using System; using System.Net; using System.Net.Sockets; public static class SocketExtensions { /// <summary> /// Connects the specified socket. /// </summary> /// <param name="socket">The socket.</param> /// <param name="endpoint">The IP endpoint.</param> /// <param name="timeout">The timeout.</param> public static void Connect(this Socket socket, EndPoint endpoint, TimeSpan timeout) { var result = socket.BeginConnect(endpoint, null, null); bool success = result.AsyncWaitHandle.WaitOne(timeout, true); if (success) { socket.EndConnect(result); } else { socket.Close(); throw new SocketException(10060); // Connection timed out. } } /// <summary> /// Connects the specified socket. /// </summary> /// <param name="socket">The socket.</param> /// <param name="host">The host.</param> /// <param name="port">The port.</param> /// <param name="timeout">The timeout.</param> public static void Connect(this Socket socket, string host, int port, TimeSpan timeout) { AsyncConnect(socket, (s, a, o) => s.BeginConnect(host, port, a, o), timeout); } /// <summary> /// Connects the specified socket. /// </summary> /// <param name="socket">The socket.</param> /// <param name="addresses">The addresses.</param> /// <param name="port">The port.</param> /// <param name="timeout">The timeout.</param> public static void Connect(this Socket socket, IPAddress[] addresses, int port, TimeSpan timeout) { AsyncConnect(socket, (s, a, o) => s.BeginConnect(addresses, port, a, o), timeout); } /// <summary> /// Asyncs the connect. /// </summary> /// <param name="socket">The socket.</param> /// <param name="connect">The connect.</param> /// <param name="timeout">The timeout.</param> private static void AsyncConnect(Socket socket, Func<Socket, AsyncCallback, object, IAsyncResult> connect, TimeSpan timeout) { var asyncResult = connect(socket, null, null); if (!asyncResult.AsyncWaitHandle.WaitOne(timeout)) { try { socket.EndConnect(asyncResult); } catch (SocketException) { } catch (ObjectDisposedException) { } } } }
TcpClient Connect 超时控制
using (TcpClient tcp = new TcpClient()) { IAsyncResult ar = tcp.BeginConnect("127.0.0.1", 80, null, null); System.Threading.WaitHandle wh = ar.AsyncWaitHandle; try { if (!ar.AsyncWaitHandle.WaitOne(TimeSpan.FromSeconds(5), false)) { tcp.Close(); throw new TimeoutException(); } tcp.EndConnect(ar); } finally { wh.Close(); } }
Ping 超时 控制
public static bool TryPing(string strIpAddress, int intPort, int nTimeoutMsec) { Socket socket = null; try { socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.DontLinger, false); IAsyncResult result = socket.BeginConnect(strIpAddress, intPort, null, null); bool success = result.AsyncWaitHandle.WaitOne(nTimeoutMsec, true); return socket.Connected; } catch { return false; } finally { if (null != socket) socket.Close(); } }
连接测试 超时控制
public static bool TestConnection(string ipAddress, int Port, TimeSpan waitTimeSpan) { using (TcpClient tcpClient = new TcpClient()) { IAsyncResult result = tcpClient.BeginConnect(ipAddress, Port, null, null); WaitHandle timeoutHandler = result.AsyncWaitHandle; try { if (!result.AsyncWaitHandle.WaitOne(waitTimeSpan, false)) { tcpClient.Close(); return false; } tcpClient.EndConnect(result); } catch (Exception ex) { return false; } finally { timeoutHandler.Close(); } return true; } }