using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Text;
using System.Text.RegularExpressions;
using System.Diagnostics;
using System.Threading;
using System.Runtime.InteropServices;
namespace WindowPosDemo
{
public struct WindowInfo
{
public IntPtr hWnd;
public string szWindowName;
public string szClassName;
}
class Program
{
[DllImport("shell32.dll")]
public static extern int ShellExecute(IntPtr hwnd, StringBuilder lpszOp, StringBuilder lpszFile, StringBuilder lpszParams, StringBuilder lpszDir, int FsShowCmd);
[DllImport("user32.dll")]
private static extern bool EnumWindows(WNDENUMPROC lpEnumFunc, int lParam);
[DllImport("user32.dll", ExactSpelling = true)]
private static extern bool EnumChildWindows(IntPtr hwndParent, WNDENUMPROC lpEnumFunc, int lParam);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern int SendMessage(IntPtr hWnd, int msg, int wParam, string lparam);
[DllImport("user32.dll", EntryPoint = "FindWindow", SetLastError = true)]//查找窗口
private static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
[DllImport("user32.dll")]
public static extern int GetWindowText(IntPtr hWnd, StringBuilder lpString, int nMaxCount);
[DllImport("user32.dll")]
private static extern int GetWindowTextW(IntPtr hWnd, [MarshalAs(UnmanagedType.LPWStr)]StringBuilder lpString, int nMaxCount);
[DllImport("user32.dll")]
private static extern int GetClassNameW(IntPtr hWnd, [MarshalAs(UnmanagedType.LPWStr)]StringBuilder lpString, int nMaxCount);
private delegate bool WNDENUMPROC(IntPtr hWnd, int lParam);
static IntPtr Game;
[DllImport("user32.dll")]
public static extern bool IsWindowVisible(IntPtr hWnd);
static void Main(string[] args)
{
WindowInfo[] a = GetAllDesktopWindows();
int i = 0;
int index = 0;
for (i = 0; i < a.Length; i++)
{
// MessageBox.Show(a[i].szWindowName.ToString());
if (a[i].szWindowName.ToString().Contains("文化"))
{
Console.WriteLine(a[i].hWnd.ToString().PadRight(20) + a[i].szClassName.ToString()+ a[i].szWindowName.ToString());
GetAllchildWindows(a[i].hWnd);
index = i;
}
}
Game = a[index].hWnd;
Console.ReadKey();
}
//寻找系统的全部窗口
static WindowInfo[] GetAllDesktopWindows()
{
List<WindowInfo> wndList = new List<WindowInfo>();
EnumWindows(delegate (IntPtr hWnd, int lParam)
{
WindowInfo wnd = new WindowInfo();
StringBuilder sb = new StringBuilder(256);
//get hwnd
wnd.hWnd = hWnd;
//get window name
GetWindowTextW(hWnd, sb, sb.Capacity);
wnd.szWindowName = sb.ToString();
//get window class
GetClassNameW(hWnd, sb, sb.Capacity);
wnd.szClassName = sb.ToString();
Console.WriteLine("Window handle=" + wnd.hWnd.ToString().PadRight(20) + " szClassName=" + wnd.szClassName.PadRight(20) + " szWindowName=" + wnd.szWindowName);
//add it into list
wndList.Add(wnd);
return true;
}, 0);
return wndList.ToArray();
}
//寻找系统的全部子窗口
static WindowInfo[] GetAllchildWindows(IntPtr hwndParent)
{
List<WindowInfo> wndList = new List<WindowInfo>();
EnumChildWindows(hwndParent, delegate (IntPtr hWnd, int lParam)
{
WindowInfo wnd = new WindowInfo();
StringBuilder sb = new StringBuilder(256);
//get hwnd
wnd.hWnd = hWnd;
//get window name
GetWindowTextW(hWnd, sb, sb.Capacity);
wnd.szWindowName = sb.ToString();
//get window class
GetClassNameW(hWnd, sb, sb.Capacity);
wnd.szClassName = sb.ToString();
Console.WriteLine("Window handle=" + wnd.hWnd.ToString().PadRight(20) + " szClassName=" + wnd.szClassName.PadRight(20) + " szWindowName=" + wnd.szWindowName);
//add it into list
if (IsWindowVisible(hWnd)) //跳过不可见的窗口
wndList.Add(wnd);
return true;
}, 0);
return wndList.ToArray();
}
}
}