使用Unity3d内置的网络建立一个简单的server。主机时,请使用机器。创建一个client连接到本机。
我使用的NGUI作为主界面,server代码:
string ipAddress = "127.0.0.1"; int port = 23000; string msg = ""; public UILabel lbl; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnClick () { if(Network.peerType == NetworkPeerType.Disconnected) { Network.InitializeServer(8, port, false); msg += "svr init"; lbl.text = msg; } else { msg = "svr already start, connect type: " + Network.peerType; lbl.text = msg; } } void OnServerInitialized() { msg += "Server initialized and ready. "; lbl.text = msg; } void OnPlayerConnected(NetworkPlayer player) { msg = "Player connected from: " + player.ipAddress +":" + player.port; lbl.text = msg; } void OnPlayerDisconnected(NetworkPlayer player) { msg = "Player disconnected from: " + player.ipAddress+":" + player.port; lbl.text = msg; }
client代码:
string ipAddress = "127.0.0.1"; int port = 23000; public UILabel lbl; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnClick () { if( Network.peerType == NetworkPeerType.Disconnected ) { Network.Connect(ipAddress, port); } }
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