一: 限制大小并压缩图片(压缩图片会不会失真的问题不太清楚,我试过2个图片,肉眼看着都一样,好像没失真,如果有人知道请留言告诉我)
/// <summary> /// 生成缩略图 /// </summary> /// <param name="originalImagePath">源图路径(物理路径)</param> /// <param name="thumbnailPath">缩略图路径(物理路径)</param> /// <param name="width">缩略图宽度</param> /// <param name="height">缩略图高度</param> /// <param name="mode">生成缩略图的方式</param> public static void MakeThumbnail(string originalImagePath, string thumbnailPath, int width, int height, string mode, string type) { System.Drawing.Image originalImage = System.Drawing.Image.FromFile(originalImagePath); int towidth = width; int toheight = height; int x = 0; int y = 0; int ow = originalImage.Width; int oh = originalImage.Height; switch (mode) { case "HW"://指定高宽缩放(可能变形) break; case "W"://指定宽,高按比例 toheight = originalImage.Height * width / originalImage.Width; break; case "H"://指定高,宽按比例 towidth = originalImage.Width * height / originalImage.Height; break; case "Cut"://指定高宽裁减(不变形) if ((double)originalImage.Width / (double)originalImage.Height > (double)towidth / (double)toheight) { oh = originalImage.Height; ow = originalImage.Height * towidth / toheight; y = 0; x = (originalImage.Width - ow) / 2; } else { ow = originalImage.Width; oh = originalImage.Width * height / towidth; x = 0; y = (originalImage.Height - oh) / 2; } break; case "DB"://等比缩放(不变形,如果高大按高,宽大按宽缩放) if ((double)originalImage.Width / (double)towidth < (double)originalImage.Height / (double)toheight) { toheight = height; towidth = originalImage.Width * height / originalImage.Height; } else { towidth = width; toheight = originalImage.Height * width / originalImage.Width; } break; default: break; } //新建一个bmp图片 System.Drawing.Image bitmap = new System.Drawing.Bitmap(towidth, toheight); //新建一个画板 System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(bitmap); //设置高质量插值法 g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High; //设置高质量,低速度呈现平滑程度 g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; //清空画布并以透明背景色填充 g.Clear(System.Drawing.Color.Transparent); //在指定位置并且按指定大小绘制原图片的指定部分 g.DrawImage(originalImage, new System.Drawing.Rectangle(0, 0, towidth, toheight), new System.Drawing.Rectangle(x, y, ow, oh), System.Drawing.GraphicsUnit.Pixel); try { //保存缩略图 if (type == "JPG") { bitmap.Save(thumbnailPath, System.Drawing.Imaging.ImageFormat.Jpeg); } if (type == "BMP") { bitmap.Save(thumbnailPath, System.Drawing.Imaging.ImageFormat.Bmp); } if (type == "GIF") { bitmap.Save(thumbnailPath, System.Drawing.Imaging.ImageFormat.Gif); } if (type == "PNG") { bitmap.Save(thumbnailPath, System.Drawing.Imaging.ImageFormat.Png); } } catch (System.Exception e) { throw e; } finally { originalImage.Dispose(); bitmap.Dispose(); g.Dispose(); } }
二:限制图片大小
public void SmallPicWidth(string strOldPic, string strNewPic, double intWidth) { System.Drawing.Bitmap objPic, objNewPic; try { objPic = new System.Drawing.Bitmap(strOldPic); double intHeight = (intWidth / Convert.ToDouble(objPic.Width)) * objPic.Height; objNewPic = new System.Drawing.Bitmap(objPic, Convert.ToInt32(intWidth), Convert.ToInt32(intHeight)); objNewPic.Save(strNewPic); } catch (Exception exp) { throw exp; } finally { objPic = null; objNewPic = null; } }
三:压缩图片(会失真),可以根据ept = new EncoderParameter(ecd, 50L);中 50L来控制图片质量,越大质量越好。
public void ystp(string filePath, string filePath_ystp) { //Bitmap Bitmap bmp = null; //ImageCoderInfo ImageCodecInfo ici = null; //Encoder Encoder ecd = null; //EncoderParameter EncoderParameter ept = null; //EncoderParameters EncoderParameters eptS = null; try { bmp = new Bitmap(filePath); ici = this.getImageCoderInfo("image/jpeg"); ecd = Encoder.Quality; eptS = new EncoderParameters(1); ept = new EncoderParameter(ecd, 50L); eptS.Param[0] = ept; bmp.Save(filePath_ystp, ici, eptS); } catch (Exception ex) { throw new Exception(ex.Message); } finally { bmp.Dispose(); ept.Dispose(); eptS.Dispose(); } } private ImageCodecInfo getImageCoderInfo(string coderType)// 获取图片编码类型信息 { ImageCodecInfo[] iciS = ImageCodecInfo.GetImageEncoders(); ImageCodecInfo retIci = null; foreach (ImageCodecInfo ici in iciS) { if (ici.MimeType.Equals(coderType)) retIci = ici; } return retIci; }