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  • Common.TcpLibTcpServerT

    using System;
    using System.Text;
    using System.Collections;
    using System.Collections.Generic;
    using System.Net;
    using System.Net.Sockets;
    using System.Threading;
    using System.Runtime.InteropServices;
    using System.IO;

    namespace Common.TcpLib
    {

        /// <summary>
        /// 同步Socket处理服务器端
        /// </summary>
        public class TcpServerT : Common.TcpLib.ITcpServer
        {
            private Socket _listener;
            private string _listenerIp = "127.0.0.1";
            private int _port;
            private int _backlog = 100;
            private int _bufferSize = 1024;
            private int _maxConnections = 2000;

            private Thread _accept;
            private Object _criticalSection =  new object();
            private int _receiveTimeout = 100000;

            private static long _connectId = 0;
            private Dictionary<long,Socket> _socketHolder = new Dictionary<long,Socket>();
            private Dictionary<long, Thread> _threadHolder = new Dictionary<long, Thread>();
            private ManualResetEvent sendDone = new ManualResetEvent(false);

            private bool _disposed;
            private bool _debug = false;
            private object _stopLock = new object();
            private bool _sotpMessage = false;

            #region define delegates
            /// <summary>
            /// 服务器绑定后处理事件 
            /// </summary>
            public _Bgz_OnBindEventDelegate FOnBindEventDelegate;

            /// <summary>
            /// Accept后处理事件
            /// </summary>
            public _Bgz_OnAcceptEventDelegate FOnAcceptEventDelegate;

            /// <summary>
            /// 接收到客户端数据后处理事件
            /// </summary>
            public _Bgz_OnReceiveBeginEventDelegate FOnReceiveBeginEventDelegate;
            public _Bgz_OnReceiveingEventDelegate FOnReceiveingEventDelegate;
            public _Bgz_OnReceiveEndEventDelegate FOnReceiveEndEventDelegate;

            /// <summary>
            /// 报错信息处理
            /// </summary>
            public _Bgz_OnErrorEventDelegate FOnErrorEventDelegate;

            /// <summary>
            /// 断掉与客户机的连接前处理事件 
            /// </summary>
            public _Bgz_OnDropConnectEventDelegate FOnDropConnectEventDelegate;
            #endregion

            #region Event
            private void OnBindEvent(_Bgz_ConnectionState state)
            {
                if (FOnBindEventDelegate != null) FOnBindEventDelegate(state);
            }
            private void OnAcceptEvent(_Bgz_ConnectionState state)
            {
                if (FOnAcceptEventDelegate != null) FOnAcceptEventDelegate(state);
            }
            private void OnReceiveBeginEvent(_Bgz_ConnectionState state)
            {
                if (FOnReceiveBeginEventDelegate != null) FOnReceiveBeginEventDelegate(state);
            }
            private void OnReceiveingEvent(_Bgz_ConnectionState state)
            {
                if (FOnReceiveingEventDelegate != null) FOnReceiveingEventDelegate(state);
            }
            private void OnReceiveEndEvent(_Bgz_ConnectionState state)
            {
                if (FOnReceiveEndEventDelegate != null) FOnReceiveEndEventDelegate(state);
            }
            private void OnErrorEvent(ErrorType errortype, string msg, _Bgz_ConnectionState state)
            {
                if (FOnErrorEventDelegate != null) FOnErrorEventDelegate(errortype, msg, state);
            }
            private void OnDropConnectEvent(_Bgz_ConnectionState state)
            {
                if (FOnDropConnectEventDelegate != null) FOnDropConnectEventDelegate(state);
            }
            #endregion

            #region Constructor and Destructor

            public TcpServerT(string listenerIp, int port)
            {
                _listenerIp = listenerIp;
                _port = port;
                _criticalSection = new object();
            }
            public TcpServerT(string listenerIp, int port, int backlog)
            {
                _listenerIp = listenerIp;
                _port = port;
                _backlog = backlog;
                _criticalSection = new object();
            }
            public TcpServerT(string listenerIp, int port, int backlog, int bufferSize)
            {
                _listenerIp = listenerIp;
                _port = port;
                _backlog = backlog;
                _bufferSize = bufferSize;
                _criticalSection = new object();
            }
            public TcpServerT(string listenerIp, int port, int backlog, int bufferSize, int maxConnections)
            {
                _listenerIp = listenerIp;
                _port = port;
                _backlog = backlog;
                _bufferSize = bufferSize;
                _maxConnections = maxConnections;
                _criticalSection = new object();
            }
            public TcpServerT(int port)
            {
                _port = port;
                _criticalSection = new object();
            }
            public TcpServerT(int port, int backlog)
            {
                _port = port;
                _backlog = backlog;
                _criticalSection = new object();
            }
            public TcpServerT(int port, int backlog, int bufferSize)
            {
                _port = port;
                _backlog = backlog;
                _bufferSize = bufferSize;
                _criticalSection = new object();
            }
            public TcpServerT(int port, int backlog, int bufferSize, int maxConnections)
            {
                _port = port;
                _backlog = backlog;
                _bufferSize = bufferSize;
                _maxConnections = maxConnections;
                _criticalSection = new object();
            }
          
