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  • C数据结构 : 线性表 与 链表

    一、线性表

      一般表现为数组,使用一组地址连续的存储单元依次存储数据元素,如图:

      它具有如下特点:

    • 长度固定,必须在分配内存之前确定数组的长度。
    • 存储空间连续,即允许元素的随机访问。
    • 存储密度大,内存中存储的全部是数据元素。
    • 要访问特定元素,可以使用索引访问,时间复杂度为 。
    • 要想在顺序表中插入或删除一个元素,都涉及到之后所有元素的移动,因此时间复杂度为O(n) 。

    代码示例:

    seqlist.c

    #include <stdio.h>
    #include <malloc.h>
    #include "seqlist.h"
    
    typedef unsigned int TSeqListNode; //数据元素类型用
    
    typedef struct _tag_SeqList
    {
        int capacity; //最大长度 
        int length;   //当前长度 
        TSeqListNode* node; //指针->数组 
    }TSeqList;
    
    SeqList* SeqList_Create(int capacity) // O(1)
    {
       TSeqList* ret = NULL; //真实线性表指针 
       
       if( capacity >= 0)
       {
         ret = (TSeqList*)malloc(sizeof(TSeqList) + sizeof(TSeqListNode)*capacity);
       }
       
       if(ret != NULL)
       {
          ret->capacity =  capacity; 
          ret->length = 0;
          ret->node = (TSeqListNode*)(ret+1); //指向头后数据段 
       }   
      return ret; 
    }
    
    void SeqList_Destroy(SeqList* list) // O(1)
    {
        free(list);
    }
    
    void SeqList_Clear(SeqList* list) // O(1)
    {
        TSeqList* sList = (TSeqList*)list;
        
        if( sList != NULL)
        {
            sList->length = 0;
        }
    }
    
    int SeqList_Length(SeqList* list) // O(1)
    {
      TSeqList* sList = (TSeqList*)list;
      int ret = -1;
        
        if( sList != NULL)
        {
            ret = sList->length;
        }
        
       return ret;
    }
    
    int SeqList_Capacity(SeqList* list) // O(1)  获取最大容量 
    {
       TSeqList* sList = (TSeqList*)list;
       int ret = -1;
        
        if( sList != NULL )
        {
            ret = sList->capacity;
        }  
        
       return ret;
    }
    
    int SeqList_Insert(SeqList* list, SeqListNode* node, int pos) // O(n) 
    {
        TSeqList* sList = (TSeqList*)list;
        int ret = (sList != NULL);
        int i = 0;
        
        ret = ret && (sList->length + 1 <= sList->capacity);
        ret = ret && (0 <= pos);
        
        if( ret ) 
        {
          if( pos >= sList->length ) //要插入的位置是否大于已存数据的长度 
          {
            pos = sList->length;
          }
          
           for(i = sList->length; i>pos; i--) //数据后移 
           {
             sList->node[i] = sList->node[i-1];   
           }
            sList->node[i] = (TSeqListNode)node;
            
            sList->length++;
        }
        
       return ret;
    }
    
    SeqListNode* SeqList_Get(SeqList* list, int pos) // O(1) 
    {
        TSeqList* sList = (TSeqList*)list;
        SeqListNode* ret = NULL;
        
        if((sList != NULL) && (0 <= pos) && (pos < sList->length))
        {
            ret = (SeqListNode*)(sList->node[pos]);
        }
       return ret;
    }
    
    SeqListNode* SeqList_Delete(SeqList* list, int pos) // O(n)
    {
        TSeqList* sList = (TSeqList*)list;
        SeqListNode* ret = SeqList_Get(list,pos);
        int i = 0;
        
        if( ret != NULL)
        {
           for(i = pos+1; i<sList->length; i++)
           {
             sList->node[i-1] = sList->node[i];   //数据前移 
           }
        }
        
        sList->length--;
        
        return ret; 
    }

    seqlist.h

    #ifndef _SEQLIST_H_
    #define _SEQLIST_H_
    
    typedef void SeqList;      //定义void 数据封装 
    typedef void SeqListNode;
    
