCJumpBy::create(2.0f, ccp(300, 0), 100, 2);
    	CCActionInterval *backby = by->reverse();
    	sp2->runAction(CCSequence::create(by, backby, NULL));
    
    	//原地无限循环跳跃
    	CCActionInterval*  actionUp = CCJumpBy::create(2, ccp(0,0), 80, 4);
    	sp3->runAction(CCRepeatForever::create(actionUp));
    
    	return true;
    }

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  • 原文地址:https://www.cnblogs.com/bhlsheji/p/4213643.html
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