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  • Netty Reator(二)Scalable IO in Java

    Netty Reator(二)Scalable IO in Java

    Netty 系列目录 (https://www.cnblogs.com/binarylei/p/10117436.html)

    相关文章:

    Doug Lea 大神的《Scalable IO in Java》http://gee.cs.oswego.edu/dl/cpjslides/nio.pdf:可伸缩的 IO 模型

    大部分 IO 都是下面这个步骤,

    • Read request
    • Decode request
    • Process service
    • Encode reply
    • Send reply

    一、经典的网络 IO 模型

    经典的IO模型

    传统的 IO 模型是一个 socket 一个线程,代码如下:

    class Server implements Runnable {
        public void run() {
            try {
                ServerSocket ss = new ServerSocket(PORT);
                while (!Thread.interrupted())
                new Thread(new Handler(ss.accept())).start(); //创建新线程来handle
                // or, single-threaded, or a thread pool
            } catch (IOException ex) { /* ... */ }
        }
        
        static class Handler implements Runnable {
            final Socket socket;
            Handler(Socket s) { socket = s; }
            public void run() {
                try {
                    byte[] input = new byte[MAX_INPUT];
                    socket.getInputStream().read(input);
                    byte[] output = process(input);
                    socket.getOutputStream().write(output);
                } catch (IOException ex) { /* ... */ }
            }       
            private byte[] process(byte[] cmd) { /* ... */ }
        }
    }
    

    显然简单的多线程会带来扩展性问题,当 client 数量变的很多的时候,还其他的可用性、性能的问题。解决方法就是 Divide-and-conquer,分开后,就需要 Event-driven Designs 来串联起来...

    二、单线程( BasicReactor Design)

    所有事情 read、process、write 都由单个线程完成,完成一步重新设置下一步的 event。问题当然就是,其中任何步骤阻塞其它任务就阻塞了,因为只有一个线程。

    单线程Reactor

    class Reactor implements Runnable { 
        final Selector selector;
        final ServerSocketChannel serverSocket;
    
        Reactor(int port) throws IOException { // Reactor 初始化
            selector = Selector.open();
            serverSocket = ServerSocketChannel.open();
            serverSocket.socket().bind(new InetSocketAddress(port));
            serverSocket.configureBlocking(false); // 非阻塞
            SelectionKey sk = serverSocket.register(selector, SelectionKey.OP_ACCEPT); // 分步处理,第一步,接收accept事件
            sk.attach(new Acceptor()); //attach callback object, Acceptor
        }
        
        public void run() { 
            try {
                while (!Thread.interrupted()) {
                    selector.select();
                    Set selected = selector.selectedKeys();
                    Iterator it = selected.iterator();
                    while (it.hasNext())
                        dispatch((SelectionKey)(it.next()); //Reactor负责dispatch收到的事件
                    selected.clear();
                }
            } catch (IOException ex) { /* ... */ }
        }
        
        void dispatch(SelectionKey k) {
            Runnable r = (Runnable)(k.attachment()); //调用之前注册的callback对象
            if (r != null)
                r.run();
        }
        
        class Acceptor implements Runnable { // inner
            public void run() {
                try {
                    SocketChannel c = serverSocket.accept();
                    if (c != null)
                    new Handler(selector, c);
                }
                catch(IOException ex) { /* ... */ }
            }
        }
    }
    
    final class Handler implements Runnable {
        final SocketChannel socket;
        final SelectionKey sk;
        ByteBuffer input = ByteBuffer.allocate(MAXIN);
        ByteBuffer output = ByteBuffer.allocate(MAXOUT);
        static final int READING = 0, SENDING = 1;
        int state = READING;
        
        Handler(Selector sel, SocketChannel c) throws IOException {
            socket = c; c.configureBlocking(false);
            // Optionally try first read now
            sk = socket.register(sel, 0);
            sk.attach(this); //将Handler作为callback对象
            sk.interestOps(SelectionKey.OP_READ); //第二步,接收Read事件
            sel.wakeup();
        }
        boolean inputIsComplete() { /* ... */ }
        boolean outputIsComplete() { /* ... */ }
        void process() { /* ... */ }
        
        public void run() {
            try {
                if (state == READING) read();
                else if (state == SENDING) send();
            } catch (IOException ex) { /* ... */ }
        }
        
        void read() throws IOException {
            socket.read(input);
            if (inputIsComplete()) {
                process();
                state = SENDING;
                // Normally also do first write now
                sk.interestOps(SelectionKey.OP_WRITE); //第三步,接收write事件
            }
        }
        void send() throws IOException {
            socket.write(output);
            if (outputIsComplete()) sk.cancel(); //write完就结束了, 关闭select key
        }
    }
    
    //上面 的实现用Handler来同时处理Read和Write事件, 所以里面出现状态判断
    //我们可以用State-Object pattern来更优雅的实现
    class Handler { // ...
        public void run() { // initial state is reader
            socket.read(input);
            if (inputIsComplete()) {
                process();
                sk.attach(new Sender());  //状态迁移, Read后变成write, 用Sender作为新的callback对象
                  sk.interest(SelectionKey.OP_WRITE);
                sk.selector().wakeup();
            }
        }
        class Sender implements Runnable {
            public void run(){ // ...
                socket.write(output);
                if (outputIsComplete()) sk.cancel();
            }
        }
    }
    

    单线程模式的局限还是比较明显的。所以改进是将比较耗时的部分,从 reactor 线程中分离出去,让 reactor 专门负责 IO,而另外创建 Thread Pool 和 queue 来缓存和处理任务。所以其实已经进化成 Proactor 模式,异步模式。

    三、多线程(Worker Threads)

    多线程 Reactor

    class Handler implements Runnable {
        // uses util.concurrent thread pool
        static PooledExecutor pool = new PooledExecutor(...);
        static final int PROCESSING = 3;
        // ...
        synchronized void read() { // ...
            socket.read(input);
            if (inputIsComplete()) {
                state = PROCESSING;
                pool.execute(new Processer()); //使用线程pool异步执行
            }
        }
        
        synchronized void processAndHandOff() {
            process();
            state = SENDING; // or rebind attachment
            sk.interest(SelectionKey.OP_WRITE); //process完,开始等待write事件
        }
        
        class Processer implements Runnable {
            public void run() { processAndHandOff(); }
        }
    }
    

    使用多个 reactor 进程,主 reactor 只负责 accept,然后将接收到的 socketchannel 交给 Thread Pool 去处理。

    四、主从(Multiple Reactor Threads)

    主从 Reactor

    Selector[] selectors; // 一个 selector 代表一个 subReactor
    int next = 0;
    class Acceptor { // ...
        public synchronized void run() { ...
            Socket connection = serverSocket.accept(); // 主 selector 负责 accept
            if (connection != null)
                new Handler(selectors[next], connection); //选个 subReactor 去负责接收到的 connection
            if (++next == selectors.length) next = 0;
        }
    }
    

    每天用心记录一点点。内容也许不重要,但习惯很重要!

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  • 原文地址:https://www.cnblogs.com/binarylei/p/10117443.html
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