    SeqList* SeqList_Create(int capacity); //创建线性表
    
    void SeqList_Destroy(SeqList* list); //销毁线性表 
     
    void SeqList_Clear(SeqList* list); //清空线性表
    
    int SeqList_Length(SeqList* list); //读取线性表长度
    
    int SeqList_Capacity(SeqList* list); //读取线性表最大长度
    
    int SeqList_Insert(SeqList* list, SeqListNode* node, int pos); //插入新元素node
    
    SeqListNode* SeqList_Get(SeqList* list, int pos); //获取pos位置处的元素
    
    SeqListNode* SeqList_Delete(SeqList* list, int pos);//删除pos位置处的元素
    
    #endif

    Smain.c

    int main(int argc, char *argv[])
    {
      SeqList* list = SeqList_Create(10);
      
      int i = 0;
      int j = 1;
      int k = 2;
      int x = 3;
      int y = 4;
      int z = 5;
      int index = 0;
      
      SeqList_Insert(list, &i, 0);
      SeqList_Insert(list, &j, 0);
      SeqList_Insert(list, &k, 0);
      SeqList_Insert(list, &x, 0);
      SeqList_Insert(list, &y, 0);
      SeqList_Insert(list, &z, 0);
      
      printf(" Length is :%d
    ", SeqList_Length(list));
        
      SeqList_Delete(list,5);
      
      printf("%d
    ", SeqList_Get(list,0));
      
      SeqList_Destroy(list);
      
        printf("Press enter to continue ...");
        getchar(); 
        return 0;
    }

    二、静态链表
       在某些语言中指针是不被支持的,只能使用数组来模拟线性链表的结构.在数组中每个元素不但保存了当前元素的值,还保存了一个”伪指针域”,一般是int类型,用于指向下一个元素的内存地址.这种链表在初始时必须分配足够的空间, 也就是空间大小是静态的, 在进行插入和删除时则不需要移动元素, 修改指针域即可,所以仍然具有链表的主要优点(快速插入和删除).

    代码示例:

    StaticList.c

    #include <stdio.h>
    #include <malloc.h>
    #include "StaticList.h"
    
    #define AVAILABLE -1
    
    typedef struct _tag_StaticListNode
    {
        unsigned int data; //数据 复用length 
        int next;          //数据元素下标,next是表示下一个节点在数组中存放的位置
    } TStaticListNode;
    
    typedef struct _tag_StaticList  //线性表结构体 
    {
        int capacity;
        TStaticListNode header; //头结点 
        TStaticListNode node[]; //数据结点 
    } TStaticList;
    
    StaticList* StaticList_Create(int capacity) // O(n)
    {
        TStaticList* ret = NULL;
        int i = 0;
        
        if( capacity >= 0 )
        {
            ret = (TStaticList*)malloc(sizeof(TStaticList) + sizeof(TStaticListNode) * (capacity + 1));
        }
        
        if( ret != NULL )
        {
            ret->capacity = capacity;
            ret->header.data = 0;
            ret->header.next = NULL;
            
            for(i=1; i<=capacity; i++)
            {
                ret->node[i].next = AVAILABLE;
            }
        }
        
        return ret;
    }
    
    void StaticList_Destroy(StaticList* list) // O(1)
    {
        free(list);
    }
    
    void StaticList_Clear(StaticList* list) // O(n)
    {
        TStaticList* sList = (TStaticList*)list;
        int i = 0;
        
        if( sList != NULL )
        {
            sList->header.data = 0; //->长度为零 
            sList->header.next = 0; //->头结点next指针为零 
            
            for(i=1; i<=sList->capacity; i++)  //初始化为空闲状态 
            {
               sList->node[i].next = AVAILABLE;
            } 
        }
    }
    
    int StaticList_Length(StaticList* list) // O(1)
    {
        TStaticList* sList = (TStaticList*)list;
        int ret = -1;
        
        if( sList != NULL )
        {
            ret = sList->header.data;
        }
        
        return ret;
    }
    
    int StaticList_Capacity(StaticList* list) // O(1)
    {
        TStaticList* sList = (TStaticList*)list;
        int ret = -1;
        
        if( sList != NULL )
        {
            ret = sList->capacity;
        }
        
        return ret;
    }
    
    int StaticList_Insert(StaticList* list, StaticListNode* node, int pos)  // O(n)
    {
        TStaticList* sList = (TStaticList*)list;
        int ret = (sList != NULL);
        int current = 0;
        int index = 0;
        int i = 0;
        
        ret = ret && (sList->header.data + 1 <= sList->capacity);
        ret = ret && (pos >=0) && (node != NULL);
                                 
        if( ret ) //插入结点不能为空 
        {
            for(i=1; i<=sList->capacity; i++)
            {
                if( sList->node[i].next == AVAILABLE )
                {
                    index = i; //未被使用节点的下标 
                    break;
                }
            }
            
