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  • Unity即将到来的2D工具

    孙广东  2015.7.5

    看了一下对功能介绍的视频,确实功能强大。

    可是须要翻墙在youtube上观看,所以就下载下来了。能够浏览一下:

    http://www.iqiyi.com/playlist288928702.html


    Release Notes

    TileMapDescriptionIssues #Videos/Demos
    Tile Animation

    Tiles can be animated with a simple loop of sprites. Animations can be set by 
    * Location - The tile at (x, y) will play the animation 
    * Tile Type - All tiles painted with the same sprite will play the animation 

    The priority order for rendering tile map animations:
    1. Location 
    2. Tile Type 
    3. Tile (Renders the original sprite painted if there is no animation)

     

    #31 
    Brush FlipAllows you to flip sprites across the X and Y axis and paint the sprites onto the tile map. The following keys have been bound: 
    * x: Flips sprites horizontally 
    * y: Flips sprites vertically
    #26 
    UndoUndo all changes to the tile map  
    Tile Transform APIPosition, Rotation, Scale functions have been added to set the transform for tiles in the tile map  
    SmartSpriteDescriptionIssues #Videos/Demos
    Curved Edges

    Edges can be tessellated as spline with point rotation support 


    #37Video
    Delete PointsDelete points directly from scene view by selecting it and pressing Delete on Windows. (fn+Delete on Mac).  
    Physics2DDescriptionIssues #Videos/Demos
    Relative JointKeeps two Rigidbody2D at their relative orientation using configurable maximum linear/angular forces (Uses Box2Ds b2MotorJoint) 
    RelativeJoint2D.png
     Video
    Fixed JointRigidly connects two Rigidbody2D together at their anchor points (Uses Box2Ds b2WeldJoint) 
    FixedJoint2D.png
     Video
    Target JointThe joint attempts to move a Rigidbody2D to a specific target position (Uses Box2Ds b2MouseJoint) 
    TargetJoint2D.png
     Video
    Friction JointApplies both force and torque to reduce both the linear and angular velocities to zero (Uses Box2Ds b2FrictionJoint) 
    FrictionJoint2D.png
     Video
    Buoyancy EffectorApplies forces to simulate buoyancy, fluid-flow and fluid drag. 
    BuoyancyEffector2D.png
    BuoyancyScene.png
     Video
    Use Collider MassNew Rigidbody2D.useColliderMass property calculates the mass of the Rigidbody2D from the total mass of all colliders. Each collider mass is its Density x Area. 
    MassFromCollider.png
     Video
    All JointsBreakable joints using BreakForce/BreakTorque. New properties to expose current reaction-force/torque that use the current fixed time-ste 
    BreakForceTorque.png
     Video
    All JointsAuto-Configure Connected-Anchor 
    AutoConfigureConnectedAnchor.png
     Video
    Distance Joint & Spring JointAuto-configure Distance 
    DistanceJoint2DAutoDistance.png
     Video
    Slider JointAuto-Configure Angle 
    SliderJoint2DAutoAngle.png
     Video
    SkewDescriptionIssues #Videos/Demos
    Skew with RectTransform

    2D Images now supports skewing via RectTransform 


    #47 
    MaskingDescriptionIssues #Videos/Demos
    Workflow improvements* Masks can affect multiple layers 
    * Masks will affect only the layers they are selected for 
    * Masks will automatically be rendered at the correct order based on the layers they are affecting 
    * Masks and Mask-ables have a new editor icon that will help in visualising the entire setup
    #39 
    Under the hood* Moved all masking code to new component 
    * Dedicated inspector for masking component
      
    9-SliceDescriptionIssues #Videos/Demos
    Collider Support2D colliders do not auto resize when SpriteRenderer is in 9 slice mode. User needs to attach the ‘Tile Collider’ component for 2D colliders to resize in 9 slice mode  

    New Demos

    Known Issues

    • No component icons for RelativeJoint2D, FixedJoint2D, TargetJoint2D, FrictionJoint2D or BuoyancyEffector2D
    • Maskable sprites does not work within a prefab.
    • SmartSprite splines may 'loop' around itself under various circumstances which creates poorly tessellated edges.
    • SmartSprite's edge handle is not on the line if the edge is curved
    • SmartSprite's polygon collider may not match curved edges perfect

    Updated 

    
    
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  • 原文地址:https://www.cnblogs.com/blfbuaa/p/6819425.html
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