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  • android handler异步处理机制详解(线程局部存储(TLS)知识点)

    预备知识:

    线程局部存储(TLS)

    我们可以从变量作用域的角度来理解什么是线程局部存储:

        函数内部变量 :作用域为该函数,即每次调用该函数时该变量都会回到初始值。

        类内部变量:其作用域为该类产生的对象,即只要对象没有被销毁,则对象的变量一直保持。

        类内部静态变量:其作用域是整个进程,即只要在该进程中,即该变量的值就一直保持,无论该类构造过多少对象,该变量只有一个赋值,并一直保持。(编译器内部会为静态变量分配单独的内存空间)

        线程局部存储:其作用域为同一个线程,当同一个线程中调用线程局部存储对象时,其值只有一个。 

    ThreadLocal

    java是用 ThreadLocal 类来存储线程局部存储对象的类,它的构造函数为空,是利用set()和get()方法来保存和获取线程局部存储对象的。该对象将所有同一个线程的线程局部存储对象保存在 values对象内(没有具体了解应该是链表结构)。  

    public void set(T value) {
            Thread currentThread = Thread.currentThread();
            Values values = values(currentThread);
            if (values == null) {
                values = initializeValues(currentThread);
            }
            values.put(this, value);
        }

      set方法内首先根据线程对象获取values对象,若没有则初始化,将要保存的对象put进去。

    public T get() {
            // Optimized for the fast path.
            Thread currentThread = Thread.currentThread();
            Values values = values(currentThread);
            if (values != null) {
                Object[] table = values.table;
                int index = hash & values.mask;
                if (this.reference == table[index]) {
                    return (T) table[index + 1];
                }
            } else {
                values = initializeValues(currentThread);
            }
    
            return (T) values.getAfterMiss(this);
        }

      get方法,首先是利用当前线程来获取存储“线程局部存储”对象的values对象,然后获取存储的所有对象的数组table,然后根据hash和value.mask得到获取的index值,最终获取相应的线程局部存储对象。

    好了预备知识介绍完了,下面进入正题:

      为什么要介绍线程局部存储呢?其实我们activity创建前activity所在的线程就会调用Looper.prepare()方法和Looper.loop()方法:为该线程创建存储“线程局部存储”对象的对象sThreadLocal,并为activity所在的线程创建一个Looper对象,并将Looper保存为线程局部存储对象的values里面,并启动消息队列运行机制。

    // sThreadLocal.get() will return null unless you've called prepare().
    static
    final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();

       当不调用preprare()时sTreadLocal为空

     private static void prepare(boolean quitAllowed) {
            if (sThreadLocal.get() != null) {
                throw new RuntimeException("Only one Looper may be created per thread");
            }
            sThreadLocal.set(new Looper(quitAllowed));
        }

      该方法首先判断是否已经存储了Looper若存储了就抛出异常,因为每个线程只能有一个Looper对象,若没有保存就会保存Looper为线程局部存储对象。

     而上面的new Looper()创建Looper的方法原型如下:

    private Looper(boolean quitAllowed) {
            mQueue = new MessageQueue(quitAllowed);
            mThread = Thread.currentThread();
        }

    Looper会创建一个消息队列。

      下面我们看看创建了activity前调用loop()做的事情:

      public static void loop() {
            final Looper me = myLooper();
            if (me == null) {
                throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
            }
            final MessageQueue queue = me.mQueue;
    
            // Make sure the identity of this thread is that of the local process,
            // and keep track of what that identity token actually is.
            Binder.clearCallingIdentity();
            final long ident = Binder.clearCallingIdentity();
    
            for (;;) {
                Message msg = queue.next(); // might block
                if (msg == null) {
                    // No message indicates that the message queue is quitting.
                    return;
                }
    
                // This must be in a local variable, in case a UI event sets the logger
                Printer logging = me.mLogging;
                if (logging != null) {
                    logging.println(">>>>> Dispatching to " + msg.target + " " +
                            msg.callback + ": " + msg.what);
                }
    
                msg.target.dispatchMessage(msg);
    
                if (logging != null) {
                    logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
                }
    
                // Make sure that during the course of dispatching the
                // identity of the thread wasn't corrupted.
                final long newIdent = Binder.clearCallingIdentity();
                if (ident != newIdent) {
                    Log.wtf(TAG, "Thread identity changed from 0x"
                            + Long.toHexString(ident) + " to 0x"
                            + Long.toHexString(newIdent) + " while dispatching to "
                            + msg.target.getClass().getName() + " "
                            + msg.callback + " what=" + msg.what);
                }
    
                msg.recycleUnchecked();
            }
        }

      myLooper()是获取当前线程的Looper对象

      msg.target.dispatchMessage(msg),msg.target是获取发送msg消息对象,即handler;handler调用dispatchMessage来处理消息。handler 里面的dispatchMessage()里面实际是利用handleMessage()处理的,因此,当我们想要异步处理消息的时候只需要构建自己handler,并覆写它们的消息处理的方法。因为Looper中msg会自动获取我们创建的handler,并调用我们自己覆写的处理方法。

      msg.recycleUnchecked() Message对象里面用数据池保存message对象,因此为了频繁删除创建,当消息处理完后就标记为空闲状态回收重复利用。

      queue.next() 是从消息队列MessageQueue中取出一条消息: 