            sList->node[index].data = *((unsigned int*)node); //保存数据 
            
            sList->node[0] = sList->header; 
            
            for(i=0; (i<pos) && (sList->node[current].next != 0); i++)
            {
                current = sList->node[current].next; //若插入位置超过已存数据量,则放在后一位 
            }
            
            sList->node[index].next = sList->node[current].next;
            sList->node[current].next = index;
            
            sList->node[0].data++;  //队列头的data表示链表长度,后面则存储节点的数据 
            
            sList->header = sList->node[0];
        }
        
        return ret;
    }
    
    StaticListNode* StaticList_Get(StaticList* list, int pos)  // O(n)
    {
        TStaticList* sList = (TStaticList*)list;
        StaticListNode* ret = NULL; //判断是否插入成功 
        int current = 0;
        int object = 0;
        int i = 0;
        
        if( (sList != NULL) && (0 <= pos) && (pos < sList->header.data) )
        {
           sList->node[0] = sList->header;
            
            for(i=0; i<pos; i++)
            {
                current = sList->node[current].next;
            }
            
            object = sList->node[current].next;
            
            ret = (StaticListNode*)(&sList->node[object].data);
        }
        
        return ret;
    }
    
    StaticListNode* StaticList_Delete(StaticList* list, int pos) // O(n)
    {
        TStaticList* sList = (TStaticList*)list;
        StaticListNode* ret = NULL;
        int current = 0;
        int object = 0;
        int i = 0;
        
        if( (sList != NULL) && (0 <= pos) && (pos < sList->header.data) )
        {
            sList->node[0] = sList->header;
            
            for(i=0; i<pos; i++)
            {
                current = sList->node[current].next;
            }
            
            object = sList->node[current].next; //找到要删除元素的下标 :object 
            
            sList->node[current].next = sList->node[object].next;
            
            sList->node[0].data--;
            
            sList->header = sList->node[0];
            
            sList->node[object].next = AVAILABLE;
            
            ret = (StaticListNode*)(&sList->node[object].data);
        }
        
        return ret;
    }

    StaticList.h

    #ifndef _STATICLIST_H_
    #define _STATICLIST_H_
    
    typedef void StaticList;
    typedef void StaticListNode;
    
    StaticList* StaticList_Create(int capacity);
    
    void StaticList_Destroy(StaticList* list);
    
    void StaticList_Clear(StaticList* list);
    
    int StaticList_Length(StaticList* list);
    
    int StaticList_Capacity(StaticList* list);
    
    int StaticList_Insert(StaticList* list, StaticListNode* node, int pos);
    
    StaticListNode* StaticList_Get(StaticList* list, int pos);
    
    StaticListNode* StaticList_Delete(StaticList* list, int pos);
    
    #endif

    main

    #include <stdio.h>
    #include <stdlib.h>
    #include "StaticList.h"
    /* run this program using the console pauser or add your own getch, system("pause") or input loop */
    
    int main(int argc, char *argv[])
    {
        StaticList* list = StaticList_Create(10);
        
        int index = 0;
        
        int i = 0;
        int j = 1;
        int k = 2;
        int x = 3;
        int y = 4;
        int z = 5;
        
        StaticList_Insert(list, &i, 0);
        StaticList_Insert(list, &j, 0);
        StaticList_Insert(list, &k, 0);
        
        for(index = 0; index<StaticList_Length(list); index++)
        {
            int* p = (int*)StaticList_Get(list, index);
         printf("Get:%d ", *p); }
    getchar(); return 0; }

    三、动态链表

       如果程序支持指针,则可按照我们的一般形式实现链表, 需要时分配,不需要时回收即可.

    代码示例:

    LinkList.c

    #include <stdio.h>
    #include <malloc.h>
    #include "LinkList.h"
    
    typedef struct _tag_LinkList
    {
        LinkListNode header;
        int length;
    } TLinkList;
    
    LinkList* LinkList_Create() // O(1)
    {
        TLinkList* ret = (TLinkList*)malloc(sizeof(TLinkList));
        
        if( ret != NULL )
        {
            ret->length = 0;
            ret->header.next = NULL;
        }
        
        return ret;
    }
    
    void LinkList_Destroy(LinkList* list) // O(1)
    {
        free(list);
    }
    
    void LinkList_Clear(LinkList* list) // O(1)
    {
        TLinkList* sList = (TLinkList*)list;
        
        if( sList != NULL )
        {
            sList->length = 0;
            sList->header.next = NULL;
        }
    }
    
