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  • android项目 之 记事本(6)----- 加入手写

           想必大家都用过QQ的白板功能,里面主要有两项,一个是涂鸦功能,事实上类似于上节的画板功能,而还有一个就是手写,那记事本怎么能没有这个功能呢,今天就来为我们的记事本加入手写功能。

           先上图,看看效果:

           看了效果图,是不是心动了呢?那就赶紧着手做吧,事实上,手写功能并不难实现,大体就是全屏书写,定时发送handle消息,更新activity。

           实现手写功能的主要步骤:

                 1. 自己定义两个View,一个是TouchView,用于在上面绘图,还有一个是EditText,用于将手写的字显示在当中,而且,要将两个自己定义View通过FrameLayout帧式布局重叠在起,以实现全屏手写的功能。

                 2  在TouchView中实现写字,并截取画布中的字以Bitmap保存。

                 3. 设置定时器,利用handle更新界面。

           

            以下是实现的细节:

                1. 手写的界面设计:

                          如上图所看到的,和上节的画板界面一致,底部分选项菜单条,有5个选项,各自是调整画笔大小,画笔颜色,撤销,恢复,以及清空,对于这些功能,之后几节再实现。

                        布局文件activity_handwrite.xml

    <?xml version="1.0" encoding="utf-8"?>
    <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:background="@android:color/white"
         >
    
      	<FrameLayout
     	android:layout_width="fill_parent"
      	android:layout_height="wrap_content"
      	android:id="@+id/finger_layout"  
      	>
            
            <com.example.notes.LineEditText
            android:id="@+id/et_handwrite"
            android:layout_width="match_parent"
            android:layout_height="match_parent"
            android:scrollbars="vertical"
            android:fadingEdge="vertical"
            android:inputType="textMultiLine"
            android:gravity="top"
            android:textSize="20sp"
            android:layout_margin="5dp"
            android:focusable="true"
            android:lineSpacingExtra="10dp"
            android:textColor="#00000000"
            android:background="#00000000"
            
            />
            
     	  <com.example.notes.TouchView
            	android:id="@+id/touch_view"
            	android:layout_width="fill_parent"
            	android:layout_height="wrap_content"
            	android:background="@android:color/transparent" >
         </com.example.notes.TouchView>
      	
        
        </FrameLayout>
        <ImageView 
          android:layout_width="match_parent"
          android:layout_height="wrap_content"
          android:src="@drawable/line"
          android:layout_above="@+id/paintBottomMenu"
          />
       
        <GridView 
           android:id="@+id/paintBottomMenu" 
           android:layout_width="match_parent"
           android:layout_height="45dp"
           android:numColumns="auto_fit"
           android:background="@drawable/navigationbar_bg"
           android:horizontalSpacing="10dp"
           android:layout_alignParentBottom="true"
           ></GridView>
    
    </RelativeLayout>
    

                     能够看出,里面有两个自己定义view,而且通过FrameLayout重叠在一起。       

               

                    先来看com.example.notes.LineEditText,这个事实上和加入记事中的界面一样,就是自己定义EditText,而且在字的以下画一条线。

             LineEditText.java

    public class LineEditText extends EditText {
    	private Rect mRect;
    	private Paint mPaint;
    	
    	public LineEditText(Context context, AttributeSet attrs) {
    		// TODO Auto-generated constructor stub
    		super(context,attrs);
    		mRect = new Rect();
    		mPaint = new Paint();
    		mPaint.setColor(Color.GRAY);
    	}
    	
    	@Override
    	protected void onDraw(Canvas canvas) {
    		super.onDraw(canvas);
    		//得到EditText的总行数
    		int lineCount = getLineCount();
    		Rect r = mRect;
    		Paint p = mPaint;
    		//为每一行设置格式 
    		for(int i = 0; i < lineCount;i++){
    			//取得每一行的基准Y坐标,并将每一行的界限值写到r中
    			int baseline = getLineBounds(i, r);
    			//设置每一行的文字带下划线
    			canvas.drawLine(r.left, baseline+20, r.right, baseline+20, p);
    		}
    	}
    }