    Message next() {
            // Return here if the message loop has already quit and been disposed.
            // This can happen if the application tries to restart a looper after quit
            // which is not supported.
            final long ptr = mPtr;
            if (ptr == 0) {
                return null;
            }
    
            int pendingIdleHandlerCount = -1; // -1 only during first iteration
            int nextPollTimeoutMillis = 0;
            for (;;) {
                if (nextPollTimeoutMillis != 0) {
                    Binder.flushPendingCommands();
                }
    
                nativePollOnce(ptr, nextPollTimeoutMillis);
    
                synchronized (this) {
                    // Try to retrieve the next message.  Return if found.
                    final long now = SystemClock.uptimeMillis();
                    Message prevMsg = null;
                    Message msg = mMessages;
                    if (msg != null && msg.target == null) {
                        // Stalled by a barrier.  Find the next asynchronous message in the queue.
                        do {
                            prevMsg = msg;
                            msg = msg.next;
                        } while (msg != null && !msg.isAsynchronous());
                    }
                    if (msg != null) {
                        if (now < msg.when) {
                            // Next message is not ready.  Set a timeout to wake up when it is ready.
                            nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                        } else {
                            // Got a message.
                            mBlocked = false;
                            if (prevMsg != null) {
                                prevMsg.next = msg.next;
                            } else {
                                mMessages = msg.next;
                            }
                            msg.next = null;
                            if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                            msg.markInUse();
                            return msg;
                        }
                    } else {
                        // No more messages.
                        nextPollTimeoutMillis = -1;
                    }
    
                    // Process the quit message now that all pending messages have been handled.
                    if (mQuitting) {
                        dispose();
                        return null;
                    }
    
                    // If first time idle, then get the number of idlers to run.
                    // Idle handles only run if the queue is empty or if the first message
                    // in the queue (possibly a barrier) is due to be handled in the future.
                    if (pendingIdleHandlerCount < 0
                            && (mMessages == null || now < mMessages.when)) {
                        pendingIdleHandlerCount = mIdleHandlers.size();
                    }
                    if (pendingIdleHandlerCount <= 0) {
                        // No idle handlers to run.  Loop and wait some more.
                        mBlocked = true;
                        continue;
                    }
    
                    if (mPendingIdleHandlers == null) {
                        mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                    }
                    mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
                }
    
                // Run the idle handlers.
                // We only ever reach this code block during the first iteration.
                for (int i = 0; i < pendingIdleHandlerCount; i++) {
                    final IdleHandler idler = mPendingIdleHandlers[i];
                    mPendingIdleHandlers[i] = null; // release the reference to the handler
    
                    boolean keep = false;
                    try {
                        keep = idler.queueIdle();
                    } catch (Throwable t) {
                        Log.wtf(TAG, "IdleHandler threw exception", t);
                    }
    
                    if (!keep) {
                        synchronized (this) {
                            mIdleHandlers.remove(idler);
                        }
                    }
                }
    
                // Reset the idle handler count to 0 so we do not run them again.
                pendingIdleHandlerCount = 0;
    
                // While calling an idle handler, a new message could have been delivered
                // so go back and look again for a pending message without waiting.
                nextPollTimeoutMillis = 0;
            }
        }

      nativePollOnce(ptr , nextPollTimeoutMillis)是一个JNI函数,其作用是从消息队列中取出一个消息。MessageQueue内部本身没有保存消息队列,真正的消息队列保存在C代码中。C环境中创建了一个NativeMessageQueue数据对象,也就是nativePollOnce方法的第一个参数ptr,它是个long变量,在构造MessageQueue时候初始化,在C环境中利用它来获得NativeMessageQueue对象.在C环境中,若消息队列中无消息,会导致当前线程挂起(wait),若队列有消息,则C代码会把当前消息复值给java环境中的mMessages变量。

      synchronized (this) 同步代码块,

        主要是判断执行消息的时间是否到了(有的消息本身指定了处理的时刻,消息是以队列形式存储,若读取没到执行时刻就执行下一个消息,下次读取仍然从队列头读取,每次都会判断是否到了执行时间),若到了就返回消息,并将mMessages置为空;若时间没有到则尝试读取下一个消息。

        若mMessage为空,则队列里没有消息,调用mPendingIdleHandlers里的空闲回调函数。

    MessageQueue是用enqueueMessage函数添加消息的:

    boolean enqueueMessage(Message msg, long when) {
            if (msg.target == null) {
                throw new IllegalArgumentException("Message must have a target.");
            }
            if (msg.isInUse()) {
                throw new IllegalStateException(msg + " This message is already in use.");
            }
    
            synchronized (this) {
                if (mQuitting) {
                    IllegalStateException e = new IllegalStateException(
                            msg.target + " sending message to a Handler on a dead thread");
                    Log.w(TAG, e.getMessage(), e);
                    msg.recycle();
                    return false;
                }
    
                msg.markInUse();
                msg.when = when;
                Message p = mMessages;
                boolean needWake;
                if (p == null || when == 0 || when < p.when) {
                    // New head, wake up the event queue if blocked.
                    msg.next = p;
                    mMessages = msg;
                    needWake = mBlocked;
                } else {
                    // Inserted within the middle of the queue.  Usually we don't have to wake
                    // up the event queue unless there is a barrier at the head of the queue
                    // and the message is the earliest asynchronous message in the queue.
                    needWake = mBlocked && p.target == null && msg.isAsynchronous();
                    Message prev;
                    for (;;) {
                        prev = p;
                        p = p.next;
                        if (p == null || when < p.when) {
                            break;
                        }
                        if (needWake && p.isAsynchronous()) {
                            needWake = false;
                        }
                    }
                    msg.next = p; // invariant: p == prev.next
                    prev.next = msg;
                }
    
                // We can assume mPtr != 0 because mQuitting is false.
                if (needWake) {
                    nativeWake(mPtr);
                }
            }
            return true;
        }

      该方法先将参数msg赋值给mMessage,然后利用nativeWake写入消息到C环境,若消息线程处于wait状态,则唤醒。

      

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  • 原文地址:https://www.cnblogs.com/bokeofzp/p/6674118.html
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