    int LinkList_Length(LinkList* list) // O(1)
    {
        TLinkList* sList = (TLinkList*)list;
        int ret = -1;
        
        if( sList != NULL )
        {
            ret = sList->length;
        }
        
        return ret;
    }
    
    int LinkList_Insert(LinkList* list, LinkListNode* node, int pos) // O(n)
    { 
        TLinkList* sList = (TLinkList*)list;
        int ret = (sList != NULL) && (pos >= 0) && (node != NULL);
        //int i = 0;
        
        if( ret )
        {
            LinkListNode* current = (LinkListNode*)sList;
            
            for(int i=0; (i<pos) && (current->next != NULL); i++)
            {
                current = current->next;
            }
            
            node->next = current->next;
            current->next = node;
            
            sList->length++;
        }
        
        return ret;
    }
    
    LinkListNode* LinkList_Get(LinkList* list, int pos) // O(n)
    {
        TLinkList* sList = (TLinkList*)list;
        LinkListNode* ret = NULL;  //
        int i = 0;
        
        if( (sList != NULL) && (0 <= pos) && (pos < sList->length) )
        {
            LinkListNode* current = (LinkListNode*)sList;
            
            for(i=0; i<pos; i++)
            {
               current = current->next;
            }
            
            ret = current->next;
        }
        
        return ret;
    }
    
    LinkListNode* LinkList_Delete(LinkList* list, int pos) // O(n)
    {
        TLinkList* sList = (TLinkList*)list;
        LinkListNode* ret = NULL;
        int i = 0;
        
        if( (sList != NULL) && (0 <= pos) && (pos < sList->length) )
        {
            LinkListNode* current = (LinkListNode*)sList;
            
            for(i=0; i<pos; i++)
            {
                current = current->next;
            }
            
            ret = current->next;
            current->next = ret->next;
            
            sList->length--;
        }
        
        return ret;
    }

    LinkList.h

    #ifndef _LINKLIST_H_
    #define _LINKLIST_H_
    
    typedef void LinkList;
    typedef struct _tag_LinkListNode LinkListNode;
    struct _tag_LinkListNode
    {
        LinkListNode* next;
    };
    
    LinkList* LinkList_Create();
    
    void LinkList_Destroy(LinkList* list);
    
    void LinkList_Clear(LinkList* list);
    
    int LinkList_Length(LinkList* list);
    
    int LinkList_Insert(LinkList* list, LinkListNode* node, int pos);
    
    LinkListNode* LinkList_Get(LinkList* list, int pos);
    
    LinkListNode* LinkList_Delete(LinkList* list, int pos);
    
    #endif

    lmain.c

    #include <stdio.h>
    #include <stdlib.h>
    #include "LinkList.h"
    
    /* run this program using the console pauser or add your own getch, system("pause") or input loop */
    
    struct Value
    {
        LinkListNode header;
        int v;
    };
    
    int main(int argc, char *argv[]) 
    {
        LinkList* list = LinkList_Create();
        
        struct Value v1;
        struct Value v2;
        struct Value v3;
        struct Value v4;
        struct Value v5;
        
        v1.v = 1;
        v2.v = 2;
        v3.v = 3;
        v4.v = 4;
        v5.v = 5;
        
        LinkList_Insert(list, (LinkListNode*)&v1, 0); //头插法
        LinkList_Insert(list, (LinkListNode*)&v2, 0);
        LinkList_Insert(list, (LinkListNode*)&v3, LinkList_Length(list));//尾插法 
        LinkList_Insert(list, (LinkListNode*)&v4, LinkList_Length(list));
        LinkList_Insert(list, (LinkListNode*)&v5, LinkList_Length(list));
        
        for(int i=0; i<LinkList_Length(list); i++)
        {
            struct Value* pv = (struct Value*)LinkList_Get(list, i);
            
            printf("%d
    ", pv->v);
        }
        
        while( LinkList_Length(list) > 0 )
        {
            struct Value* pv = (struct Value*)LinkList_Delete(list, 0);
            
            printf("%d
    ", pv->v);
        }
        
        /*for(int i=0; i<LinkList_Length(list); i++)
        {
            struct Value* pv = (struct Value*)LinkList_Get(list, i);
            
            printf("%d
    ", pv->v);
        }*/
        
        LinkList_Destroy(list);
        
        getchar(); 
        return 0;
    }

    、双向链表

      相比单向链表有以下优势:

        插入删除不需要移动元素外,可以原地插入删除。

        可以双向遍历。

              

     删除单个图示:

               

    代码示例:

