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  • threejs 通过bufferGeometry处理每一个点的位置和颜色

    let positions = new Float32Array(points.length * 3);
    let colors = new Float32Array(points.length * 3);
    */
    处理positions和colors
    /*
    let bufferGeometry=new THREE.BufferGeometry()
    bufferGeometry.addAttribute('position', new THREE.BufferAttribute(positions, 3));
    bufferGeometry.addAttribute('color', new THREE.BufferAttribute(colors, 3));
    bufferGeometry.computeBoundingBox();
    let material = new THREE.PointsMaterial({
      size: 2,
      vertexColors: THREE.VertexColors,
      transparent: true,
      opacity: 1,
      sizeAttenuation: false
    });
    let mesh=new THREE.Points(bufferGeometry,material)
     
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  • 原文地址:https://www.cnblogs.com/brainworld/p/8662203.html
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