zoukankan      html  css  js  c++  java
  • 电子宠物(线程,实现方法)

    动物类(接口)

    每种宠物都有不同的属性增减值

    所以 方法需要各自的宠物类去实现

    package com.hanqi.main;
    
    public abstract class Pet {
    	//定义一个 动物 接口类 
    	private String name ; //名字
    	private int age; // 年龄
    	private int hp ; // 血量
    	private int hungry ; // 饥饿度
    	private int happy; // 心情
    	private int $ ;  // 钱
    	private int L ;  // 力量 
    	private boolean b = true;
    	
    	static double monster = 20;  // 怪物血量 
    	
    	public Pet () {}
    	public Pet (String name, int hp , int hungry , int happy , int $ , int L) {
    		this.name = name;
    		this.hp = hp;
    		this.hungry = hungry;
    		this.happy = happy;
    		this.$ = $;
    		this.L = L;
    	}
    	
    	// 添加几个需要被实现的方法
    	public abstract void combat () ; // 战斗
    	public abstract void eat () ; // 吃饭
    	public abstract void cure () ;  // 治疗
    	public abstract void play () ; // 玩
    	public abstract void  att ();  // 属性
    	
    	// 判断 宠物是否还活着
    	public boolean panduan () {
    		if ( hp <= 0 ) {
    			System.out.println("宠物挂了!!");
    			System.out.println(name + "临死前把你一起带走了!?");
    			b =  false;
    		} else if (hungry <= 0 ){
    			if (hungry <= -50 ) {
    				System.out.println(name + "饿死了!!");
    				System.out.println(name + "临死前把你一起带走了!?");
    				b =  false;
    			}else {
    				System.out.println("快饿死了!!");
    			}
    		} else if (happy <= 0 ){
    			System.out.println(name + "很不高兴!!");
    			if (happy <= -50 ) {
    				System.out.println(name + "郁闷死了!!");
    				System.out.println(name + "临死前把你一起带走了!?");
    				b = false;
    			}
    		}
    		return b;
    	}
    	
    	
    	//get,set方法
    	public String getName() {
    		return name;
    	}
    	public void setName(String name) {
    		this.name = name;
    	}
    	public int getAge() {
    		return age;
    	}
    	public void setAge(int age) {
    		this.age = age;
    	}
    	public int getHp() {
    		return hp;
    	}
    	public void setHp(int hp) {
    		this.hp = hp;
    	}
    	public int getHungry() {
    		return hungry;
    	}
    	public void setHungry(int hungry) {
    		this.hungry = hungry;
    	}
    	public int getHappy() {
    		return happy;
    	}
    	public void setHappy(int happy) {
    		this.happy = happy;
    	}
    	public int get$() {
    		return $;
    	}
    	public void set$(int $) {
    		this.$ = $;
    	}
    	public int getL() {
    		return L;
    	}
    	public void setL(int l) {
    		L = l;
    	}
    	public static double getMonster() {
    		return monster;
    	}
    	public static void setMonster(double monster) {
    		Pet.monster = monster;
    	}
    	public boolean isB() {
    		return b;
    	}
    	public void setB(boolean b) {
    		this.b = b;
    	}
    	
    }
    

    线程类 用来后台运行宠物随时间增长的属性等

    package com.hanqi.main;
    
    import java.util.TimerTask;
    // 线程类
    public class Mytimertask extends TimerTask {
    	
    	public Pet p ;
    	public Mytimertask() {
    		super();
    	}
    	public Mytimertask(Pet p) {
    		super();
    		this.p = p;
    	}
    	
    	
    	Main main1 = new Main();
    
    	//需要被重写的方法
    	@Override
    	public void run() {
    		//System.out.println("测试");
    		
    		p.setAge(p.getAge() + 1);
    		p.setHappy(p.getHappy() - 1);
    		p.setHungry(p.getHungry() - 1);
    		if (p.panduan() == false) {
    			main1.pd();
    		}
    	}
    
    }
    

    main 方法类 用来运行"宠物"

    package com.hanqi.main;
    
    import java.util.Scanner;
    import java.util.Timer;
    
    public class Main {
    	static Timer  timer ;
    	@SuppressWarnings("resource")
    	public static void main(String[] args) {
    		Scanner scan = new Scanner(System.in);
    		System.out.println("1 . 人头狗  2 . 飞天猫  3 . 装甲猪  4 .迷你鸡");
    		String s = scan.nextLine();
    		System.out.println("起个名字");
    		String s1 = scan.nextLine();
    		Pet p = null;
    		boolean b = true;
    		timer = new Timer();
    		
    		// 定义 宠物类的属性初始值
    		//选择谁实例化谁
    		if ("1".equals(s)) {
    			p = new Dog(s1 , 400 , 110 , 110 ,100, 8); // 狗  血  饥饿  心情  钱 力量;
    		} else if ("2".equals(s)){
    			p = new Cat(s1, 300 , 120 , 120 ,100, 7);  // 猫
    		}else if ("3".equals(s)){
    			p = new Pag(s1, 500 , 80 , 100 ,100, 10);  // 猪
    		}else if ("4".equals(s)){
    			p = new Chicken(s1, 20 , 150 , 150 ,100, 6);  // 鸡
    		} else {
    			System.out.println("你没有选择宠物 !");
    			System.out.println("缺少宠物的保护,你的脑子被怪物吃了!!");
    		}
    