     DLinkList.c

    #include <stdio.h>
    #include <malloc.h>
    #include "DLinkList.h"
    
    typedef struct _tag_DLinkList
    {
        DLinkListNode header;  //链表头 
        DLinkListNode* slider; //游标记录当前节点位置 
        int length;
    } TDLinkList;
    
    DLinkList* DLinkList_Create() // O(1)
    {
        TDLinkList* ret = (TDLinkList*)malloc(sizeof(TDLinkList));
        
        if( ret != NULL )
        {
            ret->length = 0;
            ret->header.next = NULL;
            ret->header.pre = NULL;
            ret->slider = NULL;
        }
        
        return ret;
    }
    
    void DLinkList_Destroy(DLinkList* list) // O(1)
    {
        free(list);
    }
    
    void DLinkList_Clear(DLinkList* list) // O(1)
    {
        TDLinkList* sList = (TDLinkList*)list;
        
        if( sList != NULL )
        {
            sList->length = 0;
            sList->header.next = NULL;
            sList->header.pre = NULL;
            sList->slider = NULL;
        }
    }
    
    int DLinkList_Length(DLinkList* list) // O(1)
    {
        TDLinkList* sList = (TDLinkList*)list;
        int ret = -1;
        
        if( sList != NULL )
        {
            ret = sList->length;
        }
        
        return ret;
    }
    
    int DLinkList_Insert(DLinkList* list, DLinkListNode* node, int pos) // O(n)
    { 
        TDLinkList* sList = (TDLinkList*)list;
        int ret = (sList != NULL) && (pos >= 0) && (node != NULL);
        int i = 0;
        
        if( ret )
        {
            DLinkListNode* current = (DLinkListNode*)sList;
            DLinkListNode* next = NULL;
            
            for(i=0; (i<pos) && (current->next != NULL); i++) //指针移到要插入位置 
            {
                current = current->next;
            }
            
            next = current->next; //保存原节点 
            
            current->next = node; //插入节点 
            node->next = next;      //插入节点指向原节点 
           if( next != NULL)
           {
             next->pre = node;   //如果原节点不为空,则原节点的pre指向刚插入节点 
           } 
            node->pre = current; //插入节点的pre指向原节点的pre 
            
           if( sList->length == 0)
           {
             sList->slider = node;  //node为第一个元素  
           }
           
           if( current == (DLinkListNode*)sList)  //current指向表头 
           {
                  node->pre = NULL;
           }
          sList->length++;   //节点数加一 
        } 
        return ret;
    }
    
    DLinkListNode* DLinkList_Get(DLinkList* list, int pos) // O(n)
    {
        TDLinkList* sList = (TDLinkList*)list;
        DLinkListNode* ret = NULL;
        int i = 0;
        
        if( (sList != NULL) && (0 <= pos) && (pos < sList->length) )
        {
            DLinkListNode* current = (DLinkListNode*)sList;
            
            for(i=0; i<pos; i++)
            {
                current = current->next;
            }
            
            ret = current->next;
        }
        
        return ret;
    }
    
    DLinkListNode* DLinkList_Delete(DLinkList* list, int pos) // O(n)  根据位置删除节点 
    {
        TDLinkList* sList = (TDLinkList*)list;
        DLinkListNode* ret = NULL;
        int i = 0;
        
        if( (sList != NULL) && (0 <= pos) && (pos < sList->length) )
        {
            DLinkListNode* current = (DLinkListNode*)sList;
            DLinkListNode* next = NULL;
            
            for(i=0; i<pos; i++)
            {
               current = current->next; 
            }
            
            ret = current->next; //移到要删除节点 
            next = ret->next;     //保存删除节点的下一个节点地址 
            
            current->next = next; //被删除节点的上一个节点的next,指向被删除节点的下一个节点地址 
            
            if( next != NULL)
            {
                next->pre = current;  //如果删除节点的下一个节点地址不为空,则pre指向被删除节点的上一个节点地址
                
                if( current == (DLinkListNode*)sList)
                {
                    next->pre = NULL; //如被删除节点是第一个节点,则pre=NULL,即current指向表头  
                }
            }
            
            if( sList->slider = ret)
            {
                sList->slider = next; //如当前游标指向要被删除的节点,则游标前移一位 
            }
            
            sList->length--;  //节点数减一 
        }
        
        return ret;
    }
    
    DLinkListNode* DLinkList_DeleteNode(DLinkList* list, DLinkListNode* node) //根据指定节点找到位置 
    {
        TDLinkList* sList = (TDLinkList*)list;
        DLinkListNode* ret = NULL;
        int i = 0;
        
        if(sList != NULL)
        {
            DLinkListNode* current = (DLinkListNode*)sList;
            
            for(i=0; i<sList->length; i++)
            {
                if(current->next == node)
                {
                    ret = current->next;
                    break;
                }
                
                current = current->next;
            }
            
            if( ret != NULL)
            {
                DLinkList_Delete(sList, i); //删除节点 
            }
        }
        
