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  • SharpGL(Opengl)入门之纹理星球

    SharpGL(Opengl)入门之纹理星球

    PS:SharpGL是C#对Opengl的封装,不了解SharpGL的同学可以去www.codeproject.com搜索SharpGL。

    做个小例子,能够加载各种图片到球形的星球上显示,星球自动旋转,可用WSAD和鼠标控制视角,用QE控制上下,文末附源代码和release程序。

    A picture paints a thousand sentences.

    clip_image002image

    clip_image004

    PS:旋转的地球GIF在这里:http://images.cnblogs.com/cnblogs_com/bitzhuwei/482613/o_earth.gif

    旋转的月球GIF在这里:http://images.cnblogs.com/cnblogs_com/bitzhuwei/482613/o_moon.gif

    1 初始化材质、光照、纹理和星球

    private void openGLControl_OpenGLInitialized(object sender, EventArgs e)
            {
                OpenGL gl = openGLControl.OpenGL;
    
                gl.ClearColor(0, 0, 0, 0);
                gl.ShadeModel(OpenGL.GL_SMOOTH);
                //初始化材质
                var mat_specular = new float[] { 1.0f, 1.0f, 1.0f, 1.0f };
                var mat_ambient = new float[] { 1.0f, 1.0f, 1.0f, 1.0f };
                var mat_diffuse = new float[] { 2.0f, 2.0f, 2.0f, 0.1f };
                var mat_shininess = new float[] { 100.0f };
                gl.Material(OpenGL.GL_FRONT, OpenGL.GL_SPECULAR, mat_specular);
                gl.Material(OpenGL.GL_FRONT, OpenGL.GL_AMBIENT, mat_ambient);
                gl.Material(OpenGL.GL_FRONT, OpenGL.GL_DIFFUSE, mat_diffuse);
                gl.Material(OpenGL.GL_FRONT, OpenGL.GL_SHININESS, mat_shininess);
                //初始化光照
                var ambientLight = new float[] { 1.0f, 1.0f, 1.0f, 1.0f };
                var diffuseLight = new float[] { 1.0f, 1.0f, 1.0f, 1.0f };    
                var posLight0 = new float[] { 2.0f, 0.1f, 0.0f, 0.0f };
                gl.Light(OpenGL.GL_LIGHT0, OpenGL.GL_AMBIENT, ambientLight);
                gl.Light(OpenGL.GL_LIGHT0, OpenGL.GL_DIFFUSE, diffuseLight); 
                gl.Light(OpenGL.GL_LIGHT0, OpenGL.GL_POSITION, posLight0);
                //初始化纹理
                texture = new SharpGL.SceneGraph.Assets.Texture();
                texture.Create(gl, "Data/earth.bmp");
                //初始化星球
                ptrBall = gl.NewQuadric();                    
                gl.QuadricNormals(ptrBall, OpenGL.GL_SMOOTH);
                gl.QuadricTexture(ptrBall, (int)(OpenGL.GL_TRUE));
    
                gl.Enable(OpenGL.GL_TEXTURE_2D);
                gl.Enable(OpenGL.GL_LIGHTING);
                gl.Enable(OpenGL.GL_LIGHT0);
                gl.Enable(OpenGL.GL_LIGHT1);
                gl.Enable(OpenGL.GL_DEPTH_TEST);
            }

    2 绘制星球

    private void openGLControl_OpenGLDraw(object sender, PaintEventArgs e)
            {
                if (this.texture != null)
                {
                    OpenGL gl = openGLControl.OpenGL;
    
                    gl.Clear(OpenGL.GL_COLOR_BUFFER_BIT | OpenGL.GL_DEPTH_BUFFER_BIT);
                    
                    gl.LoadIdentity();
                    gl.Scale(3.6, 3.6, 3.6);//放大到3.6倍
                    gl.Rotate(90, 1.0f, 0, 0);//绕X轴旋转90度
                    gl.Rotate(-rotation, 0.0f, 0.0f, 1.0f);//饶Z轴旋转
                    gl.Sphere(ptrBall, 1.0f, 100, 100);//绘制星球
    
                    rotation += 3.0f;
                }
            }

    3 通过OpenFileDialog替换纹理

    private void lblTextureImage_Click(object sender, EventArgs e)
            {
                if (openTextureImage.ShowDialog()== System.Windows.Forms.DialogResult.OK)
                {
                    UpdateTextureImage(openTextureImage.FileName);
                }
            }
    
            private void UpdateTextureImage(string filename)
            {
                var gl = this.openGLControl.OpenGL;
                if (this.texture != null)
                {
                    this.texture.Destroy(gl);
                    this.texture.Create(gl, filename);
                    this.lblTextureImage.Text = (new FileInfo(filename)).Name;
                }
            }

    4 通过拖拽替换纹理

    4.1 属性设置

    将OpenGLControl的AllowDrop属性设置为True。

    clip_image005

    4.2 事件代码

    为OpenGLControl添加DragEnter和DragDrop事件。

    clip_image006

    代码如下。

    private void openGLControl_DragEnter(object sender, DragEventArgs e)
            {
                if (e.Data.GetDataPresent(DataFormats.FileDrop))
                {
                    e.Effect = DragDropEffects.All;
                }
                else
                {
                    e.Effect = DragDropEffects.None;
                }
            }
    
            private void openGLControl_DragDrop(object sender, DragEventArgs e)
            {
                if (e.Data.GetDataPresent(DataFormats.FileDrop))
                {
                    var item = (string[])e.Data.GetData(DataFormats.FileDrop);
                    UpdateTextureImage(item[0]);
                }
            }

    Enjoy!

    完整源代码在此:bitzhuwei.SolarSystem.TexturedEarth.zip

    release版程序在此:纹理星球-release.zip

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  • 原文地址:https://www.cnblogs.com/bitzhuwei/p/Opengl_Sharpgl_dragtextured_planet_drag_drop.html
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