            ~TcpServerT()
            {
                if (!_disposed)
                {
                    Stop();
                }
            }
            #endregion

            #region Private Methods
            private void Dispose()
            {
                if (!_disposed)
                {
                    if (_accept != null)    Stop();
                    GC.Collect();
                    GC.WaitForPendingFinalizers();
                    this.FOnAcceptEventDelegate = null;
                    this.FOnBindEventDelegate = null;
                    this.FOnDropConnectEventDelegate = null;
                    this.FOnErrorEventDelegate = null;
                    this.FOnReceiveBeginEventDelegate = null;
                    this.FOnReceiveEndEventDelegate = null;
                    this.FOnReceiveingEventDelegate = null;
                    _disposed = true;
                }
            }

            private void AccpetThread(object obj)
            {
                Thread.CurrentThread.IsBackground = true;
                bool optionValue = (bool)obj;
                Socket client = null;
                try
                {
                    _listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

                    #region 处理Socket端口复用
                    _listener.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, optionValue);
                    #endregion

                    _listener.Bind(new IPEndPoint(IPAddress.Parse(_listenerIp), _port));
                    _listener.Listen(_backlog);

                    _Bgz_ConnectionState stx = new _Bgz_ConnectionState(_listener);
                    OnBindEvent(stx);

                    while (true)
                    {
                        if (_listener == null)
                        {
                            lock (_stopLock)
                            {
                                if (!_sotpMessage)
                                {
                                    OnErrorEvent(ErrorType.DisAccept, "服务器关闭了监听!", null);
                                    _sotpMessage = true;
                                }
                            }
                            return;
                        }

                        client = _listener.Accept();

                        #region 处理Socket网络异常断开
                        uint dummy = 0;
                        byte[] inOptionValues = new byte[Marshal.SizeOf(dummy) * 3];
                        BitConverter.GetBytes((uint)1).CopyTo(inOptionValues, 0);
                        BitConverter.GetBytes((uint)5000).CopyTo(inOptionValues, Marshal.SizeOf(dummy));
                        BitConverter.GetBytes((uint)5000).CopyTo(inOptionValues, Marshal.SizeOf(dummy) * 2);
                        _listener.IOControl(IOControlCode.KeepAliveValues, inOptionValues, null);
                        #endregion

                        #region 设置Socket接收延时的处理
                        stx._conn.ReceiveTimeout = _receiveTimeout;
                        #endregion

                        stx._conn = client;
                        OnAcceptEvent(stx);

                        if (client.Connected)
                        {
                            Monitor.Enter(_criticalSection);
                            if (_connectId < 10000)
                                Interlocked.Increment(ref _connectId);
                            else
                                _connectId = 1;

                            if (_socketHolder.Count < _maxConnections)
                            {
                                while (_socketHolder.ContainsKey(_connectId))
                                {
                                    Interlocked.Increment(ref _connectId);
                                }

                                Thread receiveThread = new Thread(new ThreadStart(ReceiveThread));
                                lock (this)
                                {
                                    _socketHolder.Add(_connectId, client);
                                    _threadHolder.Add(_connectId, receiveThread);
                                }
                                receiveThread.Start();
                            }

                            Monitor.Exit(_criticalSection);
                        }
                    }
                }
                catch (Exception ex)
                {
                    _Bgz_ConnectionState stx = new _Bgz_ConnectionState(client);
                    DropConnection(stx);
                    if (Debug)
                    {
                        OnErrorEvent(ErrorType.Catch, "AccpetThread Error![Message]:\r\n" + ex.Message + "[StackTrace]:\r\n" + ex.StackTrace + "\r\n", null);
                    }
                }
            }

            private void ReceiveThread()
            {
                try
                {
                    Thread.CurrentThread.IsBackground = true;
                    long realId = _connectId;

                    Socket handler = _socketHolder[realId];
                    _Bgz_ConnectionState stx = new _Bgz_ConnectionState(handler);

                    while (true)
                    {
                        try
                        {
                            if (_listener == null)
                            {
                                lock (_stopLock)
                                {
                                    if (!_sotpMessage)
                                    {
                                        OnErrorEvent(ErrorType.DisAccept, "服务器关闭了监听!", null);
                                        _sotpMessage = true;
                                    }
                                }
                                return;
                            }