    }
    
    DLinkListNode* DLinkList_Reset(DLinkList* list) //游标复位指向第一个节点 
    {
        TDLinkList* sList = (TDLinkList*)list;
        DLinkListNode* ret = NULL;
        
        if( sList != NULL)
        {
            sList->slider = sList->header.next; 
            ret = sList->slider;
        }
        
        return ret;
    } 
    
    DLinkListNode* DLinkList_Current(DLinkList* list) //获取当前链表游标指向的位置 
    {
        TDLinkList* sList = (TDLinkList*)list;
        DLinkListNode* ret = NULL;
        
        if( sList != NULL)
        {
            ret = sList->slider;
        }
        
        return ret;
    }
    
    DLinkListNode* DLinkList_Next(DLinkList* list) //游标后移一位 
    {
       TDLinkList* sList = (TDLinkList*)list;
       DLinkListNode* ret = NULL;
      
      if((sList != NULL) && (sList->slider != NULL))
      { 
            ret = sList->slider;
            sList->slider = ret->next;
      }
      
      return ret;
    }
    
    DLinkListNode* DLinkList_Pre(DLinkList* list) //游标前移一位 
    {
        TDLinkList* sList = (TDLinkList*)list;
       DLinkListNode* ret = NULL;
      
      if((sList != NULL) && (sList->slider != NULL))
      { 
            ret = sList->slider;
            sList->slider = ret->pre;
      }
      
      return ret;
        
    }

     DLinkList.h

    #ifndef _DDLinkList_H_
    #define _DDLinkList_H_
    
    typedef void DLinkList;
    typedef struct _tag_DLinkListNode DLinkListNode;
    struct _tag_DLinkListNode
    {
        DLinkListNode* next;
        DLinkListNode* pre;
    };
    
    DLinkList* DLinkList_Create();
    
    void DLinkList_Destroy(DLinkList* list);
    
    void DLinkList_Clear(DLinkList* list);
    
    int DLinkList_Length(DLinkList* list);
    
    int DLinkList_Insert(DLinkList* list, DLinkListNode* node, int pos);
    
    DLinkListNode* DLinkList_Get(DLinkList* list, int pos);
    
    DLinkListNode* DLinkList_Delete(DLinkList* list, int pos);
    
    DLinkListNode* DLinkList_DeleteNode(DLinkList* list, DLinkListNode* node);
    
    DLinkListNode* DLinkList_Reset(DLinkList* list);  //以下为游标设置 
    
    DLinkListNode* DLinkList_Current(DLinkList* list);
    
    DLinkListNode* DLinkList_Next(DLinkList* list);
    
    DLinkListNode* DLinkList_Pre(DLinkList* list);
    
    #endif

    main.c

    #include <stdio.h>
    #include <stdlib.h>
    #include "DLinkList.h"
    
    struct value
    {
      DLinkListNode header;
      int v;
    };
    
    int main(int argc, char *argv[])
    {
      int i = 0;
      DLinkList* list = DLinkList_Create();
       struct value* pv = NULL;
      struct value v1;
      struct value v2;
      struct value v3;
      struct value v4;
      struct value v5;
      
      v1.v = 1;
      v2.v = 2;
      v3.v = 3;
      v4.v = 4;
      v5.v = 5;
      
      DLinkList_Insert(list, (DLinkListNode*)&v1, DLinkList_Length(list));
      DLinkList_Insert(list, (DLinkListNode*)&v2, DLinkList_Length(list));
      DLinkList_Insert(list, (DLinkListNode*)&v3, DLinkList_Length(list));
      DLinkList_Insert(list, (DLinkListNode*)&v4, DLinkList_Length(list));
      DLinkList_Insert(list, (DLinkListNode*)&v5, DLinkList_Length(list));
      
      for(i=0; i<DLinkList_Length(list); i++)
      {
          pv = (struct value*)DLinkList_Get(list,i);  
            printf("%d
    ", pv->v);
      }
      
      printf("
    ");
      