             还有一个就是com.example.notes.TouchView,实现了绘制,及定时更新界面的功能,详细看代码

             TouchView.java

    public class TouchView extends View {
     
    	private Bitmap  mBitmap,myBitmap;
    	private Canvas  mCanvas;
    	private Path    mPath;
    	private Paint   mBitmapPaint;
    	private Paint mPaint;
    	private Handler bitmapHandler;
    	GetCutBitmapLocation getCutBitmapLocation;
    	private Timer timer;
    	DisplayMetrics dm;
    	private int w,h;
    	public TouchView(Context context) {
            super(context);
            dm = new DisplayMetrics();
    		((Activity) context).getWindowManager().getDefaultDisplay().getMetrics(dm);
            w = dm.widthPixels;
            h = dm.heightPixels;
    		initPaint();
        }
        
    	public TouchView(Context context, AttributeSet attrs) {
    		super(context,attrs);
    		dm = new DisplayMetrics();
    		((Activity) context).getWindowManager().getDefaultDisplay().getMetrics(dm);
    		w = dm.widthPixels;
            h = dm.heightPixels;
    		initPaint();
    	}
    	//设置handler
    	public void setHandler(Handler mBitmapHandler){
    		bitmapHandler = mBitmapHandler;
    	}
    	
    	//初始化画笔,画布
    	private void initPaint(){
    		mPaint = new Paint();
            mPaint.setAntiAlias(true);
            mPaint.setDither(true);
            mPaint.setColor(0xFF00FF00);
            mPaint.setStyle(Paint.Style.STROKE);
            mPaint.setStrokeJoin(Paint.Join.ROUND);
            mPaint.setStrokeCap(Paint.Cap.ROUND);
            mPaint.setStrokeWidth(15);  
            getCutBitmapLocation = new GetCutBitmapLocation();
            
            //画布大小 
            mBitmap = Bitmap.createBitmap(w, h, 
                Bitmap.Config.ARGB_8888);
            mCanvas = new Canvas(mBitmap);  //全部mCanvas画的东西都被保存在了mBitmap中
            
            mCanvas.drawColor(Color.TRANSPARENT);
            mPath = new Path();
            mBitmapPaint = new Paint(Paint.DITHER_FLAG);
            timer = new Timer(true);
    	}
    	
    
    	/**
    	 * 处理屏幕显示
    	 */
    	Handler handler = new Handler(){
    		public void handleMessage(Message msg) {
    			switch (msg.what) {			
    			case 1:	
    				myBitmap = getCutBitmap(mBitmap); 
    				Message message = new Message();
    				message.what=1;
    				Bundle bundle = new Bundle();;
    				bundle.putParcelable("bitmap",myBitmap);
    				message.setData(bundle);
    				bitmapHandler.sendMessage(message);
    				RefershBitmap();
    				break;
    			}
    			super.handleMessage(msg);
    		}
    	};
    	
    	/**
    	 * 发送消息给handler更新ACTIVITY		
    	 */
    	TimerTask task = new TimerTask() {
    		public void run() {
    			Message message = new Message();
    			message.what=1;
    			Log.i("线程", "来了");
    			handler.sendMessage(message);
    		}
    	};
    	
    	//分割画布中的字并返回
    	public Bitmap getCutBitmap(Bitmap mBitmap){
    		//得到手写字的四周位置,并向外延伸10px
    		float cutLeft = getCutBitmapLocation.getCutLeft() - 10;
    		float cutTop = getCutBitmapLocation.getCutTop() - 10;
    		float cutRight = getCutBitmapLocation.getCutRight() + 10;
    		float cutBottom = getCutBitmapLocation.getCutBottom() + 10;
    		
    		cutLeft = (0 > cutLeft ? 0 : cutLeft);
    		cutTop = (0 > cutTop ? 0 : cutTop);
    		
    		cutRight = (mBitmap.getWidth() < cutRight ? mBitmap.getWidth() : cutRight);
    		cutBottom = (mBitmap.getHeight() < cutBottom ? mBitmap.getHeight() : cutBottom);
    		
    		//取得手写的的高度和宽度 
    		float cutWidth = cutRight - cutLeft;
    		float cutHeight = cutBottom - cutTop;
    		
    		Bitmap cutBitmap = Bitmap.createBitmap(mBitmap, (int)cutLeft, (int)cutTop, (int)cutWidth, (int)cutHeight);
    		if (myBitmap!=null ) {
    			myBitmap.recycle();
    			myBitmap= null;
    		}
    		
    		return cutBitmap;
    	}
    	
    	//刷新画布
    	private void RefershBitmap(){
    		initPaint();
    		invalidate();
    		if(task != null)
    			task.cancel();
    	}
    	
        @Override
        protected void onDraw(Canvas canvas) {            
            canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);     //显示旧的画布       
            canvas.drawPath(mPath, mPaint);  //画最后的path
        }
        
        private float mX, mY;
        private static final float TOUCH_TOLERANCE = 4;
        
         //手按下时
        private void touch_start(float x, float y) {
            mPath.reset();//清空path
            mPath.moveTo(x, y);
            mX = x;
            mY = y;
            if(task != null)
            	task.cancel();//取消之前的任务
            task = new TimerTask() {
    			