                            if (handler == null) break;

                            #region read to bytes

                            stx._buffer = new byte[0];
                            stx._count = 0;
                            stx._getonceall = false;
                            handler.Receive(stx._buffer);
                            if (handler.Available == 0)
                            {
                                DropConnection(stx);
                                break;
                            }

                            OnReceiveBeginEvent(stx);

                            stx._count = 0;
                            stx._dataStream.SetLength(0);
                            stx._dataStream.Position = 0;
                            if (stx._getonceall)
                            {
                                stx._buffer = new byte[handler.Available];
                                int ret = handler.Receive(stx._buffer, 0, stx._buffer.Length, SocketFlags.None);
                                if (ret > 0)
                                {
                                    stx._dataStream.Write(stx._buffer, 0, stx._buffer.Length);
                                    stx._count++;
                                    OnReceiveingEvent(stx);
                                }
                            }
                            else
                            {
                                while (handler.Available > 0)
                                {
                                    if (handler.Available > this._bufferSize)
                                        stx._buffer = new byte[this._bufferSize];
                                    else
                                        stx._buffer = new byte[handler.Available];
                                    int ret = handler.Receive(stx._buffer, 0, stx._buffer.Length, SocketFlags.None);
                                    if (ret > 0)
                                    {
                                        stx._dataStream.Write(stx._buffer, 0, stx._buffer.Length);
                                        stx._count++;
                                        OnReceiveingEvent(stx);
                                    }
                                }
                            }

                            OnReceiveEndEvent(stx);
                            #endregion
                        }
                        catch (Exception ex)
                        {
                            stx._conn = handler;
                            DropConnection(stx);
                            if (Debug)
                            {
                                OnErrorEvent(ErrorType.Catch, "ReceiveThread.1 Error![Message]:\r\n" + ex.Message + "[StackTrace]:\r\n" + ex.StackTrace + "\r\n", stx);
                            }
                            break;
                        }
                    }
                    CloseTheThread(realId);
                }
                catch (Exception ex)
                {
                    if (this._listener == null)
                    {
                        lock (_stopLock)
                        {
                            if (!_sotpMessage)
                            {
                                OnErrorEvent(ErrorType.DisAccept, "服务器关闭了监听!", null);
                                _sotpMessage = true;
                            }
                        }
                        return;
                    }

                    if (Debug)
                    {
                        OnErrorEvent(ErrorType.Catch, "ReceiveThread.2 Error![Message]:\r\n" + ex.Message + "[StackTrace]:\r\n" + ex.StackTrace + "\r\n", null);
                    }
                }
            }

            private void DropConnection(_Bgz_ConnectionState stx)
            {
                try
                {
                    lock (this)
                    {
                        if (this._listener == null)
                        {
                            lock (_stopLock)
                            {
                                if (!_sotpMessage)
                                {
                                    OnErrorEvent(ErrorType.DisAccept, "服务器关闭了监听!", null);
                                    _sotpMessage = true;
                                }
                            }
                            return;
                        }
                        OnDropConnectEvent(stx);
                        if (stx._conn != null)
                        {
                            IPEndPoint info = (IPEndPoint)stx._conn.RemoteEndPoint;
                            string str = info.Address.ToString() + ":" + info.Port.ToString();
                            OnErrorEvent(ErrorType.DisAccept, "关闭了远程连接[" + str + "]!", null);
                            if (stx._conn.Connected)
                                stx._conn.Close();
                        }
                    }
                }
                catch (Exception ex)
                {
                    if (Debug)
                    {
                        OnErrorEvent(ErrorType.Catch, "DropConnection Error![Message]:\r\n" + ex.Message + "[StackTrace]:\r\n" + ex.StackTrace + "\r\n", stx);
                    }
                }
            }

            private void CloseTheThread(long realId)
            {
                Thread thd = _threadHolder[realId];
                lock (this)
                {
                    _socketHolder.Remove(realId);
                    _threadHolder.Remove(realId);
                }
                thd.Abort();
            }

            private void SendCallback(IAsyncResult ar)
            {
                try
                {
                    Socket client = (Socket)ar.AsyncState;
                    int bytesSent = client.EndSend(ar);
                }
                catch (Exception ex)
                {
                    if (Debug)
                    {
                        OnErrorEvent(ErrorType.Catch, "Send Error![Message]:\r\n" + ex.Message + "[StackTrace]:\r\n" + ex.StackTrace + "\r\n", null);
                    }
                }
                finally
                {
                    sendDone.Set();
                }
            }

            #endregion

            #region Public Methods

            public void Start()
            {
                Start(false);
            }
     
            public void Start(bool optionValue)
            {
                _sotpMessage = false;
                _stopLock = new object();