      DLinkList_Delete(list, DLinkList_Length(list)-1);
      DLinkList_Delete(list, 0);
      
      for(i=0; i<DLinkList_Length(list); i++)
      {
          pv = (struct value*)DLinkList_Next(list);  
          printf("%d
    ", pv->v);
      }
      
      printf("
    ");
      
      DLinkList_Reset(list);
      DLinkList_Next(list);
      
      pv = (struct value*)DLinkList_Current(list);  
      printf("%d
    ", pv->v);
      
      DLinkList_DeleteNode(list, (DLinkListNode*)pv);
      pv = (struct value*)DLinkList_Current(list); //获取游标指示的数据  
      printf("%d
    ", pv->v);
      
      DLinkList_Pre(list); //游标前移 
      pv = (struct value*)DLinkList_Current(list); //获取游标指示的数据  
      printf("%d
    ", pv->v);
      
      DLinkList_Destroy(list);
      
      printf("Press enter to continue ...");
      getchar();    
      return 0;
    
    }

    五、循环单链表

    循环链表是另一种形式的链式存贮结构。它的特点是表中最后一个结点的指针域指向头结点,整个链表形成一个环。

    代码示例:

    DLinkList.c

    #include <stdio.h>
    #include <malloc.h>
    #include "CircleList.h"
    
    typedef struct _tag_CircleList
    {
        CircleListNode header;
        CircleListNode* slider;
        int length;
    } TCircleList;
    
    
    
    CircleList* CircleList_Create() // O(1)
    {
        TCircleList* ret = (TCircleList*)malloc(sizeof(TCircleList));
        
        if( ret != NULL )
        {
            ret->length = 0;
            ret->header.next = NULL;
            ret->slider = NULL;
        }
        
        return ret;
    }
    
    void CircleList_Destroy(CircleList* list) // O(1)
    {
        free(list);
    }
    
    void CircleList_Clear(CircleList* list) // O(1)
    {
        TCircleList* sList = (TCircleList*)list;
        
        if( sList != NULL )
        {
            sList->length = 0;
            sList->header.next = NULL;
            sList->slider = NULL;
        }
    }
    
    int CircleList_Length(CircleList* list) // O(1)
    {
        TCircleList* sList = (TCircleList*)list;
        int ret = -1;
        
        if( sList != NULL )
        {
            ret = sList->length;
        }
        
        return ret;
    }
    
    int CircleList_Insert(CircleList* list, CircleListNode* node, int pos) // O(n)
    { 
        TCircleList* sList = (TCircleList*)list;
        int ret = (sList != NULL) && (pos >= 0) && (node != NULL);
        int i = 0;
        
        if( ret )
        {
           CircleListNode* current = (CircleListNode*)sList;
            
            for(i=0; (i<pos) && (current->next != NULL); i++)
            {
                current = current->next;
            }
            
            node->next = current->next; //插入节点next指向插入位置的next 
            current->next = node;        //插入位置的next指向插入节点 
            
            if(sList->length == 0)  //如果是第一个插入节点 
            {
               sList->slider = node; //光标指向插入的第一个节点 
               node->next = node;    //插入节点next即指向自己 
            }
            
            sList->length++; //链表长度加一 
        }
        
        return ret;
    }
    
    CircleListNode* CircleList_Get(CircleList* list, int pos) // O(n)
    {
        TCircleList* sList = (TCircleList*)list;
        CircleListNode* ret = NULL;  
        int i = 0;
        
        if((sList != NULL) && (0 <= pos))
        {
            CircleListNode* current = (CircleListNode*)sList;
            
            for(i=0; i<pos; i++)
            {
               current = current->next;
            }
            
            ret = current->next;
        }
        
        return ret;
    }
    
    CircleListNode* CircleList_Delete(CircleList* list, int pos) // O(n)
    {
        TCircleList* sList = (TCircleList*)list;
        CircleListNode* ret = NULL;
        int i = 0;
        
        if( (sList != NULL) && (0 <= pos) )
        {
            CircleListNode* current = (CircleListNode*)sList;
            