    		// 实例化线程类
    		Mytimertask task = new Mytimertask(p);
    		//调用方法  隔2s 运行一下 task;
    		timer.schedule(task, 0 , 2000);
    		
    		while (b) {
    			System.out.println("1 . 战斗  2 . 吃饭  3 . 治疗  4 . 玩耍  5 . 属性  6 . 退出");
    			String s2 = scan.nextLine();
    			if ("1".equals(s2)) {
    				p.combat();
    			} else if ("2".equals(s2)) {
    				p.eat();
    			} else if ("3".equals(s2)) {
    				p.cure();
    			}else if ("4".equals(s2)) {
    				p.play();
    			}else if ("5".equals(s2)) {
    				p.att();
    			}else if ("6".equals(s2)) {
    				System.out.println("再见来不及挥手!");
    				b = false;
    				timer.cancel();
    			}else {
    				System.out.println("输入错了");
    			}
    		}
    	}
    	
    	// 用来结束程序
    	public void pd () {
    		timer.cancel();
    		System.exit(0);
    	}
    	
    }
    

    宠物类 要实现pet(动物类)的方法

    例:

    package com.hanqi.main;
    
    public class Pag extends Pet{
    	String name;
    	
    	int hp ; // 血量
    	int hungry ; // 饥饿度
    	int happy ; // 心情
    	static double monster = 20;
    	int $ ; // 钱
    	int L ; // 力量
    	
    	public Pag () {}
    	public Pag(String s1, int hp , int hungry , int happy , int $ , int L) {
    		super(s1, hp ,  hungry ,  happy ,  $ ,  L);
    		 this.name = s1;
    		 this.hp = hp;
    		 this.hungry = hungry;
    		 this.happy = happy;
    		 this.$ = $;
    		 this.L = L;
    	}
    	
    	@Override
    	public void combat() {
    		// 战斗
    		//System.out.println(hp);
    		monster = monster + 1;
    		int z;
    		if (monster  < L) {
    			hp = hp - 1;
    			z = -1;
    		} else {
    			hp = hp - (int)(monster - L);
    			z = (int)monster - L;
    		}
    		System.out.println("==============================");
    		System.out.println(name + "进行了一次战斗 ! " );
    		System.out.println("HP -" + z + "  力量 + 2  饥饿 - 5  心情 - 4   $ + 50");
    		System.out.println("==============================");
    		super.setHp(super.getHp() -  (int)(monster - L));
    		super.setL(super.getL() + 2);
    		super.setHungry( super.getHungry() - 5);
    		super.setHappy(super.getHappy());
    		super.set$(super.get$() + 50);
    		/*L = L + 2;
    		hungry = hungry - 5;
    		happy = happy - 4;*/
    		$ = $ +50;
    		
    	}
    
    	@Override
    	public void eat() {
    		// 吃
    		if ( $ <= 0) {
    			System.out.println("钱不够了 , 打点怪去!");
    		} else {
    			System.out.println("==============================");
    			System.out.println(name + "吃了根骨头 ! " );
    			System.out.println("Hp + 1  饥饿 + 18   心情 + 5   $ - 10");
    			System.out.println("==============================");
    			super.setHp(super.getHp() + 1);
    			super.setHungry( super.getHungry() + 18);
    			super.setHappy(super.getHappy() + 5);
    			super.set$(super.get$() - 10);
    			/*hp = hp + 1;
    			hungry = hungry + 20;
    			happy = happy + 5;*/
    			$ = $  - 10;
    		}
    	}
    
    	@Override
    	public void cure() {
    		// 治疗
    		System.out.println("==============================");
    		if ( $ <= 0) {
    			System.out.println("钱不够了 , 打点怪去!");
    		} else {
    			System.out.println(name + "去接受了治疗 ! " );
    			System.out.println("Hp + 50    心情 - 5   $ - 50");
    			System.out.println("==============================");
    			super.setHp(super.getHp() + 50);
    			super.setHappy(super.getHappy() - 5);
    			super.set$(super.get$() - 50);
    			/*hp = hp + 50;
    			happy = happy - 5;*/
    			$ = $  - 50;
    		}
    	}
    
    	@Override
    	public void play() {
    		// 玩
    		System.out.println("==============================");
    		System.out.println(name + "玩了一会 ! " );
    		System.out.println("饥饿 - 10   心情 + 15");
    		System.out.println("==============================");
    		super.setHungry( super.getHungry() - 10);
    		super.setHappy(super.getHappy() + 15);
    		super.set$(super.get$() - 1);
    		/*hungry = hungry - 10;
    		happy = happy + 15;*/
    		$ = $  - 1 ;
    	}
    
    	@Override
    	public void att() {
    		// 属性
    		System.out.println("=========================");
    		System.out.print("金币" + super.get$());
    		System.out.print("力量" + super.getL());
    		System.out.print("血量" + super.getHp());
    		System.out.print("心情" + super.getHappy());
    		System.out.println("饥饿" + super.getHungry());
    		System.out.println("=========================");
    		
    		
    		
    	}
    
    }
    
  • 相关阅读:
    JVM基础和调优(一)
    Jtree(节点的渲染+资源管理器)(2)
    Jtree (节点的渲染+资源管理器)
    jtree(选择框)
    java进阶计划
    SQL优化
    spring 事务管理
    Spring事务配置的五种方式(转)
    spring与数据库之间的配置
    struct2(六) 为表单添加验证
  • 原文地址:https://www.cnblogs.com/bkyljk/p/8125162.html
Copyright © 2011-2022 走看看