    			@Override
    			public void run() {
    				Message message = new Message();
    				message.what=1;
    				Log.i("线程", "来了");
    				handler.sendMessage(message);
    			}
    		};
            getCutBitmapLocation.setCutLeftAndRight(mX,mY);
        }
        //手移动时
        private void touch_move(float x, float y) {
            float dx = Math.abs(x - mX);
            float dy = Math.abs(y - mY);
            if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
                mPath.quadTo(mX, mY, x, y);
                // mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);//源码是这样写的,但是我没有弄明确,为什么要这样?
                mX = x;
                mY = y;
                if(task != null)
                	task.cancel();//取消之前的任务
                task = new TimerTask() {
        			
        			@Override
        			public void run() {
        				Message message = new Message();
        				message.what=1;
        				Log.i("线程", "来了");
        				handler.sendMessage(message);
        			}
        		};
                getCutBitmapLocation.setCutLeftAndRight(mX,mY);
              
            }
        }
        //手抬起时
        private void touch_up() {
            //mPath.lineTo(mX, mY);
            mCanvas.drawPath(mPath, mPaint);
            mPath.reset();
            
            if (timer!=null) {
    			if (task!=null) {
    				task.cancel();
    				task = new TimerTask() {
    					public void run() {
    						Message message = new Message();
    						message.what = 1;
    						handler.sendMessage(message);
    					}
    				};
    				timer.schedule(task, 1000, 1000);				//2200秒后发送消息给handler更新Activity
    			}
    		}else {
    			timer = new Timer(true);
    			timer.schedule(task, 1000, 1000);					//2200秒后发送消息给handler更新Activity
    		}
            
        }
        
        //处理界面事件
        @Override
        public boolean onTouchEvent(MotionEvent event) {
            float x = event.getX();
            float y = event.getY();
            
            switch (event.getAction()) {
                case MotionEvent.ACTION_DOWN:
                    touch_start(x, y);
                    invalidate(); //刷新
                    break;
                case MotionEvent.ACTION_MOVE:
                    touch_move(x, y);
                    invalidate();
                    break;
                case MotionEvent.ACTION_UP:
                    touch_up();
                    invalidate();
                    break;
            }
            return true;
        }
    
    }

            这里面的难点就是利用TimerTask和Handle来更新界面显示,须要在onTouchEvent的三个事件中都要通过handle发送消息来更新显示界面。

            

           接下来就是在activity里通过handle来得到绘制的字,并加入在editText中。

           关于配置底部菜单,以及顶部标题栏,这里不再赘述,直接怎样将绘制的字得到,并加入在edittext中:

          

             得到绘制字体的Bitmap

    	   //处理界面
    	    Handler handler = new Handler(){
    			@Override
    			public void handleMessage(Message msg) {
    				super.handleMessage(msg);
    				
    				Bundle bundle = new Bundle();
    				bundle = msg.getData();
    				Bitmap myBitmap = bundle.getParcelable("bitmap");	
    				InsertToEditText(myBitmap);
    			}
    	   };


              当中myBitmap就是取得的手写字,保存在Bitmap中,  InsertToEditText(myBitmap);是将该图片加入在edittext中,详细例如以下:

    	private LineEditText et_handwrite;      
    	et_handwrite = (LineEditText)findViewById(R.id.et_handwrite);

                       

    	   //将手写字插入到EditText中
    	    private void InsertToEditText(Bitmap mBitmap){
    	    		    	
    			int imgWidth = mBitmap.getWidth();
    			int imgHeight = mBitmap.getHeight();
    			//缩放比例
    			float scaleW = (float) (80f/imgWidth);
    			float scaleH = (float) (100f/imgHeight);
    			
    			Matrix mx = new Matrix();
    			//对原图片进行缩放
    			mx.postScale(scaleW, scaleH);
    			
    			mBitmap = Bitmap.createBitmap(mBitmap, 0, 0, imgWidth, imgHeight, mx, true);
    			//将手写的字插入到edittext中
    			SpannableString ss = new SpannableString("1");
    			ImageSpan span = new ImageSpan(mBitmap, ImageSpan.ALIGN_BOTTOM);
    			ss.setSpan(span, 0, 1, Spannable.SPAN_INCLUSIVE_EXCLUSIVE);
    			et_handwrite.append(ss);
    	   }
    	    

                这样,就实现了手写的功能,下节就实现手写字的撤销,恢复,以及清空的功能。

                     

                

                  

          

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  • 原文地址:https://www.cnblogs.com/blfshiye/p/4264408.html
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