            CircleListNode* first = sList->header.next;
            CircleListNode* last = (CircleListNode*)CircleList_Get(sList,sList->length-1); 
                   
            for(i=0; i<pos; i++)
            {
                current = current->next;
            }
            
            ret = current->next;
            current->next = ret->next;
            
            sList->length--;
            
            if( first == ret )  //还剩头结点和一个数据结点 
            {
               sList->header.next = ret->next;
               last->next = ret->next;   
            }
            
            if( sList->slider == ret )
            {
               sList->slider = ret->next;
            }
            
            if( sList->length == 0 )
            {
               sList->header.next = NULL;
            }
        }
        
        return ret;
    }
    
    CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node)
    {
        TCircleList* sList = (TCircleList*)list;
        CircleListNode* ret = NULL;
        int i = 0;
        
        if( sList != NULL)
        {
           CircleListNode* current = (CircleListNode*)sList;
           
           for(i=0; i<sList->length; i++)
           {
                if( current->next == node)
                {
                    ret = current->next;
                    break;
                }
                current = current->next;
           } 
           if( ret != NULL)
           {
                CircleList_Delete(sList,i);
           }
        }
        
        return ret;
    }
    
    CircleListNode* CircleList_Reset(CircleList* list)
    {
        TCircleList* sList = (TCircleList*)list;
        CircleListNode* ret = NULL;
        
        if( sList != NULL)
        {
            sList->slider = sList->header.next;
            ret = sList->slider;
        }
        
        return ret;
    }
    
    CircleListNode* CircleList_Current(CircleList* list)
    {
        TCircleList* sList = (TCircleList*)list;
        CircleListNode* ret = NULL;
        int i = 0;
        
        if( sList != NULL)
        {
            ret = sList->slider;
        }
        
        return ret;
    }
    
    CircleListNode* CircleList_Next(CircleList* list)
    {
        TCircleList* sList = (TCircleList*)list;
        CircleListNode* ret = NULL;
        
        if( (sList != NULL) && (sList->slider != NULL))
        {
            ret = sList->slider;
            sList->slider = ret->next;
        }
        
        return ret;
    }

    DLinkList.h

    #ifndef _CIRCLELIST_H_
    #define _CIRCLELIST_H_
    
    typedef void CircleList;
    typedef struct _tag_CircleListNode CircleListNode;
    
    struct _tag_CircleListNode
    {
        CircleListNode* next;
    };
    
    CircleList* CircleList_Create();
    
    void CircleList_Destroy(CircleList* list);
    
    void CircleList_Clear(CircleList* list);
    
    int CircleList_Length(CircleList* list);
    
    int CircleList_Insert(CircleList* list, CircleListNode* node, int pos);
    
    CircleListNode* CircleList_Get(CircleList* list, int pos);
    
    CircleListNode* CircleList_Delete(CircleList* list, int pos);
    
    CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node);
    
    CircleListNode* CircleList_Reset(CircleList* list);
    
    CircleListNode* CircleList_Current(CircleList* list);
    
    CircleListNode* CircleList_Next(CircleList* list);
    
    #endif

    main.c

    #include <stdio.h>
    #include <stdlib.h>
    #include "CircleList.h"
    
    struct Value
    {
        CircleListNode header; //定义新变量时会被初始化 
        int v;
    };
    
    int main(int argc, char *argv[])
    {
        int i = 0;
        CircleList* list = CircleList_Create(); 
        
        struct Value v1;
        struct Value v2;
        struct Value v3;
        struct Value v4;
        struct Value v5;
        struct Value v6;
        
        v1.v = 1;
        v2.v = 2;
        v3.v = 3;
        v4.v = 4;
        v5.v = 5;
        v6.v = 6;
        
        CircleList_Insert(list, (CircleListNode*)&v1, 0);//CircleList_Length(list)); //pos == 0
        //printf("Length is :%d
    ",CircleList_Length(list));
        CircleList_Insert(list, (CircleListNode*)&v2, 1);//CircleList_Length(list)); 
        //CircleList_DeleteNode(list, );  
        CircleList_Insert(list, (CircleListNode*)&v3, 2);//CircleList_Length(list));
        CircleList_Insert(list, (CircleListNode*)&v4, 3);//CircleList_Length(list));
        CircleList_Insert(list, (CircleListNode*)&v5, 4);//CircleList_Length(list));
        CircleList_Insert(list, (CircleListNode*)&v6, 6);
    
        
          for(i = 0; i<CircleList_Length(list); i++)
          {
              struct Value* pv = (struct Value*)CircleList_Get(list, i); 
              printf("%d
    ", pv->v);
          }
          
           printf("
    ");
           
           while( CircleList_Length(list) > 0)
           {
                struct Value* pv = (struct Value*)CircleList_Delete(list,0);
                
                printf("%d
    ", pv->v);
           }
    
      printf("Press enter to continue ...");
      getchar();    
      return 0;
    
    }

    -end-

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  • 原文地址:https://www.cnblogs.com/blogs-of-lxl/p/9163289.html
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