                _accept = new Thread(new ParameterizedThreadStart(AccpetThread));
                _threadHolder.Add(_connectId, _accept);
                _accept.Start(optionValue);
            }

            public void Stop()
            {
                try
                {
                    lock (this)
                    {
                        _socketHolder.Clear();
                        _threadHolder.Clear();

                        if (_accept != null)
                        {
                            _listener.Close();
                            _listener = null;

                            _accept.Abort();
                            _accept = null;
                        }
                    }
                }
                catch (Exception ex)
                {
                    if (Debug)
                    {
                        OnErrorEvent(ErrorType.Catch, "Stop Error![Message]:\r\n" + ex.Message + "[StackTrace]:\r\n" + ex.StackTrace + "\r\n", null);
                    }
                }
            }

            public void Send(byte[] msg)
            {
                try
                {
                    foreach (Socket s in ClientSockets)
                    {
                        Send(s, msg);
                    }
                }
                catch (Exception ex)
                {
                    if (Debug)
                    {
                        OnErrorEvent(ErrorType.Catch, "Send Error![Message]:\r\n" + ex.Message + "[StackTrace]:\r\n" + ex.StackTrace + "\r\n", null);
                    }
                }
            }

            public void Send(Socket ClientSocket, byte[] msg)
            {
                try
                {
                    if (ClientSocket.Connected)
                    {
                        ClientSocket.Send(msg);
                    }
                    else
                    {
                        OnErrorEvent(ErrorType.DisConnect, "未与服务器建立链接,导致发送数据失败!", null);
                    }
                }
                catch (Exception ex)
                {
                    if (Debug)
                    {
                        OnErrorEvent(ErrorType.Catch, "Send Error![Message]:\r\n" + ex.Message + "[StackTrace]:\r\n" + ex.StackTrace + "\r\n", null);
                    }
                }
            }

            public void SendAsync(Socket ClientSocket, byte[] msg)
            {
                try
                {
                    if (ClientSocket.Connected == false)
                    {
                        throw (new Exception("没有连接客户端不可以发送信息!"));
                    }

                    byte[] buffer;
                    int count = msg.Length;
                    int cur = 0;
                    while (count > 0)
                    {
                        if (count > this._bufferSize)
                            buffer = new byte[this._bufferSize];
                        else
                            buffer = new byte[count];

                        for (int i = 0; i < buffer.Length; i++)
                        {
                            buffer[i] = msg[cur + i];
                        }
                        count -= buffer.Length;

                        cur += buffer.Length;

                        ClientSocket.BeginSend(buffer, 0, buffer.Length, 0, new AsyncCallback(SendCallback), ClientSocket);
                        sendDone.WaitOne();
                    }
                }
                catch (Exception ex)
                {
                    if (Debug)
                    {
                        OnErrorEvent(ErrorType.Catch, "Send Error![Message]:\r\n" + ex.Message + "[StackTrace]:\r\n" + ex.StackTrace + "\r\n", null);
                    }
                }
            }

            public void SendAsync(Socket ClientSocket, Stream Astream)
            {
                try
                {
                    if (ClientSocket.Connected == false)
                    {
                        throw (new Exception("没有连接客户端不可以发送信息!"));
                    }

                    byte[] buffer;
                    long count = Astream.Length;
                    while (count > 0)
                    {
                        if (count > this._bufferSize)
                            buffer = new byte[this._bufferSize];
                        else
                            buffer = new byte[count];

                        Astream.Read(buffer, 0, buffer.Length);
                        count -= buffer.Length;
                        ClientSocket.BeginSend(buffer, 0, buffer.Length, 0, new AsyncCallback(SendCallback), ClientSocket);
                        sendDone.WaitOne();
                    }
                }
                catch (Exception ex)
                {
                    if (Debug)
                    {
                        OnErrorEvent(ErrorType.Catch, "Send Error![Message]:\r\n" + ex.Message + "[StackTrace]:\r\n" + ex.StackTrace + "\r\n", null);
                    }
                }
            }


            #endregion

            #region property

            public int BackLog
            {
                get
                {
                    return _backlog;
                }
            }

            public int BufferSize
            {
                get
                {
                    return _bufferSize;
                }
            }

            public Socket[] ClientSockets
            {
                get
                {
                    Socket[] sockets = new Socket[_socketHolder.Count];
                    _socketHolder.Values.CopyTo(sockets, 0);
                    return sockets;
                }
            }

            public bool Debug
            {
                get
                {
                    return _debug;
                }
                set
                {
                    _debug = value;
                }
            }
            #endregion

        }

    }

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  • 原文地址:https://www.cnblogs.com/bigmouthz/p/946764.html
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